Too much of surrounding area moves during animation


https://forum.reallusion.com/Topic374600.aspx
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By kwhitaker333 - 7 Years Ago
I may be missing something but I have a 720p image that I have animated with CrazyTalk 7. Everything works really well however the subject's shirt sleeves and other nearby objects in the image (away from the head) move slightly during the recording output. One of those items is a microphone so it looks a little odd. Any ideas? Is it the halo around the hair that needs to be brought in closer to the head.
By Peter (RL) - 7 Years Ago
Do ensure that the facial wireframe mesh and hair mesh layer do not overlap any parts of the body. See the image below for a guide.

https://forum.reallusion.com/uploads/images/c2b1d886-235f-4d3d-bf31-b6c1.jpg
By kwhitaker333 - 7 Years Ago
That makes perfect sense. I looked at my facial wireframe and I think I did it. right.
By kwhitaker333 - 7 Years Ago
Thanks again, Peter. By the way, does the background mask have an impact to what gets animated (even at the extreme points). I wouldn't think that is the case.
Ken
By Peter (RL) - 7 Years Ago
Hi... As the microphone is off to the left side of the face that is why you are still seeing some microphone movement as the head moves.

You could try masking out the background which will help. Also if needed you can add the microphone onto a background image as we did with the robot character below. For the robot character the body is part of the background but when both the head and background are loaded it makes it look like it is a complete character.


https://forum.reallusion.com/uploads/images/4d3abd39-8565-4df0-a623-98d2.png


By kwhitaker333 - 7 Years Ago
Ah, not sure why I didn't think of that! Of course. Thanks,
Ken

By kwhitaker333 - 7 Years Ago
I do have one final question. The last one, I promise. So, if I want to replace the facial picture with one without the shirt and the microphone with just the face, is there a way of doing that without having to reanimate everything I've already done?