Anti-alias problems
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By Dragonskunk
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7 Years Ago
Using the loft scene everything as default,
I get these anti aliasing problems and I was wondering if there is something I can tweak to remove this?
I get the same problem with anything I give a glow effect.
By 4u2ges
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7 Years Ago
This is a long time going bug. Long story short... the size of the view-port attributes to glowing edges quality (as well as flickering in some cases). I see you have entered into FT. Not sure if anyone else did (maybe wildstar).
I kind of got used this and workaround it with view-port size and a DSR trick (search for DSR at the forum).
So here it is, the same loft scene fragment render:
View-port size ~300px wide, supersampling is ON x3
Render outcome:
Full size viewport (Ctrl+7), supersampling is ON x3
Render outcome:
DSR "trick" computer screen resolution switched to 4K, Full size viewport (Ctrl+7), supersampling is OFF. Render outcome:
By Dragonskunk
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7 Years Ago
4u2ges Thanks! I would have never expected such a solution.
I'm late the the show so I got a bit of catching up to do.
The only mystery I need to solve now is what is FT? :P
I see you have entered into FT.
By wires
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7 Years Ago
FT = Feedback Tracker.
:)
By justaviking
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7 Years Ago
wires (7/30/2018)
FT = Feedback Tracker.
:)
https://www.reallusion.com/FeedBackTracker/
By rogyru
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7 Years Ago
I raised this a while ago and done some digging in to it .
https://forum.reallusion.com/350592/Dark-lines-and-jagged-geometry
I forget the exact nature now but it seems some 3d models are not created correct to work inside of iclone .
In RL guide for developers it sets out the settings you need to use when creating 3d models in maya and max fro use in iclone. And it states jagged edges in animations are a result of these rules not being followed. Also caused by the wrong UV settings as well. . I might well be wrong but that's my understanding of the problem. Saying that the loft scene is a modern and should work fine.
By 4u2ges
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7 Years Ago
This is something different. Not the geometry, nor texture are in play here. It is only when the object is in front of the other object, which is fairly well brighten with a glow map.
Back to the loft scene. There is no scene actually. I only left glowing sky, one key light, one tree and a primitive cube with bump and texture maps stripped. No IBL, no GI.
Final render with normal view-port, high quality shadow, super-sampling is ON x3:
And what is that dotted line on the left side of the cube? You guessed it! :) A soft shadow from the tree on the right.
Take the tree out, disable sky glow and the cube is back to normal: