By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By justaviking - 6 Years Ago
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Nice artwork.
Thanks for sharing.
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By Peter Blood - 6 Years Ago
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Very nice work Tony. The headshots are getting more and more realistic with each one. Love 'em.
pete
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By vlado - 6 Years Ago
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very realistic Picture, very good.
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By TonyDPrime - 6 Years Ago
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Same avatar as last pic, in Octane (12sec, 450s/px @/1080p) looks totally different in different lighting...crazy
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By TonyDPrime - 6 Years Ago
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Whoops, right hair, but wrong avatar. Here we go...
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By TonyDPrime - 6 Years Ago
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On Mt.Octane, 1hr 40 minutes @1080p, with the denoiser
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By TonyDPrime - 6 Years Ago
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Same figure, in a true 3D environment. Played with the Octane denoiser on the reflection in the back. It actually becomes a balancing act, if I raised the denoiser too far the background looked blurred out and blotchy, whereas with less then it had more clarity, but then the noise. More samples would result in better render, but too long of a render. With denoiser this took 2 hrs @1080p for 90-frames over 30 seconds.
In the end I picked a mid because I wanted the reflection visible without being washed out. Also, I made it more mirror than actual HDTV reflection just for the visual gimmick's sake.
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By illusionLAB - 6 Years Ago
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Hey TDP, Try rendering the exact same clip at 24 fps and 1280x720 and then bump it up to 1920x1080 (the time 'saved' could be put into more samples). It's kind of a 'trade secret' which is used far more often than you know - basically, raytraced CG is almost always 'too sharp' - so rendering slightly smaller and uprezzing introduces both filtering and softening (which is usually resharpened slightly). I've worked on high budget VFX shows that render in HD and uprez to 4K (and always at 23.976fps which is the standard for non-interlaced frames) - no one notices and the time/money saved is astronomical.
p.s. I wouldn't recommend this for iClone PBR renders as anti-aliasing is already too noticeable.
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By TonyDPrime - 6 Years Ago
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illusionLAB (6/24/2018) Hey TDP, Try rendering the exact same clip at 24 fps and 1280x720 and then bump it up to 1920x1080 (the time 'saved' could be put into more samples). It's kind of a 'trade secret' which is used far more often than you know - basically, raytraced CG is almost always 'too sharp' - so rendering slightly smaller and uprezzing introduces both filtering and softening (which is usually resharpened slightly). I've worked on high budget VFX shows that render in HD and uprez to 4K (and always at 23.976fps which is the standard for non-interlaced frames) - no one notices and the time/money saved is astronomical.
p.s. I wouldn't recommend this for iClone PBR renders as anti-aliasing is already too noticeable.
Well, I tried this a few different ways, each at 720p, and it didn't come out good. I mean, it works at a point, but not to my satisfaction. It looks like a blurry twinkly mess. I guess if I really up the sample count then, yeah I can get a cleaner render faster @720p than if straight run @1080p, so I get the premise of what you are saying. But the cleanly-rendered frames, still, at this 720p pace, would be taking upwards of 12-14 seconds a frame or something, so just too long now. So for me, any denoising on a 720p video looks too artifacty and the highlights look like twinkley blotchy artifacts. Compared to a clean render @720p, I found here it's actually faster, for a comparable output, at 1080p with denoising. The 24 FPS is a keeper though!
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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Another Octane, 3 hours for this.....
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By TonyDPrime - 6 Years Ago
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I'm seeing a pattern- A still render from Octane looks great. But then when animated....M'eh....
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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By TonyDPrime - 6 Years Ago
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An earlier CC2 avatar in Octane Fender Bender Render
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By TonyDPrime - 6 Years Ago
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An iClone...
An Octane
Same right?
But... iClone can't really reflect like this (1080p, 8-seconds)
But Iray will, right?..... Or will it?.....
Dun-Dun-DUUUUUNNNNNNNNNNN!......
To Be 'Ontinued!
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By justaviking - 6 Years Ago
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TonyDPrime (7/10/2018)
But... iClone can't really reflect like this (1080p, 8-seconds) But Iray will, right?..... Or will it?.....
Iray will do wonderful reflections, refractions, caustics, and sub-surface scattering.
Assuming, of course, that iClone can convey the correct material properties to Iray. I'm confident in the reflection, and very likely refraction, but other than that, it remains to be seen.
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By kungphu - 6 Years Ago
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Great work TonyPrimeRime! Love all those morphs. Are you ZBrushing them? They look awesome!
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By TonyDPrime - 6 Years Ago
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Octane was charging me 12 seconds for this one @1080p with denoiser, because of the reflection, I'm thinking... Iray is probably going to be expensive when it comes to reflections, caustics, glow-stix, and refractions too. A straight scene much faster, but start reflecting and emitting light off of things, starts getting pricey in the time.
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By TonyDPrime - 6 Years Ago
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This is a CC2 avatar in Octane, with a reflection against a 1/2 mirror - 1/2 diffuse wall, and then a lowered opacity reflective balloon-sphere. So you get the mirror reflecting the balloon, the balloon reflecting the mirror, and then a back and forth of each reflecting of the other's reflections. The HDRI is blacked out, but I kept it in the reflection for added TwinPeaks effect. Reflective surfaces will be quite the interesting 'character' in scenes...
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By TonyDPrime - 6 Years Ago
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I mean, yeah, having scene reflections will, yes, have its 'ups and downs'... Get it?
GET IT!!!!!!!!!????
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By TonyDPrime - 6 Years Ago
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Another Octanian Render. 6 seconds, @1080p, for 50s/px, denoised
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By TonyDPrime - 6 Years Ago
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Just a variation on an earlier render with Octane... Like a brother from another mother.
6 second-frame @1080p 100 s/px denoised. If I can get close to 6 seconds per-frame @1080p from Iray, it will be a win as far as I am concerned.
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By TonyDPrime - 6 Years Ago
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Here is a CC2 avatar in a Daz imported scene, in Octane Render. 100 s/px with Denoiser @1080p - 4 seconds.
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By 4u2ges - 6 Years Ago
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Now, that is nice Tony. I understand you wanted to show benchmarks (not the girl... or maybe ), but still, what's the deal with T-pose. You could have at least borrowed some rlmotions from CC (they have added a few nice once in the latest version). On a side note, the Iray screenshots from RL show a denoiser check box. Wonder if it is an AI Denoiser, or just some default implementation far from AI (I just never worked with Iray closely).
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By justaviking - 6 Years Ago
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TonyDPrime (8/6/2018) Here is a CC2 avatar in a Daz imported scene, in Octane Render. 100 s/px with Denoiser @1080p - 4 seconds.
Four seconds? Impressive.
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By TonyDPrime - 6 Years Ago
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I know what you are saying, it's also self-testing of Octane V4. Like a Star Trek probe...getting bearings visually first and then do the motion stuff next. Denoiser is a trial and error process, you play with the settings in combo with other settings and find the sweet spot of speed. For look, UE4 gives you almost this, but you have to work very hard. In Octane, you can be lazy and let the software do its work...at the cost of rendering speed. But the work speed is less.
Here is a Glass wall version - 4 seconds @1080p
And a mirror wall version - 6 seconds @1080p
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By TonyDPrime - 6 Years Ago
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I do believe that denoiser, is yes, the same AI Denoiser like Octane. Well, not identical, but the functionality is the same. You know, there is a 3DS Max Iray plugin demo with AI Denoiser, and it acts very similar in my testing. At 20 s/px I was getting good 2-3 second renders of a model from iClone I brought into Max, at 1080p.
Only thing is I didn't spend a lot of time with the plugin as the material reckoning with Iray inside Max was taking too long, was diverting me from Octane V4. Daz Iray currently has a 'Noise Filter', but not the real 'AI Denoiser' like Max plugin. BTW - The forums in Daz point to a posted list of testing for future implementation done by the Daz developers, which show that Daz 4.11 will likely have an Iray AI Denoiser as well.
Almost like Denoising will be standard. RTX realtime raytracing also uses Denoising, according to NVidea's presentations.
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By 4u2ges - 6 Years Ago
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Pretty darn amazing! Even with ~200 s/px, which is what you probably got for the mirror shot. And mirror it's usually hardest as those fireflies is hard to get rid off fast. I would personally settle for 15-30 sec per frame for animation (given that the scene build up would use smarter algorithm than Indigo did). I am now thinking about adding a second GPU (probably external). Need to do a little research in this matter.
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By TonyDPrime - 6 Years Ago
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4u2ges (8/8/2018) Pretty darn amazing! Even with ~200 s/px, which is what you probably got for the mirror shot. And mirror it's usually hardest as those fireflies is hard to get rid off fast. I would personally settle for 15-30 sec per frame for animation (given that the scene build up would use smarter algorithm than Indigo did). I am now thinking about adding a second GPU (probably external). Need to do a little research in this matter.
Alright, then look no further. Yes, get another GPU. Get 3 more. It will be expensive, yes, but will be worth it. Get 5 more. I have a mobo with a (1) Titan X as the lead video card, (2) a Titan Xp on Mobo, and then 2 Amfeltec splitters for 6 more Titan X Pascal (not Xp). 8 cards total. So, my speeds are totally biased in that it is not a simple 1 card set up. With iClone, I only use my main card, the other cards go unused. But in Octane land, this many cards is commonplace for the most part, and I get to use all of them.
With an expectation of 15-30 seconds, you will see good results. And if you have a multi-GPU rig, with denoising,with 4-5 Nvidia 1080s, renders @1080p will be easy in that timeframe. (Octane has a firefly reducer slider, it really helps greatly. Otherwise, like you say, you will need more samples to knock them out, even with denoiser. The mirror one was 80 s/px.)
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By 4u2ges - 6 Years Ago
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Huh? A render Farm? You fooled me there with your benchmarks! I'm getting a second one for now. Just can't wait to see what Iray be like in iClone implementation. Although out of the box no support for trees and terrain is bad. And no water either for even longer. Keep on posting though...
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By TonyDPrime - 6 Years Ago
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Here is an Octanian Render of an earlier iClone try I did.
Octane
iClone
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