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By kmitchell.12catblackstudios - 7 Years Ago
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So for the last 3 months I've been looking for a better flow to make, rig, animate and set up my characters for the engine that isn't a 3 week + process for all the features i need in a character then i found IClone so friday I've been looking at videos for hours and now I think im going to try to get 1 character remade and fully in engine by end of day Saturday. I'm also trying to record the whole process in this playlist.
https://www.youtube.com/playlist?list=PLuRYaYx0HZe3PxOO7hX933oo74CXFzVP9


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By kmitchell.12catblackstudios - 7 Years Ago
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Over all it took a while to understand the difference between the FBX Export and the OBJ and how to properly bounce back and forth between applications. But I'm happy for the end result. Now I just have to check the flow to get everything in engine including modifying and creating the animation sets
 
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By justaviking - 7 Years Ago
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Welcome to the forum! :)
Wow, that is an awesome start.
Don't be afraid of asking questions here. You are obviously doing great, but there are a lot of experienced people here who might be able to critique your pipeline process and help you refine it. Of course we can help with specific functionality, too.
Thanks for sharing.
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By kmitchell.12catblackstudios - 7 Years Ago
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Thanks, I’m currently testing the pipeline for game dev. I’ve asked questions in iclones section not sure if it’s the right area but all in all this pipeline has saved me months of frustration in having a solid workflow.
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By kmitchell.12catblackstudios - 7 Years Ago
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Character 2 Down. I love this application...




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