justaviking (2/3/2018)
animagic (1/31/2018)
You can do as Kelley suggest using a series of planes, but instead of changing the opacity, you can turn the visibility on and off. I've used that and has the advantage that it is easy to adjust in the timeline.+1.
I have used that very successfully.
- Position first plane
- Copy/paste to make as many overlapping copies as you need
- Select a frame in the Scene manager, drag a picture onto your Diffuse (or Base Color) channel
- Keyframe On/off, easy to understand.
For changing stuff like Metallic and Roughness, the "best" answer is to have that be a parameter in a Substance, but that's going to be more work.
Alternative solution --- Add something to the "
Blend" channel and keyframe the "Strength" value.
Experiment a bit with black/gray/white images, and the three blending modes (multiple/addition/overlay).
You might be able to achieve the
result you're looking for, even if it's not scientifically correct.
Blend channel does not really give a "wet" look no matter how I tried. Tiling on the other hand is quite easy once you get a hang of it - specially on uneven props surfaces, where plain would not do.