@rogyrue,
Sorry to know that you have a bad user experience in using these content assets. All the content packs converted from 3rd party stores have been verified by Reallusion before launching in the Content Store. I've reported this issue to Reallusion Content Team, and we are very concerned about it. When introducing content assets from 3rd party stores to RL store, we expect iClone users are able to use those assets directly in iClone without paying much time and money (iContent price is lower). May you specify the packs with the issue "dozens of missing textures and geometry that is not set up for use in iclone" you mentioned?
*To be noted that some content assets published before iClone 7 launch are made of traditional texture maps (specular workflow), users are required to switch the texture settings to traditional. The light and camera settings depend on users' preferences, therefore we don't provide project with pre-set lights and cameras in the packs.
@Job,
We will do the quality control in two phases.
1) Before signing contract with 3rd party developer, we will check the quality of content sold in 3rd party store.
2) Before launching, we will check if those content assets really work in iClone. (mesh, texture maps, material settings, etc)
iClone 7 real-time rendering quality is almost identical as in Unreal and in Unity, which has been proved in many of our demo reels, so I'm not sure if this is the case...
Feedback Tracker for content is a good idea, I will suggest team to do it! Thanks!!