jasonjbrown (12/14/2009)
From Wikipedia:
[font=Times New Roman]Subsurface scattering is important in 3D computer graphics, being necessary for the realistic rendering of materials such as marble, skin, and milk.... This technique was pioneered in rendering faces in The Matrix Reloaded [4], but has recently fallen into the realm of real-time techniques.[/font]
link : http://en.wikipedia.org/wiki/Subsurface_scattering
Hi jjb, I think there would be a mismatch between the visual sophistication of scattering and the hard choices RL made in order to make iClone a real-time movie machine. For example, iClone uses mid-density polygon models. My guess is that the skin scattering would be visually useless until you get to the kind of high-poly environment of DAZ and Poser.