New Sub-Forum for POPCORNFX ?


https://forum.reallusion.com/Topic345810.aspx
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By SeanMac - 2 Years Ago
I see that RL have added a POPCORNFX forum to the plug-ins.

Thanks for that, RL.
By mtakerkart - 2 Years Ago
I don't know what format is a vectorfield file , may we can buy this kind of pak or may be some people can sell it in a format
that popcorn understand.

this pack cost 20 $


By mtakerkart - 2 Years Ago
I wrote this on their new Youtube video of Iclone integration:

"Thank you to share this. Will buy it for shure but please make tutorial for very very beginner of your editor.
 Less scripting if it's possible .
 Suggestion: could you build a particles marketplace ? like substance did ? I can spend lot of money for particles :-)"

Answer:
"Hi Marc,
Thanks for your message.
Scripting is an integral part of our software but we'll have a simplified version available next year. 
And thank you for your suggestion about a particle store, we're indeed considering this option. Best"


I think it could be very promising...
By SeanMac - 2 Years Ago
Thanks for that.
By Kelleytoons - 2 Years Ago
I know the effects look terrific (especially compared to the particles we now have in iClone) but to me the most important part of that page is this (because I'm WAY too old to learn yet another particle system -- I want a full featured set available that I can tweak):

PopcornFX Content Library
  • Primary Build-up System
  • Full 3D Effect Collections (!!!!! Yay!!)
By mtakerkart - 2 Years Ago
Ah ok I understand. Fluid behavior is not my first particles request that's why I didn't give attention.  I think no realtime particles generator from game engine could
produce fluid because it needs Vector field , wich use too to produce tornado, velocity fume , etc... You need maya , houdini , 3ds ... maybe blender but I don't know.
Often some vectorfield template are given by default.  If you see this guy wich made incredible particles for UDK , he used lot of maya and 3ds.
But he made a vectorfield generator. I'm too young in this area to know if it works or not...


By wires - 2 Years Ago
A plugin area already exists. What makes you think that this plugin, when available, won't be included?
By Kelleytoons - 2 Years Ago
It's okay -- I'm REAL familiar with being confused (long before I became an old man, which didn't help any).

I'm positive there will be a sub-forum for it, though -- hopefully one where we can share FX (that would be the most valuable part of having such a forum).
By SeanMac - 2 Years Ago
Hi animagic, thanks for that.

AFAIK you could also use Unreal 4's cascade and Blueprints system to generate image sequences for transport on into iClone 7.

Houdini is free to try as Houdini Apprentice [https://www.sidefx.com/buy/]

I am a little downcast at the amount of learning to be done for all this. :-(
By SeanMac - 2 Years Ago
@mtakerkart
My apologies - I should have expressed myself more clearly.

I assume that whatever particle effect you need, you have to construct that particle effect in Houdini.

You then use POPCORNFX to import the completed project - that is, the particle effect - into iClone via POPCORNFX.

This, it seemed to me, was similar to the way that you import props and avatars into 3DXChange for conversion into forms that iClone can support.

So I said that POPCORNFX was like 3DXChange. I did not say that you had to use 3DXChange. Sorry if I did not make this clear.

So if this is what we have to do, then this is what we must do. But I had hoped that POPCORNFX would allow me to create fluid effects (which I would find useful).

I don't really want to learn Houdini and Unreal 4's Cascade in order to get my effects. But if I have to, I will.


By Kelleytoons - 2 Years Ago
I think he got confused when he saw that someone had posted a TOPIC on Popcorn in the Add-on forums.

There is no sub-forum (yet).
By mtakerkart - 2 Years Ago
Thank you SeanMac. I will investigate Popcorn anyway now I know where I'm going. For me after this plugin releasing , all of the new feature will be 
 icing on the cake...
By SeanMac - 2 Years Ago
@RL could we have an extra sub-forum on the Plug Ins dedicated to PopcornFX?

And perhaps other Forum readers could show support for the suggestion?

Home Built in Coolermaster ATX case with GigabyteGA-Z170X-GAMING 7 MoBo, i7-6700 @ 3.4 Ghz, Asus GeForce GTX 970 Graphics Card, 32GbDDR4 RAM, a 4K & an HD monitor, Huion H610 Pro Graphics Tablet, Kinect v2, Logitech920 Webcam, Win 10 64 Bit OS

By SeanMac - 2 Years Ago
Hi Guys,

Yeah you're right.

But then I've always been easily confused.

When I saw this :I assumed the best. And repeated my thanks across the forum. Ah well...
By animagic - 2 Years Ago
+1 On a special POPCORNFX forum. The more the merrier! It cuts the noize...

So the fact that there seems to be a link between Houdini and POPCORNFX piqued my interest. The simulations out of Houdini are hard to beat. I will have to study more how this fits together.
By SeanMac - 2 Years Ago
experience.
By animagic - 2 Years Ago
I think there needs to be a plugin first, no?
By mtakerkart - 2 Years Ago
I found some French tutorial and seriously learning all this script fonction by heart is not my cup of tea. It's really a job itself.
https://wiki.popcornfx.com/index.php/Scripting_reference_1110
The principe of Popcorn is like the UDK "Cascade" particle but it's called Layers instead of cascade module. But I'm shure for people 
comfortable with script could make a Template particle like the Super substance Tool to make very descent particle in a easy way. All popcorn fonction could
be create as a slider and I really don't understand why they didn't make this to democratize their fabulous app.
Another strange thing is there is a hidden application to create Atlas sprite called "Atlas Builder" in the App folder.
Let's see what Reallusion have in their wharehouse Wink

https://forum.reallusion.com/uploads/images/41f4f4c7-ce3c-4c30-b121-7db9.jpg
By wires - 2 Years Ago
SeanMac (11/1/2017)
I see that RL have added a POPCORNFX forum to the plug-ins.

Thanks for that, RL.


Where??

https://forum.reallusion.com/uploads/images/dc8acce3-ffc6-4844-8848-04f5.png
By SeanMac - 2 Years Ago
Hi mtakerkart, Thanks for that.

AFAIK a vector field is just a set of instructions for either particles or sprites.

cf https://en.wikipedia.org/wiki/Vector_field




So a vector field like that one above would be the result of the orders you gave to the particle emitter or emitters.

Each particle can have its own birth and death and transformations, colour, speed, direction etc

With fluid effects it depends whether you want a 2D surface or a solid volume or drips or splashes or waves - they are all different and have to be combined together.

I know this sounds like I know how to do it all; but I don't. I wish I did.
https://www.youtube.com/watch?v=_y7Z0MbGOMw
By mtakerkart - 2 Years Ago
PopcornFX was a 3DXChange pipeline for particles


Not really understand but I don't think you must have 3dxchange to use Popcorn plugin. In the houdini video you import 
the houdini simulator file in the popcorn editor then you export your popcorn "project" in the Game engine via the plugin you paid for.
By mtakerkart - 2 Years Ago
"New Sub-Forum for POPCORNFX"

+1 Smile
By SeanMac - 2 Years Ago
I rescued a PopcornFX update from my SPAM folder and got this WIP video

https://www.reallusion.com/iclone/vfx/popcornfx/default.html


Launch date is set at present for December 2017 according to the briefing.

It also offers a download of the editor for us to practice on before the plug-in arrives.

"Free Editor & PopcornFX Import for Limitless Particles
  • Create brand new particle behaviors using the powerful script-based PopcornFX Editor.
  • Learn by samples, wiki, and free tutorials.
  • Directly load PopcornFX into iClone via the PopcornFX Plug-in."

https://www.popcornfx.com/download/

Home Built in Coolermaster ATX case with GigabyteGA-Z170X-GAMING 7 MoBo, i7-6700 @ 3.4 Ghz, Asus GeForce GTX 970 Graphics Card, 32GbDDR4 RAM, a 4K & an HD monitor, Huion H610 Pro Graphics Tablet, Kinect v2, Logitech920 Webcam, Win 10 64 Bit OS

By SeanMac - 2 Years Ago
Like mtakerkart I posted a comment on YouTube to the WIP video on POPCORNFX. I had a quick and courteous reply, but the content of the reply took me aback.

Let me share with you:

https://www.youtube.com/watch?v=qHLndn_bK7w

PopcornFX Quick Tips - HOUDINIto POPCORNFX





Persistant Studios - PopcornFX replied to Sean McHugh's comment [scit: I was asking if PopcornFX could do fluid effects.]

https://ci3.googleusercontent.com/proxy/_p6Q1Zzu89FCSEeqykHEGYYhsUiyPzp7UCZwUktWyfA192TTrpT_dwyXKWe44Jtko0tH4S4m6SKDm_ck8TSowmro9MjK=s0-d-e1-ft#http://i.ytimg.com/vi/4cypxkEXe1k/mqdefault.jpg


https://lh3.googleusercontent.com/-qg2D50lCjuM/AAAAAAAAAAI/AAAAAAAAAAA/IubBux2lpIE/s50-mo/photo.jpg

Persistant Studios - PopcornFX

Hi Sean, Yes, PopcornFX also deals with liquids. Please check https://www.youtube.com/watch?v=qHLndn_bK7w for more information Best

Reply

 

PersistantStudios - PopcornFX

Published on 9 Jan 2017

QuickTips : Houdini to PopcornFx

This Tutorial explains how to export a FLIP Fluid simulation from Houdini andimport it in PopcornFX. Detailed tutorials coming soon.

Visual effects and rendering powered by PopcornFX (PC, consoles and mobile)

Voice by Abdel Kader Wawi

website : http://www.popcornfx.com/
tutorials : http://www.popcornfx.com/wiki/
answerhub: http://answers.popcornfx.com/
downloads: http://www.popcornfx.com/download/

AFAIK this is using thePopcornFX  plug in or editor as a generalconverter for other particle emitter sequences from Houdini or from Unreal 4Cascade [https://docs.unrealengine.com/latest/INT/Engine/Sequencer/Workflow/CustomRenderPass/

].

Now I do not protest this strategy.For all I know this is a good strategy. But I would most certainly have preferredto know in advance that PopcornFX was a 3DXChange pipeline for particles ratherthan the total function package. Unless of course I have misunderstood, in which case, apologies all round.

Home Built in Coolermaster ATX case with GigabyteGA-Z170X-GAMING 7 MoBo, i7-6700 @ 3.4 Ghz, Asus GeForce GTX 970 Graphics Card, 32GbDDR4 RAM, a 4K & an HD monitor, Huion H610 Pro Graphics Tablet, Kinect v2, Logitech920 Webcam, Win 10 64 Bit OS

 



By Kelleytoons - 2 Years Ago
I would certainly hope that at least most major particle systems are included in any price for a plug-in for this -- otherwise you are just paying for, say, a python interface (where you have to do all the scripting yourself to make anything worthwhile).  While I am definitely looking forward to the python ability, I wouldn't pay for it as a separate plug-in as there just wouldn't be much value in that.

The same goes here -- much of the value really comes from any canned stuff that can be used right away.  But let's see what the price is before we worry too much (if this is more than $100 it had damn well better include a ton of particle systems).