Some good news for DAZ Users frustrated with BVH import


https://forum.reallusion.com/Topic344437.aspx
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By ckalan1 - 2 Years Ago
I must be doing something different than you are to get the BVH to work in Daz. I have the latest beta but I still can't get it to play the BVH. Any secrets to your method?

Thanks,
Craig
By AutoDidact - 3 Months Ago
Hi
My pipeline is based on base  body motion created in iclone and  retargeted to a genesis 1,2,3,8 figure
in 3DX and export BVH to Daz studio,


Can you describe in detail your process and what exact problem you are getting  with the BVH in Daz studio?
By JT2XTREME69 - 3 Months Ago
My workflow is:
1. Export from Daz using the Iclone tpose.duf on a G3F character. Export settings are fbx 2012 binary.
2. Import into 3DXchange as a nonstandard character and saved as a avatar file.
3. Import avatar into Iclone and create animation.
4. Save animation as an imotion file
5. Back in 3DXchange I'll use the original G3F file and import my imotion into the Animation window then Add to Perform.
6. Animation looks perfect at this point
7. Select Hip joint and export BVH with Root settings selected to Hip. Target Tool selected to Custom but have also tried Default.
8. Back in Daz with my G3F character loaded I'll select the G3F character in Scene window, right click and select children with Show Hidden Properties selected in parameters window.
9. Edit>Figure>Lock>Unlock Selected Node
10. Edit>Figure>Limits>Limits Off (rotation)
11. Select Hip  and import the BVH file
12. BVH Import options....only Adjust scene to match file option selected. I've tried to do a clean up in the file node section but it doesn't seem to make any difference.
13. Basically my figure at this point has the usual twisted left arm and hips seem to not rotate properly while the legs and upper body looking like a crack addict on a 5 day binge. (trying to interject some humor into this most frustrating ordeal)

I must be doing something wrong if others here are getting correct results.
Currently using Daz 4.11 but 4.10 is the same.

By fjccommish - 2 Years Ago
Was there a resolution to this? 

I have limited days to test the iClone7 and 3dxchange trial versions.  So far, I have been foiled at every turn.

- Can't export the BVH back into DAZ.
- Can't get Genesis 8 character into iClone without its arms twisted.

It takes days to get answers on every little thing. 
By AutoDidact - 3 Months Ago
It sounds like you are doing everything correctly.
Not sure what the problem is, however as workaround you can apply your iclone motion to the original Genesis 1
(should still be in your Daz account library)
Daz studio itself will retarget a saved Genesis 1 .duf motion to G3/8 with minimal adjustment needed.
See this Daz forum thread for details  
By will2power71 - 2 Years Ago
ckalan1 (10/13/2017)
I must be doing something different than you are to get the BVH to work in Daz. I have the latest beta but I still can't get it to play the BVH. Any secrets to your method?

Thanks,
Craig


I'm not sure of what you are doing to get your BVH out, so I can't answer your question. Without knowing how the BVH was created, or how it was exported, then imported --there's no way to address your concerns. A lot of it has to do with those key points. Not just any BVH will do, and DAZ studio doesn't do any re-targeting so if it's not based off the Genesis 3 Skeleton, then it won't apply correctly to the model. Even a Genesis 2 animation needs to be corrected before it can be applied to a Genesis 3 skeleton. So how you did it is just as important as the result. 
By zhito3d - Last Year
For the movements to be exported from iClone to Daz be flawless and as they are animated in iClone, while exporting from 3dxchange to BVH you need to select Under ADVANCED SETTINGS -> Target Tool Preset: - DEFAULT.https://forum.reallusion.com/uploads/images/4c44a321-caf2-4370-b41c-f4f1.jpg
By will2power71 - 2 Years Ago
I know we talk about this a lot, but I learned in the forums today that they've made some improvements to BVH handling in the Public Beta 4.10 release of DAZ Studio.. I did a little side by side experiment and posted it for everyone to see. I didn't edit any of the video so it's about 8 minutes long with the import.I know a lot of us were frustrated with the results from previous versions of DAZ Studio, but this improvement does give me a little hope for the future.




I created a test animation in iClone 7 with a Genesis 3 character, since that was where all the complaints came from. I then imported the BVH animation back into DAZ studio both in it's current version and then in the Public build beta. Have a look and you can see the result for yourselves. The BVH was not edited in any other software like Motionbuilder or Webanimate.

So I guess this means that users who want to take full advantage of their DAZ Figure's JCM's can at least have a faint glimmer of hope that they will be able to get their animations back into DAZ Studio without having to use another application. It's encouraging to see that DAZ finally got around to addressing some of our issues.
By paulg625 - 2 Years Ago
I with you there on simple multistep work flow.
Don't even mind  if its a long work flow as long as it all works together...
It sucks when you pick a good software and it works with A but not B and another which doesn't work with A but does with B.


will2power71 (10/12/2017)
I haven't tried Webanimate since it became a full fledged software. (I had tried it's web version before a few years back.) I do know that motionbuilder motions will map correctly to the DAZ skeleton if you set it up properly.  I plan on doing some further testing with the Genesis 8 characters and iClone 7. Basically I'll be pleased as punch if you can take a Genesis 8 character into iClone, animate it, export the BVH and bring it back into DAZ for a final render either in DAZ Studio or some other application. I like keeping my workflow down to as few steps as possible. Since I work mostly with Genesis 2 and 3, this is exciting news. I've been wanting to try taking an alembic export from DAZ and doing the cloth dynamics in Cinema 4D or Modo with Syflex for clothing and strand based hair. I'm going to do some more testing this weekend, but I've been having to spend a lot of time reinstalling all my apps after I did a hardware upgrade last weekend. 


By JT2XTREME69 - 3 Months Ago
Very interesting post here with a lot of useful information. I've been successful and unsuccessful getting animations into Daz using Motionbuilder via fbx and bvh formats. I;ve used many different versions of Daz with the same inconsistent results. I have yet to get a decent bvh animation into Daz 4.10 and 4.11 from Iclone and 3dxchange. Curious if anyone here is currently being successful with the latest 4.11 build?

Also, I've tried every different way I know how to get the iclone bvh animation exported to any version of Daz using the information above. If anyone could do a full tutorial on their successful working animation into Daz I will gladly treat you to a night of pints at your local brew hub...lol! Smile
By will2power71 - 2 Years Ago
I haven't tried Webanimate since it became a full fledged software. (I had tried it's web version before a few years back.) I do know that motionbuilder motions will map correctly to the DAZ skeleton if you set it up properly.  I plan on doing some further testing with the Genesis 8 characters and iClone 7. Basically I'll be pleased as punch if you can take a Genesis 8 character into iClone, animate it, export the BVH and bring it back into DAZ for a final render either in DAZ Studio or some other application. I like keeping my workflow down to as few steps as possible. Since I work mostly with Genesis 2 and 3, this is exciting news. I've been wanting to try taking an alembic export from DAZ and doing the cloth dynamics in Cinema 4D or Modo with Syflex for clothing and strand based hair. I'm going to do some more testing this weekend, but I've been having to spend a lot of time reinstalling all my apps after I did a hardware upgrade last weekend. 
By JT2XTREME69 - 3 Months Ago
AutoDiadact....you are AWESOME!!! That did the trick...woohoo! It never occurred to me to even try a Genesis 1 character since I am using Genesis 3 characters.

I can't thank you enough as this has haunted me for a while now. I'm not sure where you live but if you're anywhere in the vicinity of the Pacific Northwest I'm going to treat you to a night of drinks my friend. Smile
By paulg625 - 2 Years Ago
Thanks for the info, this could prove to be useful.  I wonder if the program web animate would be useful to help with retargeting from the Iclone BVH to Daz character in daz?
By ckalan1 - 2 Years Ago
I started by importing a Genesis 3 daz character via 3dxchange into iclone. Everything imported into iclone 7 with no problems. I applied the stand and talk animation from the persona in iclone 7 to my daz character. It performed perfectly in iclone. 
Then I clicked on edit in 3dxchange. The Daz character opened flawlessly in 3dxchange. It could play all the animations that came with the Daz Character from iclone7. I exported the BVH files into my test folder (where I put my test stuff).
I opened the the DAZ Studio Beta. Loaded a Gen3 character. Then imported the stand and talk BVH from my test folder. The only button selected is the top one on the options panel in DAZ BVH import panel. Like the way, you have it in your video.
As soon as the BVH finished importing the character flipped face down. 
Anyway, I hope this helps you understand what I may have done wrong.
Your suggestions about how I can get the same results as you got will really be appreciated.
Thanks,
Craig
PS
I figured out that I had to export from the hip Gen8 works too. The only thing that is really noticeable is the arms are spread apart too far There is probably some way to fix that. If I get that fixed I will share it with you guys.
Thanks,
Craig   
By jarretttowe - Last Year
Can anyone confirm that this works?
Thank you!