Mixamo Animations to iClone with T-Pose Problem


https://forum.reallusion.com/Topic341500.aspx
Print Topic | Close Window

By tamer.ersan - 7 Years Ago
Hi there. I'm trying to using mixamo animations in iClone. But convert to non-standart doesnt work correctyl or I couldnt achive it. Can someone tell me why?

https://forum.reallusion.com/uploads/images/d11190a1-2eb9-469e-a812-9ff7.pnghttps://forum.reallusion.com/uploads/images/7d903999-5bb4-45dd-ae18-f938.png
https://forum.reallusion.com/uploads/images/ad67cb87-7683-464a-93ba-6862.png
https://forum.reallusion.com/uploads/images/a2e6aafc-6c55-424e-b85d-3674.png
By paulg625 - 7 Years Ago
Don't bring in as BVH file bring in in FBX format attached to the Mixamo character. Exchange will recognize it and ask you if it is and this will align the Bone structure to work with Iclone.  This will correct the problem. 
By tamer.ersan - 7 Years Ago
paulg625 (9/13/2017)
Don't bring in as BVH file bring in in FBX format attached to the Mixamo character. Exchange will recognize it and ask you if it is and this will align the Bone structure to work with Iclone.  This will correct the problem. 

Excuse me. I dont understand what did you say. I didint export as BVH. I've already export as FBX.
By tamer.ersan - 7 Years Ago
ok the problem is solved Smile. I export mixamo animations with skins and its working correctly. Thanks paul
By paulg625 - 7 Years Ago
Ok glad to hear it. I now realize what you did. Think I did the same thing the first time I exported them to.