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By hcameron90 - 8 Years Ago
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OK I bought Perception Neuron and had it for about 8 months. Now I love the fact that i can do so much mo-cap by saving time compared to just key framing everything. With that I do have to do some editing which I don't mind, However lately my suit has been kinda off. Were when I calibrate the suit some of the fingers are bending when I have my hands relaxed. And sometimes my avatar torso is turned when I'm standing straight. Which sucks because I have to do more editing then i want to, But still would do.
I saw that reallusion was talking about this new mo-cap product Xsens. My question is this more accurate than Perception Neuron?
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By but0fc0ursee - 8 Years Ago
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hcameron90 (8/30/2017) ...I saw that reallusion was talking about this new mo-cap product Xsens. My question is this more accurate than Perception Neuron? According to freelance.... it is more accurate. Note: Sensors don't last forever. The more expensive ones.... last longer.
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By TonyDPrime - 8 Years Ago
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Xsens doesn't have finger gloves...yet But the Xsens suit itself is more expensive, and if you gain weight, I don't know how much it stretches. Also, if you get mess on it, you are taking a big risk throwing it in the washing machine. Anyway, even if more accurate, you may still have to touch up to get it perfect?
With your PN suit, could you switch some of the neurons around (ie trade places with some) to see if some are 'bad'?
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By dr.zap - 8 Years Ago
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Xsense are the top of the line suits (along with its premium resolving software). Perception Neuron is the barebones minimum. But are a few steps in between that you might want to pursue:
The Motion Shadow suit : This suit is very very interesting. Besides having direct streaming plugins to various industry apps (sorry, no iClone yet, but it spits out .bvh and .fbx motion data for all apps to use), it offers a system completely independent from your computer. You can don the suit any time and anywhere and it will record the data to any WIFI device for an almost limitless time span. The website seems professional and they offer sample raw data but I have yet to see any independent review of this suit. It's not really surprising since mocap is really a very small niche market. You won't find many youtube DJ's giving reviews on mocap suits. But its an American company, they are not newbies, have great features and the price is right.
Rokoko Smartsuit Pro : This suit shows great promise. The website shows impressive things. But it's hard to get one because they sold out their first batch shortly after coming on the market. This is another freedom of movement suit that doesn't tie you to a room. I hope it lives up to the hype because the price is golden ($2500)
Ikinema Orion : This is the one I am leaning to at the moment. I will probably make a purchase in September. The main reason is the convenience factor. The sensors are HTC Vive controllers and headset. They don't seem to need calibration nearly as much as I observe with the Neuron. There is no suit to get into, just pick up the controllers and put sensors (small black box similar to controllers) on your feet and waist and put on your headset. The demo data looks fabulous, requiring almost no cleanup. And the price can't be beat. The software is $500usd (per year) and the hardware is the HTC Vive VR gear. So if you have the Vive, you just need the software to start creating professional quality mocap. If you don't have a Vive, adding the cost of the VR system to the software price is about the same as a Neuron suit, but without the Neuron hassle. One of the drawbacks is you are limited to the 3 square meter space of the Vive lighthouse setup; basically a 12 x 12ft. room. But the price! And you get to play great VR games as a bonus!
Maybe there are more options, but these are the ones that I consider to be in hobbyists territory. I am trying to prolong my decision as long as possible due to lack of independent info (the latter two systems just hit the market). I'd like to be able to justify the Motion Shadow suit, but I will probably go with the Orion.
<edit>.. I've been in contact with a rep from Motion Shadow. He said they offer a $1000 discount to hobbyists or indie studios. Making my decision more complicated:Whistling:
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By Kelleytoons - 8 Years Ago
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Since you mention Orion I would be remiss if I didn't also bring up iPisoft, one of the best software solutions on the market. Their dual Kinect (or you can use Vive) systems are flawless and offer capture with almost zero cleanup. You aren't limited to any certain area, either -- you can use them in a gym if you want (with more Vive units as well). Like Orion, a per-year software price but given I can also use it in my tiny studio it works for me (they have a one-Kinect version that works well for those captures not involving body turns).
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By dr.zap - 8 Years Ago
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Kelleytoons (8/30/2017) Since you mention Orion I would be remiss if I didn't also bring up iPisoft, one of the best software solutions on the market. Their dual Kinect (or you can use Vive) systems are flawless and offer capture with almost zero cleanup. You aren't limited to any certain area, either -- you can use them in a gym if you want (with more Vive units as well). Like Orion, a per-year software price but given I can also use it in my tiny studio it works for me (they have a one-Kinect version that works well for those captures not involving body turns).
I forgot about iPisoft. I didn't know you can use Vive now. I will have to check that out.
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By Kelleytoons - 8 Years Ago
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I believe it does -- it uses some other cameras other than Kinect (does Sony make the Vive? Seems to me it's a Sony camera system they can use).
The only thing I'm not crazy about is the calibration -- it takes a few minutes to set it up -- but I guess that's almost true of any system you use. But the clean up software can't be beat (I truly couldn't get the capture any cleaner even with Motionbuilder).
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By paulg625 - 8 Years Ago
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I actually looked at iPisoft several years ago. I really like that system. Just didn't have a good space for it at the time.
Kelleytoons (8/30/2017) Since you mention Orion I would be remiss if I didn't also bring up iPisoft, one of the best software solutions on the market. Their dual Kinect (or you can use Vive) systems are flawless and offer capture with almost zero cleanup. You aren't limited to any certain area, either -- you can use them in a gym if you want (with more Vive units as well). Like Orion, a per-year software price but given I can also use it in my tiny studio it works for me (they have a one-Kinect version that works well for those captures not involving body turns).
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By illusionLAB - 8 Years Ago
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Neuron has WiFi... for my first test I walked around my living room, through two doorways, down some stairs, out the side door, jogged to the back of my garden (100') and ran and jumped back to the house and inside - I finished the capture where I started... which looked around a metre different - perfectly acceptable under the circumstances. Stairs look weird as you never actually leave the ground plane - not too difficult to remedy. You can now record to an SD card without the restrictions of WiFi... maybe a half marathon or climb a small mountain ;-) Don't underestimate the value of finger capture - they are the 'second face' of human movement.
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By paulg625 - 8 Years Ago
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Agreed, I have the perception neuron system and have only used it a little so far. It works quite well. Seems to have trouble with losing calibration under jarring type motions or in a place with a lot of ferrous material ( due to magnetic interference). But when you keep these things in mind it works great. and yes the finger motion capture is nothing to overlook. My only concern with the SD would be (example of climbing small mountain) if it lost calibration and your capture is obscured. But with my limited playing with it. still should be adjustable...
illusionLAB (8/30/2017) Neuron has WiFi... for my first test I walked around my living room, through two doorways, down some stairs, out the side door, jogged to the back of my garden (100') and ran and jumped back to the house and inside - I finished the capture where I started... which looked around a metre different - perfectly acceptable under the circumstances. Stairs look weird as you never actually leave the ground plane - not too difficult to remedy. You can now record to an SD card without the restrictions of WiFi... maybe a half marathon or climb a small mountain ;-) Don't underestimate the value of finger capture - they are the 'second face' of human movement.
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By dr.zap - 8 Years Ago
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Kelleytoons (8/30/2017) I believe it does -- it uses some other cameras other than Kinect (does Sony make the Vive? Seems to me it's a Sony camera system they can use).
The only thing I'm not crazy about is the calibration -- it takes a few minutes to set it up -- but I guess that's almost true of any system you use. But the clean up software can't be beat (I truly couldn't get the capture any cleaner even with Motionbuilder). Oh, no, the Vive is made by HTC. I was excited for a minute there. I just revisited the website though. I like the system, but I don't like the setup time. Calibrating multiple cameras, special lighting and clothing colors are recommended. This is not ideal for a one man show.
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By dr.zap - 8 Years Ago
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illusionLAB (8/30/2017) Neuron has WiFi... for my first test I walked around my living room, through two doorways, down some stairs, out the side door, jogged to the back of my garden (100') and ran and jumped back to the house and inside - I finished the capture where I started... which looked around a metre different - perfectly acceptable under the circumstances. Stairs look weird as you never actually leave the ground plane - not too difficult to remedy. You can now record to an SD card without the restrictions of WiFi... maybe a half marathon or climb a small mountain ;-) Don't underestimate the value of finger capture - they are the 'second face' of human movement.
Yeah, finger capture is great. I'm just cooled off about the Neuron. It is the most independently documented mocap suit on the market and most everyone is having complaints about the finicky sensors. Maybe this is common among suits with magnetic sensors but I haven't heard much of anything from users of the other suits. And of course, Orion doesn't use magnetic sensors.
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By Kelleytoons - 8 Years Ago
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dr.zap (8/30/2017)
Kelleytoons (8/30/2017) I believe it does -- it uses some other cameras other than Kinect (does Sony make the Vive? Seems to me it's a Sony camera system they can use).
The only thing I'm not crazy about is the calibration -- it takes a few minutes to set it up -- but I guess that's almost true of any system you use. But the clean up software can't be beat (I truly couldn't get the capture any cleaner even with Motionbuilder).Oh, no, the Vive is made by HTC. I was excited for a minute there. I just revisited the website though. I like the system, but I don't like the setup time. Calibrating multiple cameras, special lighting and clothing colors are recommended. This is not ideal for a one man show.
It actually isn't that difficult (and you don't need to worry about colors or special lighting). The calibration just means you take about 60 seconds to move through your 3D space. Not only that, but the latest version of the software does it much faster and easier (this isn't mentioned on the website but you could download the free trial and read about it in the docs). I haven't yet had time to try that (still trying to get my second Kinect cord back from my garage and so using only the one right now) but if it's any easier than 60 seconds it should be a snap.
I'm a one man show myself, and a very OLD one man show, so I can't do things which take a lot of energy and effort. Trust me, anyone younger than 65 won't find it to be any more difficult than putting on sensors or a suit.
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By dr.zap - 8 Years Ago
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Kelleytoons (8/30/2017)
dr.zap (8/30/2017)
Kelleytoons (8/30/2017) I believe it does -- it uses some other cameras other than Kinect (does Sony make the Vive? Seems to me it's a Sony camera system they can use).
The only thing I'm not crazy about is the calibration -- it takes a few minutes to set it up -- but I guess that's almost true of any system you use. But the clean up software can't be beat (I truly couldn't get the capture any cleaner even with Motionbuilder).Oh, no, the Vive is made by HTC. I was excited for a minute there. I just revisited the website though. I like the system, but I don't like the setup time. Calibrating multiple cameras, special lighting and clothing colors are recommended. This is not ideal for a one man show. It actually isn't that difficult (and you don't need to worry about colors or special lighting). The calibration just means you take about 60 seconds to move through your 3D space. Not only that, but the latest version of the software does it much faster and easier (this isn't mentioned on the website but you could download the free trial and read about it in the docs). I haven't yet had time to try that (still trying to get my second Kinect cord back from my garage and so using only the one right now) but if it's any easier than 60 seconds it should be a snap. I'm a one man show myself, and a very OLD one man show, so I can't do things which take a lot of energy and effort. Trust me, anyone younger than 65 won't find it to be any more difficult than putting on sensors or a suit.
Actually, after browsing through the forum and youtube, I am quite leaning toward an 8 camera system. I can very cheaply rent a large studio space and I can even capture two actors at once. I will have to change my workflow a little, but I think it's worth it to be able to capture action scenes with two actors and it will be cheaper than the other solutions (alas, no VR gaming). If I can find PS3 eye cameras in China, this might be my product.
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By Kelleytoons - 8 Years Ago
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I'll be interested to hear how it goes with you.
I've read that finding those cameras almost anywhere is problematic, but perhaps you'll have an advantage being nearer where they are actually made.
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By dr.zap - 8 Years Ago
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Kelleytoons (8/30/2017) I'll be interested to hear how it goes with you.
I've read that finding those cameras almost anywhere is problematic, but perhaps you'll have an advantage being nearer where they are actually made.
Were made. PS3 is two generations outdated. Believe it or not Playstations and Xbox's were banned in China until just this year so there are many PS4 eyes available but I have only seen one site on Taobao selling PS3 cameras.
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By freerange - 8 Years Ago
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Your best bet is just to recalibrate all the nodes first, they can lose calibration over time. The Neuron suit is great bang for buck that is hard to beat. They just have bad QC.
To answer your question Xsens is rock solid, 1 pose calibration takes seconds, no magnetic drift in any normal situation and super clean data. They have two suits, I use the 60hz fully wireless Awinda suit since it fits the most body types (nodes are held in place with stretchy wraps) that you can wear over your regular clothes. They also have a more standard wired 120hz suit that works better for really fast action, the nodes are wired together and cables routed through the suit. The Awinda is a little cheaper and uses it own radio hub to communicate to each node, the Link uses wifi to connect to the suit hub similar to a PN suit. Neither includes gloves but their SDK supports some gloves including Manus VR. In a year and a half of use I have had zero glitches with Xsens. I also own PN suits and have had hardware failures and calibration issues and lots of issues with magnetic drift.
Because Xsens is so expensive I only recommend it for people who will be making money off their work or need an on-set solution where if you waste ANY time people will be pissed.
I have also used a lot of optical solutions, both IR, depth, and HFR camera based and each have their pros and cons. I personally ran into issues when we used IPSoft a couple years ago but that also comes down to the type of capture we were doing where it was easy for occlusion to cause problems. We also tried systems that used many HFR cameras to form a capture volume in a similar way but once again occlusion is an issue. Optical, especially infrared or LED systems work really well for multi-person action capture, IPSoft should be good for that too, action in a standing position without occlusion objects. Once you sit at a table or anything like that your legs will go crazy in the capture.
So don't give up on your neuron suit yet. Try recalibrating the nodes. Lots of low cost suits coming out too. If you are making less than the cost of the suit a year off the capture alone then the Xsens is probably a waste of money. But of the inertial capture systems out there it is the best and most reliable even compared to other expensive systems like Synertial and such. If you don't fall under their Indie license is gets crazy expensive as MVN Studio Pro licenses are around $20K USD. Trust me I feel that pain. But like I said there is an assumption that your work income will cover the expense.
hcameron90 (8/30/2017)
OK I bought Perception Neuron and had it for about 8 months. Now I love the fact that i can do so much mo-cap by saving time compared to just key framing everything. With that I do have to do some editing which I don't mind, However lately my suit has been kinda off. Were when I calibrate the suit some of the fingers are bending when I have my hands relaxed. And sometimes my avatar torso is turned when I'm standing straight. Which sucks because I have to do more editing then i want to, But still would do. I saw that reallusion was talking about this new mo-cap product Xsens. My question is this more accurate than Perception Neuron?
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By freerange - 8 Years Ago
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One more thing to add, I have had a couple mocap friends develop vision issues from spending so much time on mocap stages and being blasted in the eyes by IR sensors all the time. So that is why I started to shy away from using depth sensors which also have an IR element for face capture. Should be fine with something like IPSoft though as the Kinect setup is way more minimal than typical optical capture setups.
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By dr.zap - 8 Years Ago
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freerange (8/31/2017) One more thing to add, I have had a couple mocap friends develop vision issues from spending so much time on mocap stages and being blasted in the eyes by IR sensors all the time. So that is why I started to shy away from using depth sensors which also have an IR element for face capture. Should be fine with something like IPSoft though as the Kinect setup is way more minimal than typical optical capture setups.
Thanks, freerange for you usual professional perspective on what I can expect from IPI. As it turns out, Kellytoons was right, there are many PS3 eyes on the Chinese market and the price is dirt cheap (about 7 or 8 USD). I will save a ton of money off my mocap budget. This leaves me room to try out IPI with very little financial risk and if I am not pleased, I can always buy a suit. PS3 eyes are just regular webcams so no IR issues.
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By Kelleytoons - 8 Years Ago
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Wait. I was right about something? Someone call my wife. <g>.
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By michael7 - 8 Years Ago
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I've recently run into a problem with my perception neuron. If I faced East and did the calibration everything worked perfectly, except I was only able to do the first two calibration poses. If I faced any other direction with the calibration everything went wonky. Then I discovered when I faced exact West everything moved the exact opposite. It took a bit of time and work with my communication with the people at perception neuron but when I finally figured out it wasn't accepting new calibration data and erasing the old they had it shipped to their outfit to look at and fix. If you check the warranty you are responsible for shipping charges but in this case they paid for it. So that was pretty decent of them.
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By freerange - 8 Years Ago
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In general I always HIGHLY recommend people try before you buy. So I would contact them first and see if they can put you in contact with a local user who is willing to demo it for you.
When you do the demo do what you can to find the limits (all systems have limitations) and see if those are acceptable to the type of capture you are doing. Like I said with optical it is more issues of occlusion so the solver can no longer figure out the positions correctly. All optical systems you will eat to calibrate pre-use, and most hold calibration well as long as nothing gets bumped. You usually have a wand and an angle measure for calibration.
Intertial capture works better for full freedom of movement without occlusion issues, but you are limited in # of simultaneous captures you do. Systems will say up to 5 but 3 is more realistic. It also means a suit per person which gets expensive. But if you are just doing 1-2 people it is the easiest and most flexible solution because you are not limited to the capture volume, you can literally capture anywhere using a laptop and it travels really well.
I have to give IPSoft another look, when we evaluated marker less optical capture, because it solves a basic volume and fits a skeleton within that volume it was easy to confuse those types of setups. like say you hug yourself and the solver has issues solving the arms. We really liked the concept those as you can just jump into the volume which makes it flexible for capturing a variety of people types. It was like 2 years ago when I last looked at them so might be a lot of improvements since then. We were also testing systems that used LOTS of HFR cameras (120fps) to do a similar solve, but even expensive systems had the same issues as the point cloud fitting was easy to trick. I did see it used effectively for sports medicine though.
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By Kelleytoons - 8 Years Ago
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You might well at least want to give the new iPisoft version a try -- they've made lots of improvements and in at least my two Kinect version I never have an issue with occlusion (but only one person). I can hug, turn, put my hands behind my butt -- it figures it out just fine.
As you said, a table in front will be an issue, but sitting in a chair is fine. But I can't afford a capture suit anyway, so it's the best solution in my price range (the Brekel and RL "solutions" are worthless, IMHO).
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By freerange - 8 Years Ago
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Agreed the single kinect based body systems are really useless unless you love lots of chatter and popping in your data and limbs going wacky all the time. Brekel did decent face capture but not a fan of blasting myself in the face with IR sensor any more.
Will definitely check it out again. Probably portable to iClone once python scripting gets added. Going through the docs again I remember another issue we ran into with it was the solving time since you have to process the video post capture, where we were doing realtime performance capture. If that isn't a concern price is very good if you are getting great results.
Definitely looking forward to seeing how the other indie inertial suits hold up once they scale up for sales. Rokoko, Shadow, etc and there were a few "smart fabric" suits prototypes at SIGGRAPH that will all start giving Perception Neuron a run for their money. Big reason why I have been pushing RL for a more open motion capture platform to support a wide array of solutions.
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By Kelleytoons - 8 Years Ago
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I predicted a year ago we'd see much cheaper mo-cap suits but I was wrong -- still, I think the technology is there for someone to produce a much less expensive one.
iPisoft isn't real time, as you note, but where they have made *real* improvements is in processing speed (which does process in near real time -- so even a five minute capture doesn't take much longer than that to process). The resultant BVH file imports easily into XChange and once you save your mapping you can then apply it and export to iClone with no issues. I don't know that scripting would improve that any.
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By hcameron90 - 8 Years Ago
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Thanks for the comments. I made up my mind and I think I know what I have to do now.
Thanks for the helpful tips!!
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By TonyDPrime - 8 Years Ago
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Just some thoughts-
Kinect, Xsens, and PN are the only ones with a true dedicated iClone plugin, but there are manageable ways of getting the data to iClone via 3DXchange for all the others. It sounds like Xsens would be the most user friendly? (Like putting it on and getting started...)
As far as cleanup, some motions I purchased at times almost seem too symmetrical, or too clean almost. Like, human left to right motion is a little unbalanced, compared to a perfect symmetrical movement pattern. This is not to say that a bad recording glitch should not be cleaned up, but maybe minimal cleanup (as far as synchronizing L & R, posture, and pace), looks more 'real', to the human eye?
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By freerange - 8 Years Ago
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True, a lot of mocap gets run through filters that pretty much sanitize the life out of the performance. Good mocap people know what to preserve and what to clean when going through the data, but unfortunately most is just slammed through filtering.
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By dr.zap - 8 Years Ago
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10 PS3 eyes for about $40:w00t: I can't believe I'm going to have a mocap studio for less than the price of a cheap cellphone. But with a 20 x 20' room, I will have to go into business selling mocap.
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By Lamias - 8 Years Ago
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Dr.zap, this looks really promising!
I am looking forward to seeing your experiments!
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By stuckon3d - 8 Years Ago
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i worked with ipi and 4 sony cams a while back, the problem was that you need a dedicated usb card for every two cameras. You cant just plug 4 cameras on all the ports in your computer because they are all being addressed by the same card. Just a little heads up.
Cheers,
Stuckon3d
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By TonyDPrime - 8 Years Ago
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@Stuckon3D - Damn, nice spin kick! How very Double Dragon of you!
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By 《/^\》 - 8 Years Ago
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@drzap thanks for sharing the research, rokoko looks good but i wonder if it would have the same issues as the Persecution Neuron suit. I asked for a quote on the Xsens most basic suit as I heard from an iClone news update that these were affordable, the quote was $16,000 NZD :w00t:
Did you do a crack up review on You Tube on the Perception Neuron?
@stuckon3d awesome motion capture BTW
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By stuckon3d - 8 Years Ago
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thanks guys, i was very surprised how well the capture went , and that was my first try ever, i'm sure the capture quality from ipi has gotten even better now. However the capture play back is not realtime. It does need time to process the video from all the cameras. So you do need to be patient. :)
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By Rampa - 8 Years Ago
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I'll throw another one into the mix here. It probably would never interface directly with iClone, but would work through 3DXchange. I downloaded some samples to characterize, but found a rigging issue with the hips that I have asked them if they could correct. Hopefully they will, as their system is pretty slick!
https://wearnotch.com
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By dr.zap - 8 Years Ago
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Rampa (9/8/2017)
I'll throw another one into the mix here. It probably would never interface directly with iClone, but would work through 3DXchange. I downloaded some samples to characterize, but found a rigging issue with the hips that I have asked them if they could correct. Hopefully they will, as their system is pretty slick! https://wearnotch.com
This looks great! I will be watching this space.
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By freerange - 8 Years Ago
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Wow, the wearnotch system reminds me a lot of the Xsens Awindas I have as it is completely wireless which makes them really flexible. That looks like a great system to watch. With 7.1 any system that has a SDK or live data should be able to be integrated directly into iClone.
I will say the issue with most cheaper setups I have tested isn't the hardware or suits (though PN does have QC issues) it is the solvers on the software side that handle magnetic drift compensation (on inertial systems) and data analysis. How well they handle worst case scenarios is usually what I look for. Every low cost inertial system I have seen has major compromises here including Rokoko, Shadow, and others. The good news is this is usually correctable through software with a good example being Ikinema with it's smart solvers.
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By Rampa - 8 Years Ago
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Yeah. The Wearnotch looks promising. I was thinking an Android app that saved motions to iFormat would be cool. This system is made for phone/remote capture using Bluetooth or on board storage. It is also notable in that it supports root motion (walking about). Some of these systems coming out of the health care field do not. I have seen others that are "in place" only.
We all need to write Wearnotch about fixing their skeleton. Right now the hips are not a proper hierarchy, which causes 3DXchange to not accept it.
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By TonyDPrime - 8 Years Ago
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Rampa (9/8/2017)
We all need to write Wearnotch about fixing their skeleton. Right now the hips are not a proper hierarchy, which causes 3DXchange to not accept it.
Is there a contact person, or point of contact link that would be the right channel to forward comments to?
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By Rampa - 8 Years Ago
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TonyDPrime (9/9/2017)
Rampa (9/8/2017)
We all need to write Wearnotch about fixing their skeleton. Right now the hips are not a proper hierarchy, which causes 3DXchange to not accept it.Is there a contact person, or point of contact link that would be the right channel to forward comments to? I used the "Chat" button in the lower-right on their page.
I would recommend downloading one of their examples and trying to characterize it. It'll help you understand why it currently doesn't work. Basically, they have a left and right hip bone that are at the same level of the skeletal hierarchy as the pelvis. 3DX needs those hip bones below the pelvis in the hierarchy.
I re-parented those bones so it would work, but it breaks the existing animation, of course. Anyway, they said they would look into their rigging.
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By TonyDPrime - 8 Years Ago
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Rampa (9/9/2017)
TonyDPrime (9/9/2017)
Rampa (9/8/2017)
We all need to write Wearnotch about fixing their skeleton. Right now the hips are not a proper hierarchy, which causes 3DXchange to not accept it.Is there a contact person, or point of contact link that would be the right channel to forward comments to? I used the "Chat" button in the lower-right on their page. I would recommend downloading one of their examples and trying to characterize it. It'll help you understand why it currently doesn't work. Basically, they have a left and right hip bone that are at the same level of the skeletal hierarchy as the pelvis. 3DX needs those hip bones below the pelvis in the hierarchy. I re-parented those bones so it would work, but it breaks the existing animation, of course. Anyway, they said they would look into their rigging.
Okay. If they get multiple users requesting a format change linked to potential purchases, they may respond. Will contact!
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By sbaerman - 8 Years Ago
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Hi all,
with high interest I am reading all your posts here. There seem to be 3 possible solutions on the market :
1) Perceiption Neuron :
+ medium price + plugin to iclone - there seems to be a lot of negative reviews on the durability of the devices
2) Xsens
+ seems to be the best solution on the market + direct link to Iclone (Plugin in 7.1) - very pricy if the the 16.000 NYD = 11.000 USD is right - is not released yet
3) Wearnotch
+ very affordable (16 Sensors = Full Body) below 800 USD + very durable (waterproof)
- no direct link with Iclone (Interface) import through 3dxchange - body model needs to be improved.
Did I miss anything? I am planning to invest in Faceware and 2 Bodycapture suits.
Thanks
Steffen
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By TonyDPrime - 8 Years Ago
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sbaerman (9/10/2017)
3) Wearnotch
+ very affordable (16 Sensors = Full Body) below 800 USD + very durable (waterproof)
- no direct link with Iclone (Interface) import through 3dxchange - body model needs to be improved.
Did I miss anything? I am planning to invest in Faceware and 2 Bodycapture suits.
Thanks
Steffen
Just a technical thing, it looks like it is 6 for $380 US, then 12 (2 x 6) would be $760 US. So it appears that 12, not 16, is for their 'full body' version. At $64 a neuron...err notch...that would be $1,024 US for 16. with Perception Neuron, each neuron is sold individually at $30 USD. But then we do see they themselves reference that a max of 16 notches can be used at once (which is 4 above the full body, it seems), with vague non-specific reference to a 40 usage (at $64 US = $2,560 US).
From the FAQ
5) How many Notch sensors can be used at once? 1-16 modules, but with some minor adjustments you can go way above that. (In our secret lab tests we actually had up to 40 notches working together!)
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By freerange - 8 Years Ago
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sbaerman, what you invest in really depends on what your intended usage is.
There are lots of options coming out this year but type of content you plan on capturing and if you plan on generating revenue from your work will go a long way in us helping you with your decision.
With Xsens the Awinda is cheaper than the Link suit and similar in design to the wearnotch. Generally all intertial capture suits work the same but what sets one apart over another is hardware quality and most importantly the software (especially the solving system). This is why the Xsens software costs significantly more than the suits. With the Indie program you get to use it for free for 1 year, but after that you will need to start paying. If they charge full price after 1 year that is another $20K for a lifetime license. They fully expect their users are generating revenue to cover the costs. If you are buying 2 suits then at a minimum you are looking at over $15K to start then the MVN Pro license a year later. This is really a system designed for studios developing a game for release or VFX studios doing pre-vis or virtual set work in which the suit pays for itself quickly.
If you are doing this for more indie work or just for fun then I would keep a close on in the cheaper intertial systems, wait till they have some volume production and lots more reviews then go for the one that seems reliable, has good support, and fits your cost needs.
If you don't need mobile remote capture or large capture space and most of your capture is people standing and moving around you might be better served with setting up a home optical capture space. On the cheap side you have IPISoft and Ikinema Orion. There are lower cost (under $10K) professional setups from OptiTrack (6-8 cameras and small capture area), I don't think Vicon has anything low cost but have not priced them in a while.
So there are systems for under $1K to hundreds of thousands of dollars depending on your needs. Let us know the type of capture you are planning, budget, and expected revenue (if any) and we can make a better recommendation before you spend your money and are maybe very disappointed. I am extremely happy with Xsens but know that it is well out of the price range for most people. Most indie users who are just capturing one person at a time I recommend intertial capture because it is such a flexible system but sometimes optical makes a lot more sense.
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By sbaerman - 8 Years Ago
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Hi Free range,
thanks so much for taking the time to write back with so many great comments. Actually I am coming more from the usability side. Please allow me three thoughts.
First: As I am a hobbyist, my budget is limited. So spending more than 2000 USD for a solution will be difficult. As I don't see a return on investment so soon.
Second : I am looking for a solution that shall be integrated with Iclone from a process. Yes it is possible to import the movement through 3dxchange as i understand, but best would be to capture it right away in Iclone and to see on screen in realtime, how the captured movement plays out in the scene, that shall be used later. This will also save time.
Third:
Setting up cameras is relatively complex as soon as it starts to be multiple cameras. That means, that there will be a lot of cables in the room and things start to become messy, also not so easy to move from one place to the other. I have studio space available 100m2 - so that is not the problem. But If I want to take the solution to the actors, this will be hard.
I know this is an impossible ask. But let's not forget one thing. So far all the solutions out there are expensive, as the number of people buying it - is very limited. The Iclone user base is not that large too, but it is much bigger that the customer base for one of the solutions out there in the market yet. I hope in coorperation with Reallusion some vendors will offer a reasonable solution with priced in economy of scale, so that the prices drop to the amount of items sold ....
What is the perceiption of other users, what do you think?
Thanks
Steffen
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By diomkal - 8 Years Ago
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Could anyone tell me how I can get a goodT-POSE for Ikinema Orion? I have tried a bit with a limited version to make an animation in ICLONE(3DXchange 6). I used the FBX T-Pose from Ikinema, but the character always lies vertically on the ground, even if the animation is good. Perhaps one of you ever tried and succeeded. A help would be helpful.
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By dr.zap - 8 Years Ago
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diomkal (9/12/2017)
Could anyone tell me how I can get a goodT-POSE for Ikinema Orion? I have tried a bit with a limited version to make an animation in ICLONE(3DXchange 6). I used the FBX T-Pose from Ikinema, but the character always lies vertically on the ground, even if the animation is good. Perhaps one of you ever tried and succeeded. A help would be helpful.
Oh good, somebody has Orion! But I don't understand your question. Why can't you make your own T-pose if you have the software?
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By diomkal - 8 Years Ago
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Everything is done, I have found a solution. I have taken the T-pose of mixamo and that works wonderfully with the fbx of Orion
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By mtakerkart - 8 Years Ago
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@sbaerman
First: I use 2 Neuron kit and It give me good result regarding the price
Second: Neuron is perfectly/easy integrated in Iclone pipeline to see/record directly inside Iclone. But for my case I use Iclone only to figure how to behave depending the character/creatures shape to prevent odd mouvement or body penetration. All recording are made inside Axis. Then made some cleanup and after broadcast in Iclone. May the new upcomming Curve Editor could bypass the Axis process.
Third: I use usb cable for the suits but it could be achieve with the wireless fonction but need batteries pack that I don't have . All performances with Neuron are for regular behavior or moves 15 feet around, the stunt/fight/fly/kunfu/ragdoll/etc... are from bought motion.
Quadro: I backed Rokoko suit but no news today , they're more than one year late of the schedule.
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By freerange - 8 Years Ago
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So I think your best option and cheapest to get professional results: Shoot video reference with your cell phone and roto animate over the video, this is a common professional practice and gives great results and does not cost you anything. You can supplement it with the thousands upon thousands of mocap libraries that are free or paid content. Once the curve editor comes out it will be significantly easier to get really solid body animation done by hand in iClone.
If you want to start doing mocap that is directly integrated in iClone and hits your budget then you really only have one option which is the Perception Neuron. To save money you could try picking up a used suit which will help it actually fit in your budget.
The roto-mation though will teach you a lot and give you great results and save you a couple grand which you can put towards the Faceware plugin as that is harder to replicate than body mocap.
sbaerman (9/12/2017)
Hi Free range, thanks so much for taking the time to write back with so many great comments. Actually I am coming more from the usability side. Please allow me three thoughts. First: As I am a hobbyist, my budget is limited. So spending more than 2000 USD for a solution will be difficult. As I don't see a return on investment so soon. Second : I am looking for a solution that shall be integrated with Iclone from a process. Yes it is possible to import the movement through 3dxchange as i understand, but best would be to capture it right away in Iclone and to see on screen in realtime, how the captured movement plays out in the scene, that shall be used later. This will also save time. Third: Setting up cameras is relatively complex as soon as it starts to be multiple cameras. That means, that there will be a lot of cables in the room and things start to become messy, also not so easy to move from one place to the other. I have studio space available 100m2 - so that is not the problem. But If I want to take the solution to the actors, this will be hard. I know this is an impossible ask. But let's not forget one thing. So far all the solutions out there are expensive, as the number of people buying it - is very limited. The Iclone user base is not that large too, but it is much bigger that the customer base for one of the solutions out there in the market yet. I hope in coorperation with Reallusion some vendors will offer a reasonable solution with priced in economy of scale, so that the prices drop to the amount of items sold .... What is the perceiption of other users, what do you think? Thanks
Steffen
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