Human Mocap Series #3 - Pistol Moves & Stunts (Available Now)


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By Miranda (RL) - 7 Years Ago
Human Mocap - Pistol Moves & Pistol Stunts - Available Now (Aug 28th)

Know More: https://forum.reallusion.com/339152/Human-Mocap-Pistol-Moves-Pistol-Stunts-Now-Available

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Followed by Female Casual Moves and Assassin Moves, third pack of Human Mocap Series is about to launch soon.

The pistol is the most common weapon used nowadays. To compose a full-story animation video, shooting action is just one of the motions required. In this Pistol Move & Stunt pack, you will get all the essential moves you may need to create a lifelike gangster or gunfire film!

https://forum.reallusion.com/uploads/images/9366b356-a422-43bc-9b28-c6e6.jpg

https://forum.reallusion.com/uploads/images/f3a73d65-e964-4a38-a298-a0b2.jpg


Motion Captured from Professional Action Actors

https://forum.reallusion.com/uploads/images/85f9d65c-9a50-4cd1-b1a0-8ae4.jpg

https://forum.reallusion.com/uploads/images/dcbd02c0-fd84-4f65-9f78-81cb.jpg


Complete Character Mobility System

https://forum.reallusion.com/uploads/images/e76803b2-a6e3-4121-a1cb-3134.jpg

https://forum.reallusion.com/uploads/images/274a6200-161c-4447-b870-06f7.jpg


Product Overview
  • Pistol Move x 76
    • Search x 49
    • Take Cover x 18
    • Shoot x 9
  • Pistol Stunt x 38
    • Stunt Perform x 10
    • Execution 16
    • Dagger Melee x 6
    • Hit x 6

((( Video demonstration will be disclosed next week!! )))

By TheOldBuffer - 7 Years Ago
All these new packs look great, the clothes pack and now this motions pack. Normally I'd buy them all but like a lot of folks here I'm waiting for news/price on the faceware plugin/mocap before buying. 
By paulg625 - 7 Years Ago
Really great ! looking forward to it. Even having my own motion capture outfit it can be cost effective to purchase ready made specialty movements to subsidize and save time. ( Plus the "Professional actor part )
By Kelleytoons - 7 Years Ago
Yes, I agree -- having professionally made moves is always better, even when you can capture your own as I can.

However -- we need male hair styles more than ANYTHING (or what folks would actually be shooting these guns?  Don't tell me it's those weird hairstyle looks we already have.  Just give us the basic six men's hairstyles, PLEASE!).
By dogged2003 - 7 Years Ago
I believe this time the package will be made for people who want to do shows, movies and cartoons. The previous package (Assassin Moves) was more like a set for studying 3D graphics: the root of the actor, the root of the movement, the coordination of the roots, the XYZ coordinates.
Or do developers think that iClone was bought by students to study geometry? Or do users dream of editing a Persona file that does not have documentation?
I suggest that all the movements begin in the beginning to coordinate. Combine the root of the motion with the origin coordinate (including rotation around the Z axis).
I also suggest attaching the Persona file, with included root combining, as discussed:
Iclone has grown, it's time to think about the convenience of the tool, about its ergonomics.
Thank you. I ask you to facilitate the use of files.
By Miranda (RL) - 7 Years Ago
Hi dogged2003,

Thanks for the feedback! Like "Assassin Moves" mocap pack, we will present the Pistol mobility system by a motion diagram (example of Assassin Moves'). From this diagram, users will know how to connect the motion clips to get the best results.
Normally the motions with different ending coordinates are the ending pose in our original design. However, if users want to continue the movement after those motions, users can refer to the "How to" tutorial we will provide along with the pack to fix it. 

dogged2003 (8/22/2017)
I believe this time the package will be made for people who want to do shows, movies and cartoons. The previous package (Assassin Moves) was more like a set for studying 3D graphics: the root of the actor, the root of the movement, the coordination of the roots, the XYZ coordinates.
Or do developers think that iClone was bought by students to study geometry? Or do users dream of editing a Persona file that does not have documentation?
I suggest that all the movements begin in the beginning to coordinate. Combine the root of the motion with the origin coordinate (including rotation around the Z axis).
I also suggest attaching the Persona file, with included root combining, as discussed:
Iclone has grown, it's time to think about the convenience of the tool, about its ergonomics.
Thank you. I ask you to facilitate the use of files.


By dogged2003 - 7 Years Ago
Miranda (RL) (8/22/2017)
Hi dogged2003,

Thanks for the feedback! Like "Assassin Moves" mocap pack, we will present the Pistol mobility system by a motion diagram (example of Assassin Moves'). From this diagram, users will know how to connect the motion clips to get the best results.


Thanks for the answer.
I bought a good computer, bought iClone, and I need to keep a paper with a diagram in front of my eyes, to understand what kind of movement I can use after another?
By Miranda (RL) - 7 Years Ago
dogged2003 (8/24/2017)

Thanks for the answer.
I bought a good computer, bought iClone, and I need to keep a paper with a diagram in front of my eyes, to understand what kind of movement I can use after another?


Hi dogged2003, in case I misunderstood your question... are you talking about the coordinate issue you addressed before?
By Miranda (RL) - 7 Years Ago
Two videos are uploaded today to show about how to connect motions seamlessly!


(pack used: Pistol Moves)


(pack used: Pistol Moves & Pistol Stunts)

By TheOldBuffer - 7 Years Ago
Yet another pack on my wishlist. 
By dogged2003 - 7 Years Ago
Miranda (RL) (8/24/2017)

Hi dogged2003, in case I misunderstood your question... are you talking about the coordinate issue you addressed before?

Thanks for the answer.
Yes! I'm talking about coordinates. Let's look at the use of the movement Crouch_Walk_L_AgainstWall.
I want to tell a story. I apply Walk and Crouch_Walk_L_AgainstWall. Ridiculous, the actor turns between the movements?
Because I do not have to tell the story. I need to print the chart: https://www.reallusion.com/ContentStore/iclone/Pack/assassin_moves/diagram.html?category=Presets. And looking at it apply: Walk, Stand_Idle_to_Crouch_Idle, Crouch_to_AgainstWall, and only now Crouch_Walk_L_AgainstWall.
It is much easier to orient all the movements in the beginning to coordinate. Create a person's file, with the following options:
<SampleTransform> Normal </ SampleTransform>
And you can apply the movements in a more diverse manner. Transitions will be more natural, without sudden turns.
How do you find this?

By Miranda (RL) - 7 Years Ago
Got it, thanks for the explanation!
it seems to me the best solution is that iClone has this kind of ability and flexibility, which has been discussed before. 
As for the connection between motions, take this pack for example, you can find the relation from the file names such like 
B=Search
C=Guard
If you would like to animate a character from searching to guarding, you can choose a motion with its name initialized as BC_xxxxx.

dogged2003 (8/25/2017)
Miranda (RL) (8/24/2017)

Hi dogged2003, in case I misunderstood your question... are you talking about the coordinate issue you addressed before?

Thanks for the answer.
Yes! I'm talking about coordinates. Let's look at the use of the movement Crouch_Walk_L_AgainstWall.
I want to tell a story. I apply Walk and Crouch_Walk_L_AgainstWall. Ridiculous, the actor turns between the movements?
Because I do not have to tell the story. I need to print the chart: https://www.reallusion.com/ContentStore/iclone/Pack/assassin_moves/diagram.html?category=Presets. And looking at it apply: Walk, Stand_Idle_to_Crouch_Idle, Crouch_to_AgainstWall, and only now Crouch_Walk_L_AgainstWall.
It is much easier to orient all the movements in the beginning to coordinate. Create a person's file, with the following options:
<SampleTransform> Normal </ SampleTransform>
And you can apply the movements in a more diverse manner. Transitions will be more natural, without sudden turns.
How do you find this?