Curve Editor 08: Applications


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By Grace (RL) - 7 Years Ago
Curve Editor 08: Applications
By Grace (RL) - 7 Years Ago

Bouncing Ball

First and foremost, we must have the ball bounce in place and later have the ball move from the left, up-high to the right, down-low.
First make the ball move in Z axis:

https://forum.reallusion.com/uploads/images/afba9430-4502-4f9f-9ec5-0c62.gif

https://forum.reallusion.com/uploads/images/38e5b65a-3f4b-4677-976e-8af4.jpg


The Z motion combined with the X axis motion:
https://forum.reallusion.com/uploads/images/458348d2-b5ab-4dfc-8fc8-239d.gif

https://forum.reallusion.com/uploads/images/ce8f81c6-ae57-4614-a8a6-8ca4.jpg


XYZ scale animation to simulate squash and stretch:
https://forum.reallusion.com/uploads/images/9023a654-e557-4abc-ac8c-1561.gif

https://forum.reallusion.com/uploads/images/ca029642-4962-40d1-a190-52a5.jpg


Using the axis to simulate rotation:
https://forum.reallusion.com/uploads/images/078f93ad-23eb-4fdc-ac94-9987.gif

https://forum.reallusion.com/uploads/images/baad9ce5-039c-4c33-a172-58f8.jpg


By Grace (RL) - 7 Years Ago
Character Motion - Frame Animation

Using only two motion layer keys and an inbetween curve to create the entire motion.


Example 1 - Before
https://forum.reallusion.com/uploads/images/a09f0128-51dc-46a4-bac9-53b9.gif

https://forum.reallusion.com/uploads/images/b27ddc68-5a5d-4350-a1c7-7cc3.jpg


Example 1 - After
https://forum.reallusion.com/uploads/images/62c4c539-9f20-4c5d-96fb-a22e.gif
https://forum.reallusion.com/uploads/images/9e68c111-c831-4905-95e7-fb08.jpg

https://forum.reallusion.com/uploads/images/6488b3cd-8008-477b-be83-4d83.gif
https://forum.reallusion.com/uploads/images/ed0522b7-86c2-4011-b384-71fe.jpg


Example 2 - Before
https://forum.reallusion.com/uploads/images/a47995e9-8049-4498-a2a0-82a1.gif
https://forum.reallusion.com/uploads/images/cefde2f7-8e03-4108-934c-90be.jpg


Example 2 - After
https://forum.reallusion.com/uploads/images/7d0420fc-edf0-4860-abaa-015d.gif
https://forum.reallusion.com/uploads/images/1e7d3a59-7d66-492f-a1e9-afb4.jpg


By Grace (RL) - 7 Years Ago
Smooth Camera Movement
  • Camera can now be set to Default key tangent for animation. (Default Key Tangent, see here)
  • New and old key comparison
Usage


Linear


Curve


Final Result


By Grace (RL) - 7 Years Ago
Mocap Data Cleaning

Body mocap will often lead to situations of hip and foot sliding along with various abnormal limb jittering.

Fix for the Hip Sliding
  • Sample out the torso keys to linear data and convert to curve data.
  • Use Refine Key to down sample the curve data into a manageable amount of keys.
  • Use the Curve Editor and the Transformation Gizmo to inspect the abnormal sliding and direction.
  • Use the Scale tool in the Curve Editor to fix the sliding issue.


Fix for the Foot Sliding
  • iClone Reach Target can be seen as a type of Lite IK effector, thereby, just attach two spheres to the ankles and use the IK Constraint.
  • Use the Lite IK effector to fix the sliding in the steps.
  • Review and compare the final result with the original movements.


By Grace (RL) - 7 Years Ago
Exaggeration

Adjust motion layer keys and in-between curves to exaggerate the motion.





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By bdpbiz777 - 5 Years Ago
Thanks! An excellent solution!