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By dasjlm - 8 Years Ago
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I can open an FBX mocap file and it goes into 3DExchange but I can't convert to human as it thinks it is a prop. If I open the FBX modle in Unity it is configured as Human so not sure why that doesn't work. Any tipes?
Thanks in advance. John
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By animagic - 8 Years Ago
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FBX is always imported as prop. To convert, make sure your character's root is selected.
In the Modify panel on the right, there is a section called Character (press "N" to go there).
There should be an option Convert to Non-standard.
Click that and you should then be able to start to process to convert from prop to character.
Here is a tutorial on how that is done:
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By dasjlm - 8 Years Ago
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I tried that. The panel on right shows the node selected is the RootNode but the Character panel is still greyed out. I suspect it might be because I'm just using the Mocap animation FBX as installed from the MOCAP lib. I will do a bit of checking to see what's missing in it. John
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By dasjlm - 8 Years Ago
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An install/reinstall fixed this problem.
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