By stuckon3d - 7 Years Ago
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Hello everyone, here I will post images from my tutorials as well as personal work i do with iclone 7. I will also post links to the videos if there are any so that you can see how the images are made. Any suggestion on future tutorials are also welcome. Enjoy!
https://www.youtube.com/watch?v=cv9FcC8lEe4&t=471s
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By Capemedia - 7 Years Ago
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Stylish and stunning as always Cris :)
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By Andrés Moya - 7 Years Ago
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Amazing work, I love how you easy manage the lighting effect...
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By stuckon3d - 7 Years Ago
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Capemedia (7/4/2017) Stylish and stunning as always Cris :)
Thanks Colin, btw are the links opening in a new tab or are they sending you to photobucket?
Cheers, Cris AKA Stuckon3d
PS: if the links are sending you to photobucket, does anyone know the proper text syntax so that the images open in a new tab. My setting at photobucket are made so that you are not sent back to them. But for some reason i do get sent there when i click on the images. Any help on this will be greatly appreciated since people at photobucket can't . thank you.
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By stuckon3d - 7 Years Ago
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Andrés Moya Jiménez (7/4/2017) Amazing work, I love how you easy manage the lighting effect...
Thank you Andres, Iclone 7 new engine is extremely powerful. With the new GI , pbr, ibl, hbao+, and luts, TV production quality for sure!
cheers! :)
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By stuckon3d - 7 Years Ago
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cheers! :)
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By Holden7 - 7 Years Ago
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Hi Cris,
Great work, look forward to seeing more! Per your question, in my iPad's Safari browser, link goes to Photobucket in a new tab.
Have a great day!
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By mtakerkart - 7 Years Ago
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Cool Stuckon!!! But I can't see Full rez... :ermm:
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By stuckon3d - 7 Years Ago
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mtakerkart (7/4/2017) Cool Stuckon!!! But I can't see Full rez... :ermm:
Working on it, sorry about that, photobucket changed the way they display images in forums, im looking for a better image repository to link my images to. I'm about done with them. they have the worst customer service, and the fact that they force you to go to their website filled with adds even thou i pay to have my images there is ridiculous. if anyone can suggest a better place to link my images to please let me know.
Cheers!
Cris
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By Pixtim - 7 Years Ago
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Why not just post your pictures on the forum, right in your post? The high resolution works directly:) ... Wonderful rendering! I have not yet had time to test the engine on complete scenes .. but ... seeing this ... it's very convincing!
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By txon - 7 Years Ago
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fantastic master
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By stuckon3d - 7 Years Ago
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Pixtim (7/4/2017) Why not just post your pictures on the forum, right in your post? The high resolution works directly:) ... Wonderful rendering! I have not yet had time to test the engine on complete scenes .. but ... seeing this ... it's very convincing! Thank you Pixtim, as far as posting them here, i cant, i already reached my limit. :( I'm trying to convince RL to expand it. :P
Cheers,
Cris
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By stuckon3d - 7 Years Ago
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txon (7/4/2017) fantastic master
De un maestro a otro, gracias. :)
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By wires - 7 Years Ago
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stuckon3d (7/5/2017)
Pixtim (7/4/2017) Why not just post your pictures on the forum, right in your post? The high resolution works directly:) ... Wonderful rendering! I have not yet had time to test the engine on complete scenes .. but ... seeing this ... it's very convincing!Thank you Pixtim, as far as posting them here, i cant, i already reached my limit. :( I'm trying to convince RL to expand it. :P Cheers, Cris
Hi Cris,
Brilliant work as always. :):cool::smooooth:
Regarding photos in posts, I know that there is a limit on attachments, but I have never heard of a limit on embedding images.
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By Pixtim - 7 Years Ago
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: D! Too much work! Not enough beer with the buddies! .... I have the same problem, except that I still have storage space! :) If you have a behance account with Adobe, you can post your work and easily retrieve the link (by doing "view the image on your web browser) to display it in a forum .. or you also have hubic that offers accounts Free with 25 giga (I have not tried but I suppose we should be able to share links ...)
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By stuckon3d - 7 Years Ago
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Ok guys problem solved, so for those that wanted to see the images in 2k and 4k. Just go the start of the thread and click on the images again, they will open in new tab at full res. Enjoy! :)
Cheers,
Cris AKA Stuckon3d
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By rogyru - 7 Years Ago
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Some nice renders , but how about a animation ?
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By stuckon3d - 7 Years Ago
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rogyrue (7/6/2017) Some nice renders , but how about a animation ?
There will be plenty of animations coming when i start doing tutorials for the curve editor. :)
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By rogyru - 7 Years Ago
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Look forward to seeing them :)
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By stuckon3d - 7 Years Ago
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here is a little work in progress from my upcoming scene conversion tutorial from iclone 6 to 7.
cheers, Stuckon3d
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By mark - 7 Years Ago
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Always the best!!!!:):)
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By stuckon3d - 7 Years Ago
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Thank you Mark. :) The fact that you can re-purpose content from previous versions and enhance them to a total new level with the new pbr and gi features, is like having new toys all over again. Here I added a little life to the scene. :)
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By stuckon3d - 7 Years Ago
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here is some character lighting. work in progress.
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By stuckon3d - 7 Years Ago
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Here are some work in progress images of a set im going to use for a short. I still need to do one more pass on the textures, right now the buildings only have a solid color texture for metallic and roughness. I'm going to create a custom one for each building.
Cheers! :)
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By wires - 7 Years Ago
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Mind blowing as always Cris. :cool::smooooth:
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By stuckon3d - 7 Years Ago
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wires (7/22/2017) Mind blowing as always Cris. :cool::smooooth:
thanks Gerry :) , next step is to optimize the texturing, Daz models are great but they dont optimize things much (they use 2048k textures for things that need 256k only), plus some of the old content is not pbr ready so a lot conversion was needed as well. But it is getting there. Currently my scene is using 9.2 gigs of my video card for the whole city. I hope i can take things down to 7 so i have plenty of room for the characters, props, and animation. I'll keep posting work in progress.
Cheers,
Cris PS: I'll probable do a tutorial on texture optimizing in the near future.
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By dwacon - 7 Years Ago
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Awesome work! Wonder if you are going to be up for teaming up on projects. Have this feature script that is too expensive to shoot live. Have a director, script supervisor and line producer standing by. Been talking to some talent here in Hollywood for voiceover and to do head shoots (front/side) for CC 2.0
Just wondering...
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By stuckon3d - 7 Years Ago
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dwacon (7/25/2017) Awesome work! Wonder if you are going to be up for teaming up on projects. Have this feature script that is too expensive to shoot live. Have a director, script supervisor and line producer standing by. Been talking to some talent here in Hollywood for voiceover and to do head shoots (front/side) for CC 2.0
Just wondering...
Thanks dwacon, regarding your question... , pm me your skype id and we can talk sometime during the week? , I'm currently booked for the next couple of months or so but maybe after? not sure how urgent you need people for your project.
Cheers,
Cris
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By pinguintje - 7 Years Ago
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Beautiful pictures of "La Dominante" :):):) My video card has only 4 gigs.:(:(
Best Regards, Arie
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By stuckon3d - 7 Years Ago
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@ Arie thank you :) here is a little teaser from my upcoming tutorial on morphs. Enjoy!
Cheers! Stuckon3d
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By mtakerkart - 7 Years Ago
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Hahaha!! Sooo cool Stuckon!!!!
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By kungphu - 7 Years Ago
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Wow is that the Streets of Venice set??? I was on the fence about it but now, woah... that looks awesome. A tutorial for optimizing Daz crazy textures would be a very welcome addition. They have some pretty great stuff but kinda go nuts with the texture sizes. It's all too common a theme with their sets.
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By stuckon3d - 7 Years Ago
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mtakerkart (8/15/2017) Hahaha!! Sooo cool Stuckon!!!!
thank man! :)
@kungphu Yeah you really need to watchout for those hiddem normal maps that are 60 mb each! :P no kidding!
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By Lamias - 7 Years Ago
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:w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
This is art. My sincere congratulations friend!!
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By TheOldBuffer - 7 Years Ago
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Stonemason does churn out some amazing work. Converting to use in iClone is a pain but so worth it. Simply beautiful.
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By stuckon3d - 7 Years Ago
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@Lamias Thanks bud, just remember that what you are seeing here is just the beginning. The set is a Daz set from Stone Mason. But it does take some know how to make it work with iClone correctly (optimizing textures and making it pbr ready) and a little bit of talent to make it look beautiful (lighting with iclones new rendering tools), I will be making a tutorial later on this year showing the how to's for optimizing a DAZ scene. So Stay tuned. In the meantime check out my GI, PBR, and LUT tutorials I did for reallusion, I apply everything I teach on those tutorials to the images you see here. ;)
Cheers,
Cris
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By Kelleytoons - 7 Years Ago
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I can texture Stonemason's stuff well enough, but what I like the most is your outdoor lighting here. While I *think* I've got indoor lighting fairly under control (thanks to help from you and other tuts) my outdoor stuff still sucks. I get the feeling I'm missing something obvious, and I probably am, but even a simple 15 minute tutorial on how you lit this would be amazingly helpful.
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By Alasandro - 7 Years Ago
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Now THAT!!! is freaking AWESOME work! Beautiful scene.... I am sooooooo looking forward to the tutorial as I am in possession of tons of DAZ Scenes. Some of them too large for Iclone 6. Haven't tried them in Iclone 7 yet. You've motivated me to start experimenting a bit while I wait for your expert advice. Again... niiiiccceeee work
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By Alasandro - 7 Years Ago
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Also... as Kelleytoons note... the outdoor light is amazing. I too would love a short tutorial on that subject. Again... OUTSTANDING WORK!
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By Lamias - 7 Years Ago
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Outdoor lighting is something of an issue for me as well. I am trying my best, and still it looks fake enough. I haven't tested it in Iclone 7 yet, but I think it's safe to say that I am the one with the problem, not the version of the software.
Glad I am not alone in this :P
A simple tutorial would help greatly. :)
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By stuckon3d - 7 Years Ago
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Thank you guys, i will see if I can fit in a quick tutorial between the tutorials I'm doing for RL. One key component to remember is that having the proper material setup is just as important as the lighting itself. If the materials do not behave like they should then no matter how good your lighting set up is it will not look correct. Lighting and surfacing work tightly hand in hand. This tutorial pretty much covers the methodology I use when i light.
Also there is webinar coming up where i will show this live, so if you have any questions you can ask me there as well.
Cheers,
Stuckon3d
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By rogyru - 7 Years Ago
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Very good tutorial i enjoyed it . As you mention quality substance textures play a large part in taking your shots up to the next level of fidelity. But the GPU in your tut is pushing up to 4GB in a still shot with no animated character in it. Its some thing people need to be realistic about what there system can do when looking at tuts on high spec systems . Be good to have a bit more of a breakdown in terms of memory use and the cost of different lighting technics etc
Best thing any one can do IMO is save your pennys and get a 1080 gtx and subscribe to substance store and build up a library of PBR textures ready to go . Also 8GB GPUs should be dropping in price before long and more people will be able to put the pedal to the metal with IC7 its a magnificent beast that needs feeding
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By stuckon3d - 7 Years Ago
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rogyrue (8/20/2017) Very good tutorial i enjoyed it . As you mention quality substance textures play a large part in taking your shots up to the next level of fidelity. But the GPU in your tut is pushing up to 4GB in a still shot with no animated character in it. Its some thing people need to be realistic about what there system can do when looking at tuts on high spec systems . Be good to have a bit more of a breakdown in terms of memory use and the cost of different lighting technics etc
Best thing any one can do IMO is save your pennys and get a 1080 gtx and subscribe to substance store and build up a library of PBR textures ready to go . Also 8GB GPUs should be dropping in price before long and more people will be able to put the pedal to the metal with IC7 its a magnificent beast that needs feeding
Agreed, 4 gigs on a video card is the minimum and hardly enough for a full scene with characters in them. Specially with GI on. Memory management is a must in any case, even on 12 gig cards. It is super easy to fill the card up just to make the scene pretty and then forget you still need memory for characters, animation, etc, etc. You can still do stuff with a 4 gig card, also don't forget in that scene i am transitioning from one 4k hdr image to another 4k and using hires voxes, Most of the time you will only need one hdr image, and sometimes you will not even need a 4k one, a 2k hdr image for lighting and far away reflections is enough. And you can always put a hi res Jpg sky background to save some memory as well, don't forget you can un-sync them. Its all about working with your system limitations and deciding what is the more important part you want to show off. These and many more tips will be added to the "how to optimize a scene" tutorial. Cheers, Stuckon3d
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By rogyru - 7 Years Ago
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Agreed and look forward to "how to optimize a scene" tutorial. :) For me its substances that eat up my GPU in animations . The iclone pbr bundle works well but some of the substances from the substance store are intensive.
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By pinguintje - 7 Years Ago
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Thank you for this very good and understandable tutorial, stuckon3d.:):):) I have a lot to learn!!!
Best Regards, Arie
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By stuckon3d - 7 Years Ago
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thank you guys, that tutorial is definitely on my to do list, meanwhile check out this animation done with morphs from character creator and animated in iclone. Which is one of the morph tutorials im currently working on . The possibilities are endless and very easy to create. Enjoy!
Cheers, Stuckon3d
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By stuckon3d - 7 Years Ago
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here is quick tutorial i did for a fella icloner on lightwrapping in iclone. Enjoy! :)
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By rogyru - 7 Years Ago
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Thanks for the Tutorial its appreciated and usefull to know :)
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By stuckon3d - 7 Years Ago
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Here is an image from the opening shot of the short "Trip to Venice" . Hope you like! :) The character was created by Tobias. And some of the models geometry tweaking done by Adolf.
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By stuckon3d - 7 Years Ago
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here are some images from tomorrow webinar, A to Z: Creating an iclone scene. Day 3. https://www.reallusion.com/CustomerSupport/User/webinar_coming.html
If you signed up for it see ya tomorrow! :)
Cheers,
Stuckon3d
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By stuckon3d - 7 Years Ago
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Here is a little teaser for the upcoming webinar, Curve Editor Fun. Hope you like it.
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By RobertoColombo - 7 Years Ago
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Thumbs up to the sky! I am in :)
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By stuckon3d - 7 Years Ago
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thanks ! see ya on thursday :)
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By animagic - 7 Years Ago
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Looking forward to this! Thanks for posting the teaser, I almost forgot...:unsure: Registered right-away! :cool:
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By Kelleytoons - 7 Years Ago
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As usual, I never get alerted to these, so with no place to sign up I guess I'll wait until it comes out on YouTube (sigh).
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By Jfrog - 7 Years Ago
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I am registered too. Thanks for the great teaser!
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By TonyDPrime - 7 Years Ago
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@Stuckon3D
FANTASTIC - I imagine towards the end, where the axe goes by his face, you could have the camera zoomed in at a different angle to showcase that slowdown effect. So awesome!!!!!!!
Regards!
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By wires - 7 Years Ago
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Kelleytoons (12/27/2017) As usual, I never get alerted to these, so with no place to sign up I guess I'll wait until it comes out on YouTube (sigh).
Mike, Here's a link to the Webinar registration page. Maybe there are still seats available.
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By Kelleytoons - 7 Years Ago
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Thanks, Gerry -- I do appreciate it.
I signed up but IIRC they will allow any number to sign up because you aren't promised a place, just a chance. It's still first come, first served, so the first 100 will get in (the last time I tried one of those I had wi-fi issues even though I had cancelled an appointment to be there, so I missed out. Sigh). Luckily the timeframe works for me (no tennis that evening :>) so I suspect I might get in okay.
The only real advantage is to be able to ask questions -- they usually post the seminar fairly quickly nowadays. But I might well have some questions <g>.
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By rogyru - 7 Years Ago
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stuckon3d (12/27/2017) Here is a little teaser for the upcoming webinar, Curve Editor Fun. Hope you like it.
cool animation look forward to learn the techniques used in curve editor for this
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By Jfrog - 7 Years Ago
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Really interesting Webinar. Thank you Chris!
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By stuckon3d - 7 Years Ago
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Jfrog (12/29/2017) Really interesting Webinar. Thank you Chris!
Thank you, Jfrog. I will post the controlling bake physics with the cuver editor soon. ;)
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By stuckon3d - 7 Years Ago
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so here it is, a quick video on editing baked physics with the curve editor. enjoy!
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By Jfrog - 7 Years Ago
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That's great thank you. Looking forward to watch more tutorials and webinars from you!
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By Kelleytoons - 7 Years Ago
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It really WAS a great webinar, Chris -- I don't know if it was just your subject, or how you presented, but I think that's the best and most informative one I've ever attended or watched later (and I've seen a ton). You clearly showed the best way to use the editor, along with hot key shortcuts and such and it just was very well put together. Congrats on such an effort.
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By stuckon3d - 7 Years Ago
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Kelleytoons (12/29/2017) It really WAS a great webinar, Chris -- I don't know if it was just your subject, or how you presented, but I think that's the best and most informative one I've ever attended or watched later (and I've seen a ton). You clearly showed the best way to use the editor, along with hot key shortcuts and such and it just was very well put together. Congrats on such an effort.
Cheers mate, glad you enjoyed it. I tried to make it as fun and informative as possible. :)
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By justaviking - 7 Years Ago
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Agreed... an EXCELLENT webinar. Thank you.
Watching someone work "live" is even better than watching a tutorial where all the little side-paths are avoided or edited out. Little things like seeing a keyboard shortcut are some of the benefits from watching another person "work" in the system. And of course the Q&A session was excellent too. You sure do know your subject. Well done.
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By animagic - 7 Years Ago
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I missed the first twenty minutes unfortunately, but I still learned a lot. It was also nice that there was extra time after the main presentation. So, keep them coming!
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By Ari M - 7 Years Ago
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Cris, A big thank you for your efforts in making the webinar both informative an entertaining. + It was nice to have a session that coincided with EU time. Keep them coming. Ari (in the UK)
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By Rogue Anime - 7 Years Ago
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Hello Chris - I thought your webinar was the best YET (sorry Kai ya know we love you! lol) please come back to the webinar SOOOON!! ~V~
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By RobertoColombo - 7 Years Ago
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Thanks for the webinar Chris: really useful! The Curve Editor is a powerful tool and I hope RL will make it even more sophisticated (e.g. I would like to be able to load the curves from multiple assets at the same time).
Cheers
Roberto
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By stuckon3d - 7 Years Ago
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Hi guys, thank you all for the kind words.
@Roberto agreed, it would be nice to have multiple objects displayed curves, lets hope RL will make this happen @Rogue Anime Cheers! if there is a topic you would like to be converted into a webinar please let us know @Ari I mentioned to RL that i did not mind having two webinars on the same day so this might happen more often, so cross your fingers @ animagic sorry you missed the first part, if you have any questions please let me know @justaviking i know what you mean, in some of the tutorials i did we fast forward certain repetitive things to keep it short but it helps when you see how things are done step by step. Tell RL about this, most of my tutorials are about 40 to 50 minutes long but they ask me to shrink them to 15 to 20 max. So for people that would like to see everything, voice out your concern to RL :) Cheers,
Cris AKA Stuckon3d
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By Rogue Anime - 7 Years Ago
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Thanks again Chris! Yes, Your curve tutorial was the FASTEST HOUR EVER. Shrinking them would be a shame! Keep guesting with Kai whenever you can, we'll all be there. ~V~
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By Kelleytoons - 7 Years Ago
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I have no idea where my reply went -- into the ethernet I guess.
Anyway, while I have zero belief I will get the survey RL is supposedly sending out (I get ads but nothing else from RL, despite my $$$ with them), I would hope those who do fill it out will say that length isn't a factor at all. It would be like going to a great film and then complaining it was too long -- not going to happen.
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By stuckon3d - 7 Years Ago
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Kelleytoons (12/30/2017) I have no idea where my reply went -- into the ethernet I guess.
Anyway, while I have zero belief I will get the survey RL is supposedly sending out (I get ads but nothing else from RL, despite my $$$ with them), I would hope those who do fill it out will say that length isn't a factor at all. It would be like going to a great film and then complaining it was too long -- not going to happen.
Hi Kelley, send me a pm and ill forward you the link to the survey. ;) as far as the : I'm not sure where my reply went.... I thought I answered it right after your post on this thread. So if you did not see it with this last group one it is because of that. I promise you were not being excluded. ;) And as far as lenght i was referring to the tutorials on youtube not the webinars. :)
cheers,
Cris PS: BTW which one did you attend, EU or US one.
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By stuckon3d - 6 Years Ago
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here is a little work in progress that could turn out to be a particle webinar, who knows :P
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By txon - 6 Years Ago
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I like teacher 5++++
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By mark - 6 Years Ago
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Simply the best!!!! Bravo!!!!:D:D
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By stuckon3d - 6 Years Ago
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thank you Mark and txon, your feedback is always welcome. :) I hope to finish a 30 seconds to 1 minutes action pack video by next week. Pushing iclone and my video card to its limits. ;)
Cheers,
Stuckon3d
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By stuckon3d - 6 Years Ago
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playing with cc3 and iray, hope you like it :)
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By stuckon3d - 6 Years Ago
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here is another image, this Zombie is from a fantastic pack by Antareus hopefully coming soon! rendered in cc3 with Iray. hope you like it.
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By andrewlargin - 6 Years Ago
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Had a look at all your pics and vids on the thread. The pics are real good and some are photorealistic, which I think is an achievement using iClone. I'm much more interested in what iclone can do video wise and the curve editor demo is pretty fantastic. It doesn't hit the heights of realistic, not far off though. Can't be sure why not but its the overall blending, too much contrast between elements I think. Having said that I am not only interested in realism, a cartoon feel can communicate stuff in different ways as it focusses the attention on certain elements or gives a different feel so don't take it as a criticism as it isn't, just a fact. As for Ouch, fuck me that's real good. I know its a relatively simple scene and short but I've watched it maybe 20 times and its right on the money. Maybe I'm deluded or maybe my very minor hangover is affecting my judgement but I think that's photo realistic and the first video with a few elements in it in iclone that I have seen that achieves this. Just looked at it again to check it was rendered in iclone and it was. You have achieved the iclone holy grail, now all you got to do is a 90 min Hollywood blockbuster rendered in 25 mins and you will be rich and famous for ever!!!!!!!!
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By wires - 6 Years Ago
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Good to see you back again Cris. Great work as usual. :cool::smooooth::)
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By Peter (RL) - 6 Years Ago
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stuckon3d (10/2/2018)
playing with cc3 and iray, hope you like it :)
Awesome job as always Cris. Looking forward to seeing more of your work with CC3. :)
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By Kevin.S - 6 Years Ago
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Nice work
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By stuckon3d - 6 Years Ago
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thank you guys, here is another just for fun image, cc3 iray
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By stuckon3d - 6 Years Ago
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here is my first lighting pass at the banner for this october, render in cc3 and Iray in multiple passes and put together in photoshop.
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By stuckon3d - 6 Years Ago
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Here are a couple of work in progress images from my upcoming Iray for CC3 webinar ;)
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By wires - 6 Years Ago
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Excellent Cris, as always. :cool::smooooth::)
We've had a short discussion here on the iClone/Iray differences when using DOF. Did you set the close-up shot up while viewing the scene in the Iray Preview window, or have you found a formula for getting it just right using iClone settings?
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By toystorylab - 6 Years Ago
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stuckon3d (10/22/2018) Here are a couple of work in progress images from my upcoming Iray for CC3 webinar ;) Nice pix! Looking forward to the webinar!
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By stuckon3d - 6 Years Ago
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here is a case study I am doing , of pushing iclone 7 to its limits, Using all the tools available within the ecosystem now. I started with the face mocap and tweaking, next pass will be refining the body mocap, the actress doing it was overdoing it a bit, but it was my fault i asked her for big gestures. But I should be able to tone down the motion with the curve editor.Stay tune. After that will be hand motion with Leap Motion device. ;)
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By toystorylab - 6 Years Ago
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Nice! Looks quite convincing, also the quality of the render. The body mocap is ok for me! I guess you noticed it yourself; little skin poke-through on the gloves at 00:08/00:09 and some more on the shirt inner elbow... So better hide that body mesh :D Looking forward for more! Any news on the webinar? Cause i really have trouble to understand what iRay does, the results are often little surprises. Mostely in a good way, sometimes in a bad way compared to native render...
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By charly Rama - 6 Years Ago
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Very nice
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By jlittle - 6 Years Ago
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Looking good!
Jeff
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By stuckon3d - 6 Years Ago
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thank you toystorylab, Charly , and Jeff. :) more on the way soon, this is only part of a tiny sketch for halloween ;)
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By LarryPlane - 6 Years Ago
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That's amazing!
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By stuckon3d - 6 Years Ago
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LarryPlane (10/29/2018) That's amazing!
thank you Larry, here is version two, i finally found my leap motion to animate the hands :)
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By Lamias - 6 Years Ago
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My God, the results of Pro are incredible. Thanks for showing us this!
What kind of cleanup did you use?
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By stuckon3d - 6 Years Ago
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Lamias (11/5/2018) My God, the results of Pro are incredible. Thanks for showing us this!
What kind of cleanup did you use?
Cheers mate. Actually there was no clean up, the only thing i did was reduce the rotation curves on certain joins to lessen the exaggeration of the gestures from the actress i use for the mocap. :) The actual mocap was that clean. The only thing you need to watch out for is drifting, which unfortunately is inherent from all inertia based capture systems.
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By CtrlZ - 6 Years Ago
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Very nice! My Dad passed last week after several days in the hospital so I've been dormant but after seeing this I think I'm ready to jump back into my Iclone 7.
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By Lamias - 6 Years Ago
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@ CtrlZ
I am sorry to hear that. I hope he had a full life and that he was happy.
@Stuckon3D
Thanks for the reply. But what is drifting? I cannot understand the term.
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By stuckon3d - 6 Years Ago
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@CtrlZ please accept my condolences and thank you for the kind comment towards my work.
@Lamias Drifting is when a sensor starts to lose track of position. The more you move away from the start position the less accurate is the distance from that start. And because of this you will never be able to land in the same spot you started unless you take the extra step/steps to make it happen. Also, the faster the motions, the more the drift. Hope this helps clarify. :)
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By jarretttowe - 6 Years Ago
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Hi Stuck! Can you tell me what mocap setup you are using besides the leap?
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By Lamias - 6 Years Ago
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Yes it does clarify everything for me, thank you for explaining!!
I can't imagine a situation that this will pose a serious problem though. So I will keep saving money to buy the Pro suit!
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By stuckon3d - 6 Years Ago
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jarretttowe (11/8/2018) Hi Stuck! Can you tell me what mocap setup you are using besides the leap?
Hi Jarret, I am using neuron pro, faceware for lips (i think it does a better job at capturing mine, especially since i have a goatee) and face live for muscles above lips, and the leap motion. :)
Cheers,
Cris
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By argus1000 - 6 Years Ago
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stuckon3d (11/9/2018) [quote] I am using Faceware for lips (i think it does a better job at capturing mine, especially since i have a goatee) and Face Live for muscles above lips,
Hi Stuckon3d,
You seem to use both system of facial capture. So you must grant some value to both. I would like to know if you share Kellytoon's opinion that Face Live is so superior to Faceware as not even being in the same league and Faceware not even being worth using (He says he doesn't use it anymore). I own Faceware {not Face Live) and I think it's not so much the hardware/software that matters as much as the user and that Faceware can do a very good job, especially if you work with remote talent.
What says you?
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By stuckon3d - 6 Years Ago
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the reason i use both is because of my facial hair, face live can't lock on to my lips where faceware can. On the other hand, face live can capture facial muscles better than faceware. however face live since there is no direct connection i dont think you can capture 60fps where faceware and the right camera can. so they both have their strength. It all depends what you need them for. Hope this helps.
Cheers, Cris
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By stuckon3d - 5 Years Ago
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here is a little work in progress, hope you like it :)
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By larryjbiz - 5 Years Ago
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Real Nice!!!
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By jarretttowe - 5 Years Ago
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Stuck, you could actually animate that car coming around the corner from the left with some clever masking in after effects! It would look awesome!
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By mark - 5 Years Ago
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Very nice!!!;)
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By stuckon3d - 5 Years Ago
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@larrybiz and @Mark thanks guys @Jarretttowe I'm working on something fun already Here is the other car (still a work in progress) got from 3dwarehouse , working on the materials now.
just a quick test, still working on animation and look. after animation is final it will be rendered with iray and enhanced using render passes.
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By stuckon3d - 5 Years Ago
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By stuckon3d - 5 Years Ago
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By stuckon3d - 5 Years Ago
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last post for tonight, 400 samples , 30 seconds.
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By charly Rama - 5 Years Ago
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Really nice. Look forward to an Video render with Iray because you really master lighting. Good work.
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By Rottadamic - 5 Years Ago
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wow, if you would say this is a real picture I would beleve it!
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By planetstardragon - 5 Years Ago
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kinda sad that some troll gave this thread poor ratings....Stuckon3D really does amazing work, and the only real disagreement I've ever had with him is iclones ability to do great visuals - which he won the debate for me by doing such great renders in iclone.
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By stuckon3d - 5 Years Ago
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Here is the image that we will be creating on the webinar coming soon. We will go from from pure default values to this images.
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By stuckon3d - 5 Years Ago
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here is a work in progress for the next webinar, it will cover lighting and animation workflow to get the most speed out of iray and iclone, what you see here is straight out of iray no compositing yet.
render took 45seconds
Cheers
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By sonic7 - 5 Years Ago
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Great Cris! - this sounds most interesting ... :)
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By TonyDPrime - 5 Years Ago
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Cool Cris!
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By stuckon3d - 5 Years Ago
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@ sonic and tony thank you :) Here is a shot with toon characters in it. :)
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By stuckon3d - 5 Years Ago
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here is the same toon characters with different hair and clothing
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By stuckon3d - 4 Years Ago
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Hey guys, its been a while since i posted stuff here. A lot of my project are confidential so i can't post things here. However, here is something i can post. Do we have anyone here that can do a good Sean Connery voice? I am entering the character contest and I need a voice for this guys ;)
He will be in a different time period but the character will be him. So if you have a good Connery voice or know someone that does can you please PM me.
Cheers,
Cris
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By stuckon3d - 4 Years Ago
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This is a work in progress of my animated Contest entry. Animatic part 1 "intro" . For those of you that are new to the animation workflow, an Animatic is an animated storyboard that gives people a sense of timing for the animation in relation to the soundtrack . Part 2 coming soon. ;)
Spoiler! This is for those of you that cant wait and want to "Hear" the rest of the story without part 2 and 3 of the Animatic. ;)
Constructive criticism is welcome. :)
Cheers,
Cris
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