04. What's new in CrazyTalk Animator v3.12


https://forum.reallusion.com/Topic326621.aspx
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By Ola(RL) - 7 Years Ago
v3.12 (3.12.1719.1) released on May 24th, 2017
Several new functions added, features enhanced, and bugs fixed.

1) Function and Content Enhanced:
Enhanced: Allow use "Add Bone" function to connected existed bone.

2) Bug Fixed:
Fixed: Possible program crashes when replacing the G3 character which with Morph Head.
Fixed: Failed to read the naming of Image Layer from PSD file, which with the same naming.
Fixed: Possible program crashes when using hotkey to delete "Thigh" bone on G3 character.
Fixed: Partial Update is disabled when updating Free Bone character from a PSD file.
Fixed: Image quality degrades when saving or performing undo/redo functions.
Fixed: Attached button function does not work when the target is a body. Feedback Tracker
Fixed: Launch to External Editor does not work correctly on Morph-based Head. Feedback Tracker
Fixed: Inconsistent positioning of the pupils (eyes) between the PSD file and CrazyTalk Animator.
Know Issue: Character not display completed once the image was separated into multiple parts in psd file.

v3.11 (3.11.1625.1) released on April 27th, 2017
Several new functions added, features enhanced, and bugs fixed.

1) Function and Content Enhanced:
Added: Supports PSD templates for creating Props. Pipeline Version Only.
Enhanced: Supports PSD files without group folders for creating Free Bone characters.

2) Bug Fixed:
Fixed: Abnormal Render Style panel after creating sprite-based head for non-standarad characters.
Fixed: Render Style malfunction when sprites are changed for PSD characters.
Fixed: When the Invert option is turned on/off, the color for G3 body (Saturation profile) is inconsistent.
Fixed: Hair disappears when a new head is applied to character in the Stage Mode.
Fixed: Accessories can't be attached to a target facial feature by clicking on the Attach button.
Fixed: Default color changes for characters and props executed twice when toggling Render Style command.
Fixed: Possible Program crashes when manually adjusting character bones in the Composer Mode.
Fixed: Mesh was too low in character's mouth, when created from a PSD file.
Fixed: Program crashes when using Invert function in Mask Editor and then closing the Mask Editor dialog.
Fixed: Possible program crashes when switching character when using Face Key Editor.
Fixed: Failed to Import PSD files which included extra image layers.
Fixed: Possible Program crashes when replacing second G3 character created from a PSD file. Feedback Tracker
Fixed: No response for Hue adjustments in Render Style. Feedback Tracker
Fixed: Render Style does not support multiple selected objects.