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By Archie Andrews - 9 Years Ago
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Hi Is there anyone in these forums offer custom clothing services?
I require several pieces of clothing that will conform to a G5 or G6 male figure.
The clothing items relate to coal mining wear both modern and early 1800's era. I have provided reference photos to assist. The particular details are relatively simple in design they are as follows.
1. All in one boiler suit type overalls (they have some specific design pertinent to mining so a general boiler suit doesnt quite suit, the mining ones tend to be baggier) 2. Old Colliers Jacket. Basically an old style suit jacket 3. Old Colliers trousers these are gaiter wrapped at the chins 4. Donkey Jacket (similar to a sailors Pea Coat) 5. Pre 1200's clothing (serfs style) these are basically hessian wrapped gowns as worn during medieval times Great Britain.
Hope to hear back and happy discuss time and pricing for each.   
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By Delerna - 9 Years Ago
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I think many developers on the market place will look into doing things requested of them. I happen to be very much into history and developing content for historical videos is a passion for me.
I will look into making some (if not all) of this stuff for G6 characters in iClone6 and publish it in my store. I also think several of these could be made by just texturing outfits that already exist.
How urgently are you after these? Do you have CC1.5 and do you have reallusions clothing content for CC My initial thought is that the Donkey Jacket and some of the others in your list looks very much like some of the outfits in reallusions professional outfits package. Perhaps you could retexture it so it looks like what your after?
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By Archie Andrews - 9 Years Ago
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Hi Delerna, Its fine by me if you would like to approach it as content, I work mostly in Animation and Virtual Reality for coal mining heritage - http://virtualheritage.co.uk/ Whilst its not urgent I would hope to get some of this done quite soon as I need one or two items for an ongoing project hence willing to pay for time.
I model and do some animation in Maya which then gets ported to Unity 5 or IClone 6, yes I also have CC 1.5 but character modelling rigging are not my area and I simply dont have time to learn more .. I often port out from IC to Unity in FBX with animations.
The quality of these clothing items do not have to be greatly detailed as I can texture them in Mudbox and Photoshop later. Most of the shots are in dark environments anyways and they are not the main focus of the actual scenes. I'm looking to get some characters that would primarily act like wax dolls for posing. Consider like you would see in a museum exhibit, in this case a Virtual Reality museum. What is important that they have an authentic look in the way the clothing hangs per the images I provided.
By happy to chat on Skype if you are interested in helping.
Thanks Archie
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By Delerna - 9 Years Ago
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I wast talking about character modelling or rigging
I meant these clothes from professional outfits might be able to look like what your after with some texturing to make their style look a little older
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By Archie Andrews - 9 Years Ago
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They might work but I'd probably have to sculpt the meshes in Mudbox to get the more authentic shape. Are these items exportable? (License) as I need them in Unity more than IClone Thanks
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By Delerna - 9 Years Ago
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Yes they can be bought as exportable. Just looking more closely into this and maybe they are not baggy enough Also the pack has overall although they don't have sleeves like your after
I might make a pair of overalls with sleeves

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By Archie Andrews - 9 Years Ago
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Yes the baggy style was something key to the mining overalls, short llegs and sleeves where for safety avoiding getting caught on moving machinery
I'd be interested to see what can be done for the early mining outfits .. mainly jackets (baggy old suits, open) and leggings (Trousers with gaiter bottoms) and grandad shirts with tolled up sleeves. I can do the flat cap, scarf and boots etc myself its the main garments I dont have time to play with
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By Delerna - 9 Years Ago
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Here is what I have so far with an overall
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By Archie Andrews - 9 Years Ago
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Thats looks good pal ! can it have dirty grey T shirt under?
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By Delerna - 9 Years Ago
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YES.
There will be several variations 1 naked underneath. 1 with a Tee shirt. 1 with buttons done up and no knee pads
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By Archie Andrews - 9 Years Ago
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Brilliant stuff, let me know when you have complete and how much. Happy to sort payment. If you're happy ongoing with it the next thing ideal for me is the early 1900's style, jacket and trouser with gaiters, grandad shirt sleeves rolled up as shown in the images. These would be MEN & BOYS Whenever you get the time appreciated !!
A
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By Delerna - 9 Years Ago
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Ok it is now published to my store
Here is a link to it
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By Archie Andrews - 9 Years Ago
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I just bought them under export license, if I add motions in iclone I get horrendous results of cloth tearing, I hope this can be fixed and please advise how.
Thanks A  
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By Delerna - 9 Years Ago
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As you can see on my promo video the cloth penetration can definitely be prevented as there isn't any in the video. At least, very little
1) You need to adjust the collision shapes on your character. Note :- Adjusting the shape of the character in CC will also require the collision shapes to be adjusted differently depending on the shape. Also the collision shapes may need to be adjusted differently depending on the animation. Different animations get different cloth flow motions which may get penetrations in places that didn't happen in other animations
2) Also the use of transparency on the parts of the characters body that wont be seen makes it easier to make cloth flow that looks better than adjusting the collision shapes big enough to prevent , for example the legs, being seen. For example I find on an outfit like this one that without making the legs transparent then the collision shapes make the knees look too big. But making the legs transparent means I only need to make the collision shape big enough that it looks like there are legs under the cloth. Too narrow and the cloth flow will make it look like the legs have no muscles or skin, only the bones
NOTE:- it is not absolutely necessary to do this. But you will have to make the collision shapes big enough to prevent the penetration. I prefer to use transparency because it makes it easier and also looks better in my book
3) You may need to adjust the cloth flow settings in particular the soft vs Rigid Collision and the Self Collision margins. I saved the cloth with these set to .05 and 2.0 respectively which should be OK once you do the collision shapes and body transparency.
This is the case with anything that uses cloth flow. Cloth flow allows the cloth to flow. It does not prevent penetration It is the collision shapes that prevents penetration and it is the cloth flow settings that controls how it flows.
EXAMPLE This image shows the default collision shapes on the character which is what it seems like you have in your images

This image illustrates the adjustments I made for this outfit. Notice I made Spine01-01 and Spine01-02 larger changed their bound axis to x so I could stretch then along the x axis. Also added another collision shape to the belly so there are 2 The thigh collision shapes are slightly larger but I made the legs transparent so I wouldn't have to make them so big that the knees under the cloth look un-natural Probably should have disabled the head neck and shoulder collision shapes because there is no flowing cloth there. The less collision shapes included the more efficiently iClone calculates the collisions and prevents the penetrations If I adjusted the weight map texture on the outfit so that its shoulders flow then I would also need to adjust the size of the shoulder collision shapes too
Hope this helps

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By Delerna - 9 Years Ago
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Oh also. when you have flowing cloth, don't start animations at frame 0. Goto frame 20 or better yet frame 50 and start the animation from there
If you start at frame 0 the sudden movement from TPose to the starting pose of the animation can cause some of the cloth to penetrate straight through the body like it has on the right arm. Also note that this can also happen when you initially add an animation to the character. But if it does just let the animation go until it stops. Then when you replay it the cloth flow goes fine......So long as you don't add the animation at frame 0
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By Delerna - 9 Years Ago
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Seeing as you purchased the export licence I think I also should mention that in order to export the character and outfit with any cloth flow animations you make in iClone then you will need to bake the final physics animation on the clothing before you export. At least that's how I understand it
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By Archie Andrews - 9 Years Ago
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I took off the physics completely as these characters are going into Unity (not sure how the physics would perform if at all), they look OK and I'm able to do animations BUT I had to export to FBX from CC THEN reimport into 3Dx then to IClone, THEN back to 3DXxcange to FBX out to Unity. Bit of a pipeline but thats whats needed to get the rig in Iclone first so I can create animations then port out via 3Dx for FBX to Unity. IF I tried going straight to Iclone from CC then to 3DX it threw up errors on export license, god knows why but my pipeline works! I love and hate ICLone because its ass backwards in some ways. Thats another story but it helps my pipeline for end products.
On that note do you plan doing the early 1900's miners with jacket and trousers (with gaiter bottoms)? Happy to buy these if you do. Its needs MAN & BOY scale for me though. Also the other items when you find time I'm eager to start and use them. Thanks A
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By Delerna - 9 Years Ago
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Yes I will be. Got some other things I need to finish off but I will get into these
Man Boy scale. I believe that can be done from a single outfit in CC by morphing the characters height and conforming the clothes to fit. However, I find the more significant the change in the morphing of a character the harder it is for a cloth to be conformed correctly. So I will check this out and do different sizes of cloth if needed.
not sure how the physics would perform if at all It doesn't as far as I know. Which is why I said you would need to bake the physics animation before exporting it Baking the physics animation removes the physics and converts the cloth flow into vertice animations on the clothing so that it doesn't need physics anymore but still keeps the cloth flow for the animation used. At least, that's how I understand it
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By Delerna - 9 Years Ago
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tried going straight to Iclone from CC then to 3DX it threw up errors on export license Hmmmmm, I recently bought export licencing for reallusions Fantasy Playset - Assassins Most of them export no problem but several of them just keep throwing up export licencing required errors I got around it but wondering maybe there is a problem with the code that controls exporting?
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By Archie Andrews - 9 Years Ago
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The way you have them built and the pipeline I use works fine for the time being, ideally I'd like to get the characters modelled as one clothing mesh with no body (lower poly count less materials etc.) underneath but that's for another day longer term idea. Could you suggest some boots for the miner? I have a helmet and lamp etc. I imagine something stock with texturing to suit the style would be fine.
Looking forward to seeing the older miners outfits when you have the time, thanks for your efforts !!
A
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By Archie Andrews - 9 Years Ago
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Possibly bugs but like I said earlier, I love hate the IC product. It's so much potential but I dont think they look at certain operational aspects for it to function like other major 3D dev apps. It does some stuff great, but most of the content I look at on the store bores me. Proprietary avatar meshes etc just stupid in my opinion. Oh well it does have its uses and great at that part when needed.
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By Archie Andrews - 9 Years Ago
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Hi Delerna, any further plans for the other mining outfits? I need to know so I can schedule work and farm this out elsewhere if you're too busy. TY
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By Delerna - 9 Years Ago
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I am working on creating 3D surf beach waves on a 3D beach scene at the moment but I am very close to being finished that. So, I think in about a week or two I will be able to have some of these you are requesting finalised and published
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By Archie Andrews - 9 Years Ago
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Cheers and thank you !
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By Delerna - 9 Years Ago
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Hi Archie Needed a bit of a break from the waves so made a start on these. This is only a start but thought I would show you what I have so far and where I am going to see if that is what your after. Suggestions are welcome. Note. There is only a couple of hours work on this so far and most of the work is only on the top half of the outfit. So I have a fair bit to do yet in regards to completing the outfit and making it look more baggy. Don't judge the pants, haven't done much at all to the pants yet. Just the very basic shape.
I think I will increase this outfit to fit an adult and add coats (like the one in your images) as well 1 with a coat and 1 without
Here is the Boy I made in CC

Here is a demo of the boys size

And here is the boys outfit so far. I included the image I am using as a guide

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By Delerna - 9 Years Ago
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Oh, and that's not the texturing. I just gave it some coloring so the outfit would show up a bit better that it did with nothing
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By Archie Andrews - 9 Years Ago
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Looking Brilliant Mate !! I really appreciate your interest in this and taking some time to work on the outfits.
Thanks for keeping me updated let me know if you need any help or additonal imagery I have loads of reference materials.
Thanks again!
Archie
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By Delerna - 9 Years Ago
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Here is the boy completed Tomorrow night I will make this outfit fit an adult as well and hopefully publish this pack. It will have the outfit for the boy and for an adult. It will also include the boy character as well
Then I will work on the outfit that has the coats
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By mark - 9 Years Ago
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Excellent work!!!
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By CtrlZ - 9 Years Ago
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This could work in my western themed film I am working on! Maybe we could get Alley to do a diferent texture for it! I have to admit I am a fan of yours lol
Gary
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By Delerna - 9 Years Ago
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Good idea to ask Alley to make textures for it. She makes them look so much better. Something I always say to alley. Meshing is important but it is the texturing that finalizes it and I am so grateful for what she does to mine
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By Archie Andrews - 9 Years Ago
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Cheers Delerna .. Alleys work is good, though with 3D modelling in general I often texture myself. Its more of a case of me knowing what needs to look right for the environment from my mining background. Whereas some items are intended for detail many others are simply for fill. It's a VR related issue with Real-Time Rendering performance overhead .. has to stay 90 fps so good poly work and good efficent UV's and texture maps are fairly important. Gladly pay for time as and when anyone can help me. But like you guys I dont make a great deal on these ventures yet. Its starting to slowly grow now.
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By Archie Andrews - 9 Years Ago
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I do a mixed bag of visual media ..just something of interest to me
https://www.youtube.com/watch?v=bcWQrrJuR3g
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By Delerna - 9 Years Ago
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That recommendation for Alleys texturing was actually a response to @CrtlZ's post. I should have stated that in my response
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By Delerna - 9 Years Ago
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Published it
here
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By Archie Andrews - 9 Years Ago
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Bought this and its OK for the price but still need a jacket and I will have to sculpt the legs for the gaiter style I required not baggy bottoms. Just concerned if I sculpt the trousers to a tight fit whther the skin will push thro on animation. Video shows actor with boots I assume they were not included? No worries on that but lf you can let me know where you got them from I could use? I have the child version working kind of but not sure how to get the adult version? I have the CC essentials pack. Well my colleague does.
So how do I access the adult male version of this, its a bit of a puzzle?
Thanks A
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By Archie Andrews - 9 Years Ago
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Figured out just using CC morphs to change to adult
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By duchess110 - 9 Years Ago
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The boots look to me like the default ones that come with C.Creator. With regards your concern about skin poking through trouser mesh after resculpting you could try hiding the skin mesh where you may encounter breakthrough.
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By Delerna - 9 Years Ago
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Yes the boots are default ones that come with CC. Same as the hat that your after. Already available on the stores Alley actually used one on her texturing of my lab coat to make the overcoats For the adult, I just used the default Base Male character and loaded the cloths onto him. They conform to the character no problem
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By Delerna - 9 Years Ago
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As I said earlier. I was going to publish this one and then stat work on the coated versions and I am doing the tight calf's on the pants as part of that outfit see the image below for what I have so far which I still have a fair bit to do
I'm sorry that the other pants aren't what you wanted but I was using the images you provided as guides as well as the image of the boy I showed And in those images not all of the pants have tight fitting calf's. Some are just pants and some seem to have some protection thing at the bottom which I thought you would use texturing on these pants to get that effect. I am trying to make several variations of these outfits as I see in your images as well as the images I have obtained. I am making them one at a time and publishing them individually rather than all together so that if anyone else sees one of these things I make they will be able to buy just the ones they want and not have to buy the whole lot.

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By Archie Andrews - 9 Years Ago
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Great Stuff Delerna thanks ! Looking forward to it. The other Pants (baggy) can be handy anyways as some as you note were not tight bottomed on the legs. It will be a good collection to have! Cheers A
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By Archie Andrews - 9 Years Ago
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Cheers Duchess I think Delerna has further plans for tight legging styles, which he is working on now. Therefore I can wait on those. As I'm doing all the work solo in my VR projects, its a case of trying to avoid anymore additional tasks than what I already have :). Therefore it sometimes pays off to simply purchase ready to go items rather than get taxed down in tweaking things. Alan
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By Delerna - 9 Years Ago
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OK here he is Working on images etc to publish it. Should be there in a few hours So do you want one with the vest opened?
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By Archie Andrews - 9 Years Ago
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Looks Great that ! I'm undecided on the open vest I think both would look great, is it possible to do both options and charge a little extra? Also is it possible to use this one with the coat off (opacity down) ? This way I have a miner who is working with jacket on and miners with just shirt/wasitcoat as would be depending on job/location in the mine.
Great Work ! Happy to pay little extra for these options if possible.
Many thanks again for your work! A
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By Archie Andrews - 9 Years Ago
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Just one other note however it is not critical, the shirts worn in this era were known as "grandad shirst" they had no collar turned over it was shortened hem instead

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By Delerna - 9 Years Ago
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In order to prevent cloth penetration with cloth flow the Shirt, vest and coat are all a single mesh. You can use opacity to hide the collar but if you use opacity on the coat or the vest then most of the mesh will disappear and there will only be a part of the shirt on the chest I will modify the mesh so the coat is off as well as on
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By Archie Andrews - 9 Years Ago
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Thanks Delerna that would be great to have the coat option and appreciate the time to do this.
Will purchase once you have it available.
Be very happy if you plan to continue with the other eras and clothing whenevr you find the time. Also happy to drop a little extra via pay pal for taking this on in such a quick turnaround !
Send me your paypal email when you get a chance.
Cheers Alan
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By Delerna - 9 Years Ago
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Published
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By Zeronimo - 9 Years Ago
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A documentary A Day in the Life of a Wigan Coal Miner 1911
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By Archie Andrews - 9 Years Ago
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Great stuff Delerna will purchase later today ! Thank you !
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By Archie Andrews - 9 Years Ago
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Purchased looks real good from first looks will play with over next few days.
Thanks again!
Buzz me when you feel like doing more these are worthy products. AND SEND YOuR paypal
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