CrazyTalk Animator 3.1 Known Issues


https://forum.reallusion.com/Topic322950.aspx
Print Topic | Close Window

By Ola(RL) - 7 Years Ago
      The current known issues of CTA 3.1 are listed as below, we are working hard to list them as fixed.
1. Render Style does not support multiple selected objects.
2. Possible crashes on replacing second G3 character created from a PSD file.
3. Render Style did not work correctly after changing sprite from character created from a PSD file.
4. The mesh was too low in character's mouth, created from a PSD file.
5. The attach function did not work on facial features in the Composer mode.
6. Possible visual defects during character motion editing, due to low mesh.
7. Different color between CTA viewport and output .mp4 video.
8. Program crashed when using Invert function in Mask Editor and then closing the Mask Editor dialog.

Feedback Tracker will help you to track the fix status of the issue you reported.

Bug reporting method, please check HERE.
By AriToons - 7 Years Ago
Hi. I see two issues. When I import a G3 character to the scene, the eyes disappear. Also collapsed the software and closed.
Bye.
By parisgranville - 7 Years Ago
I set up a G3 character in photoshop, but the left hand floats widely during animation. The bones are at the base of the hand and the hand nub is at the longest point of the hand. The other hand does not do this. Any ideas
By kylelee - 7 Years Ago
ElAriel (4/14/2017)
Hi. I see two issues. When I import a G3 character to the scene, the eyes disappear. Also collapsed the software and closed.
Bye.


Hello, I want to reply your issues.
1.) I also have happened the eyes disappear issue, but this issue has workaround when I replace the character via the same one.
=> You can refer this issue: https://www.reallusion.com/FeedBackTracker/Issue/Eyes-move-1-report-2-separate-cases
2.) About the crashed issue, you can report your situation to technical support.
https://reallusion.com/CustomerSupport/user/FAQList.aspx 
By kylelee - 7 Years Ago
parisgranville (4/15/2017)
I set up a G3 character in photoshop, but the left hand floats widely during animation. The bones are at the base of the hand and the hand nub is at the longest point of the hand. The other hand does not do this. Any ideas


Hi, Could you try to adjust sprite via Transform Sprite mode in Composer Mode?
This issue could be incorrect location of the element, you can check your element via Spirit Editor in Composer Mode.
If it still happened, please attached the screenshot, I will try to solve your issue.
By parisgranville - 7 Years Ago
Hello, Kyle.
It looks like the problem is that the original character doesn't have straight arms. Do you know a way that I can rig it with bent arms.
https://forum.reallusion.com/uploads/images/406a0b33-04c7-43f8-8791-7328.png
By kylelee - 7 Years Ago
Hi, 

I guess that your character could not double bind the left-hand and the left forearm.

Please check bone the left-hand and the left forearm.
I think that this issue has two situations.
1.) The sprite position incorrect in compose mode.
https://forum.reallusion.com/uploads/images/effdb244-0046-4677-af59-db68.png


2.) The bone does not have rigged double bind two sprites.
https://forum.reallusion.com/uploads/images/cf2e3373-cecd-4d7c-bdb1-1807.png
https://forum.reallusion.com/uploads/images/224c485b-859e-46fb-b325-c5eb.png
By AriToons - 7 Years Ago
Thanks
By parisgranville - 7 Years Ago
I think this is what is going on. But I'm too much of a newbie to understand it. Will you say more?
By parisgranville - 7 Years Ago
Thanks, I got it to work. Character looks great now.
By samaay.nasto - 4 Years Ago
I have done my rigging but when i tried to make an animation in crazy talk it seems broken legs and unusual .can you please help me out
By Peter (RL) - 4 Years Ago
samaay.nasto (1/27/2020)
I have done my rigging but when i tried to make an animation in crazy talk it seems broken legs and unusual .can you please help me out


Hi...

Do make sure that each body part is overlapping so that bone nub goes through both parts as if you were pinning them together. The best way to do this is to round off the ends of each part. For example in the image below you will see the top of the arm is rounded off. This then overlaps the shoulder with the bone nub (the red circle) pinning the two parts together. This will stop them from coming apart.

https://forum.reallusion.com/uploads/images/1702e545-5659-4ba6-a73c-4e3d.png

https://forum.reallusion.com/uploads/images/80100bbf-d983-4bee-af55-0ea4.png