Pivot slightly points off in exported objs


https://forum.reallusion.com/Topic317901.aspx
Print Topic | Close Window

By television_99 - 8 Years Ago
When I export a CC obj  models into ZBrush I notice that their pivot points are not exactly centered on the x-axis. This makes for some slight problems when activating X-symmetry for symmetrical sculpting in ZBrush.

However, when I reset the pivot to be directly center on X in ZBrush, I have found that importing the objs back into CC as morphs creates weird issues like the model falls(Y-axis translates) instead of morphs.

Anyone know how to fix the x-axis center issue in ZBrush without altering the way it morphs when back in CC?  Has anyone noticed this problem? In ZBrush it helps to be in polyframe mode with X-symmetry on and zoomed into the nose for example...
By television_99 - 8 Years Ago
I figured it out. I just clear pivot in ZBrush to make the pivot back to what it was.