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By RyderHS - 9 Years Ago
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Hi, did anyone try to make a rope? I guess, iclone physics does not support rope animation, but I found an example: https://www.youtube.com/watch?v=lpCS-c4txA0 Do you know how to do it? Thank you..
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By wires - 9 Years Ago
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Cricky made a tutorial on the subject that may help
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By RyderHS - 9 Years Ago
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Unfortunately, this video has been described as soft cloth, not rigid body.
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By theschemer - 9 Years Ago
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The one you mentioned in the first video won't work for you? It's only $2 in the Marketplace and works with IClone 6 or newer.
http://city.reallusion.com/ContentPreview.aspx?i=JICd8d6e8630bc3696d7
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By Lord Ashes - 9 Years Ago
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Thanks for mentioning it (it my content).
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By Cary B - 9 Years Ago
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This looks interesting and useful to me. Can it be used to create a character swinging on a rope?
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By Lord Ashes - 9 Years Ago
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Shadoesword (2/27/2017) This looks interesting and useful to me. Can it be used to create a character swinging on a rope?
As much as I hate to say it, probably not as you imagine. The Physics Enabled Cable can be attached to multiple objects but it can still be pulled apart. So, for example, if you attach one end to the swing set and another to the swing seat and then let gravity drop the seat, the cable will break and the seat will fall to the ground. So you would still need to fix the position of the seat (i.e. turn off gravity) and do the motion animation manually but if you did then the chain between the swing set and the swing seat would follow automatically.
I think a better solution to implement a swing would be to make the swing set, chains and seat all one object and then play with soft cloth to give the chain portion a less rigid feel.
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By Cary B - 9 Years Ago
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Thanks for the reply. What I am looking to do is not make a swing set, but to make a character swing on a rope like Batman or Spider-Man. I've tried a few things, including a soft cloth "rope" but with nothing that looks good to me.
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By Rampa - 9 Years Ago
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If someone is swinging on a rope, it will be straight from them up to its attachment point. No need for physics at all. You might want a tail-end that hangs down that is physics.
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By Cary B - 9 Years Ago
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Not sure I totally know what you mean. When the rope is taut during the actual swing, maybe a narrow cylinder might work for the rope. But at the start and end the rope is semi-loose and should be curved before it becomes taut. That would seem to need some physics. And I have wrestled with weight maps, constraints and tutorials for hours without getting good results.
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By urbanlamb - 9 Years Ago
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I would think a rope would be easier done with rigging or morphs (or a combination of the two) in iclone 7 they show we get morphs for objects to me this seems like it would be the best way (you can add some physics too lol) but to me i would start with a rigged cylindar and well shape morphs which right now you need to make it a character but soon you will be able to do it without making it a character (then add some physics on top of that)
edit you could get away without morphs right now just rig a cylindar should still be "rope like" just i like to be fancy.
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By Rampa - 9 Years Ago
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You might have some success with a long poseable tube. I made these vines some time ago. The thinner one might work. Just remove the leaves. It has a skeleton that can be posed with the "edit motion layer".
https://drive.google.com/open?id=0B3nsNVGroEz6MVNQY0NrSFFHeTA
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By urbanlamb - 9 Years Ago
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yeah that would work i would think .. i was gonna make a cylindar with bones in it in a bit but if you have some done already it should work fine. Then you can 'grab' it by a bone in the chain so both ends can dangle and move if you make em move turn on some physics and it can move some more :).
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By Rampa - 9 Years Ago
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I think I have a way! :)
It'll take me a while to get a tutorial together, but in the meantime, here's the gist of what I think will work.
Use a tube with at least 2 bones in the skeleton. My "vine" from my previous post will work fine.One bone should be at the "pivot", or base" end of the tube (rope), and the other at the other end, or close to it.
Use softcloth physics on the rope, with a map that is black at each end.
Scaling the rope shorter along it's length will allow the middle section to droop. Scaling it back to a longer length will pull it more taut.
Now the cool part.
Link whatever you want swinging on the rope to the bone at the end of the rope. You can even attach a couple objects to use for reach targets so your character can grab and pull the rope. The scaling of the rope moves the linked objects, and thus the characters arms reaching.
I'll work on the tutorial later when I have a bit more time.
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By urbanlamb - 9 Years Ago
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yeah that would be easier then just the physics the bones give some control.
if anyone wants it this is just a cylinder with bones in it .. lots ... and its fairly um polygon heavy as a cylinder but i was thinking of it bending nicely. If you want to mess around with ropes it should work (more or less) if i didnt miss something i did it so fast.. looks fine .. haven't actually tried it in iclone but it should be fine..
click linky..
(why am i spelling cylinder with an a?)
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By Cary B - 9 Years Ago
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All of this sounds fantastic. Thanks, Rampa, for the vines and I await the tutorial eagerly. I also have high hopes for being able to use morphing props in Iclone 7. I have created a flail weapon with linked chain sections in a similar way, but of course it's a slow job animating it to get it to look right.
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