By Peter (RL) - 7 Years Ago
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0:20 Shoot with Real Cameras & Lenses 1:25 Importing a Camera from 3D Tools 2:03 Exporting Camera with Perfect Frame Alignment 2:25 Create & Manage Morphs 3:35 Prop Morph Animation 4:48 Character Morph Animation 5:33 Enhanced Direct Puppet 6:36 Face Key Editor -Muscle 6:55 Face Key Editor - Expression 7:39 Live Facial Mocap 8:18 Advanced Facial Timeline NOTE: User interfaces and steps shown in this video are for demo purposes only. They are to give users an early look at some of our newest tools and developments. The final UI, content, and processes may be subject to change before the final product release. To find out more about the Professional Animation features of iClone 7, please click HERE. https://www.reallusion.com/event/iClone7-preorder/animation.html
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By brand468 - 7 Years Ago
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Wow, impressed new opportunities. I hope we will soon get to try iClone 7 :-)
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By Walt_R - 7 Years Ago
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Excellent to watch with a morning cup of coffee. Looking forward to iClone 7 even more.
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By thebiz.movies - 7 Years Ago
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Wow! Looks great. Really hoping that facial mocap bia webcam is as awesome as it looks. Bring it on!
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By will2power71 - 7 Years Ago
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I was really impressed with the new features in animation. However, I do have one question: Is the Faceware live going to be included in iClone 7 or is it something you have as a plugin like Mocap?
Never mind . I just read it on the page so that answers my question. Now all I need to now is how much it costs.
I really held back on iClone when I first bought it because you couldn't have the morphs in the program easily. For an independent animator, that makes for a lot of work that you can't take advantage of in iClone because you couldn't easily use morphs. After seeing this, all I can say is Bravo!
It would be nice if along with the video, we got some information on the particulars of the cost of Facial Mocap, because if we need to do some financial planning in order to take advantage of it, knowing ahead of time will make it easier to implement.
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By mtakerkart - 7 Years Ago
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Perfect, perfect and...perfect.
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By Pixtim - 7 Years Ago
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Yesssssss !!! Many new things not expected! The morphing and the exchange of camera with other softs (including Cinema4D thanks!) will especially help me! Very happy to have registered my version 7 ... and very impatient to test it decidedly!
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By ToKoMotion - 7 Years Ago
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WOW!!! That is awesome. Finally the possibility to create Squash & Stretch Animation in iClone and Facial Mocap and ... Fantastic work, RL. iClone7 Animation Suite - IT's GONNA BE SOOOO GREAT!
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By JIX - 7 Years Ago
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Very nice! Hopefully Faceware Live for Iclone will not have a high price tag ...
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By tycho6 - 7 Years Ago
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Faceware Live for iClone will be from iClone7.1 available as a separate plug-in:
*Available in iClone7.1 release, the PC camera and face tracker are additional add-ons requiring separate plug-in purchase that includes Faceware Live for iClone https://www.reallusion.com/event/iclone7-preorder/animation.html
Any beta testers needed ?!? Pricing ?
Does it work simultanously with the Perception Neuron Duo Mocap plug in ?!?
Regards,
Marcus
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By vidi - 7 Years Ago
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Cool !!! custom morphs slider and animations in iClone .... I love what I see
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By urbanlamb - 7 Years Ago
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Yay (finally ^^) Was expecting the face stuff but was wondering what was up with that drop .. and then i saw the custom morph stuff come up. This is just what I want too. (yeah faces are cool but this is cooler hehe) Anyhow thanks for that now i am glad i got my copy of iclone 7 etc preorder thingy. I was getting nervous with all this hyperrealistic stuff.
Anyhow ima gonna have so much fun!
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By Rampa - 7 Years Ago
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Super cool! You've done a great job with all these wonderful new features Reallusion.
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By planetstardragon - 7 Years Ago
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Still No REAL Smile!! \/
I want to make HAPPY animations if that's ok!! sheesh!
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By RobertoColombo - 7 Years Ago
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Simply amazing!!!! Prop's morphing opens the door for a whole new world of possibilities!
Great Job RL !!
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By mtakerkart - 7 Years Ago
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Still No REAL Smile!!
Not to offence you Planet but your exemple is not a real smile. It's a PIXARlish smile with it's own code.
There's nearly 7 billions human smile on this planet
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By urbanlamb - 7 Years Ago
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smiles for everyone as far as I can tell. You gonna be able to make any old smile you want to with this.
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By planetstardragon - 7 Years Ago
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@mtakerkart I'm not a republican!! The rest of the human race likes to smile! Animation is NOT real, it's a place where we pretend to SMILE!! I should be able to crack a smile EZ in iclone without having to study rocket science to go beyond a sociopath default expression!
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By animagic - 7 Years Ago
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I saw smiles. Subtle, but I actually like that.
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By dogged2003 - 7 Years Ago
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Well. But where is the animation? Got out of the car, closed the door, climbed the stairs, taking out the keys, opened the door, took the juice in the fridge, opened, poured into a glass, sat down on the sofa, took off her shoes, hit the juice, took off his shirt and threw it on the floor... Put on pajamas... covered himself with the blanket... In a dream he saw a ship sailing in the ocean ...
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By planetstardragon - 7 Years Ago
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yes, like dexter's subtle smile - "Cartoon" smiles should be a standard / default option.
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By mtakerkart - 7 Years Ago
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But where is the animation?
On the WIP page when it's writing: "A comprehensive look at the forthcoming Motion Graph Curve Editor will be introduced in the next WIP video."
means that Professional animation comes with graph editor
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By Kevin.S - 7 Years Ago
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It's progress in the right direction my concern is the fact that I see so many other programs being used to achieve certain goals / effects. Still no god rays or particle system or water physics etc etc...we shall see..... dont get me wrong I love iclone but I would love to see some power user features.
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By RobertoColombo - 7 Years Ago
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dogged2003 (1/26/2017) Well. But where is the animation? Got out of the car, closed the door, climbed the stairs, taking out the keys, opened the door, took the juice in the fridge, opened, poured into a glass, sat down on the sofa, took off her shoes, hit the juice, took off his shirt and threw it on the floor... Put on pajamas... covered himself with the blanket... In a dream he saw a ship sailing in the ocean ...
That's what you are then left to do.... we can't expect also a push button doing the whole animation for us, ins't it ?
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By dogged2003 - 7 Years Ago
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Experts who did AML quit? How to remove shoes? How to remove the actor's shirt and throw it on the floor ? Why stalled branch: point-and-take? This was a big plus.
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By dogged2003 - 7 Years Ago
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Will be the development of "interactive dummy helper" ?https://www.reallusion.com/iclone/help/iclone5/PRO/11_Props/iProp/Interactive_Dummy_Helper.htm
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By JIX - 7 Years Ago
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kevin.S (1/26/2017)
It's progress in the right direction my concern is the fact that I see so many other programs being used to achieve certain goals / effects. Still no god rays or particle system or water physics etc etc...we shall see..... dont get me wrong I love iclone but I would love to see some power user features.
I'm with ya, but possibly the open architecture will make them available.
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By mtakerkart - 7 Years Ago
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Still no god rays or particle system or water physics etc etc
Yep! I made a video about that BUT I so clearly prefer Facial mocap and Graph editor first!!!
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By planetstardragon - 7 Years Ago
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i agree, i personally want the stuff fixed that I can't do with video editor, you can fake god rays in a video editor, but it's not possible to fake fixing sliding feet, mechanical motions, or smiling faces in a video editor. - at least that's where my focus is at, decrease limitations and speed up workflow. Like i said in another post, they'd have to revamp the particle effects to be able to do better hair and godrays - so the choice would then be to wait another 6 months to a year for an update vs looking at what they've already done and getting a release on that much.
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By justaviking - 7 Years Ago
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mr_vidius (1/26/2017) I'm just wondering when they are going to fix iclone 6. 7 looks good so far. but I'm not buying till 6 is fixed.
While I appreciate your passion, I am not enjoying seeing your LARGE banner plastered at the end of several threads, especially when you don't even bother to add a comment sometimes.
As this point, the odds of any significant releases to iC6 being released are near zero. Like it or not, I think you know that's reality.
What fixes, specifically, are you looking for? Maybe some early-access people can verify for you if the fixes you need will be in iC7.
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By Kevin.S - 7 Years Ago
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JJJAM (1/26/2017)
kevin.S (1/26/2017)
It's progress in the right direction my concern is the fact that I see so many other programs being used to achieve certain goals / effects. Still no god rays or particle system or water physics etc etc...we shall see..... dont get me wrong I love iclone but I would love to see some power user features. I'm with ya, but possibly the open architecture will make them available.
I have high hopes for the plug-in system and what it can do ....
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By remjohn8 - 7 Years Ago
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First of all I think we have to be so thankful for what Reallusion is doing... you guys have done an awesome job and we can see that maybe for the first time everyone is excited about iclone 7. BUT One BIG question... and I think a very important one... HOW MUCH they will charge for the Faceware plug-in???? Anybody has an idea or can tell me more or less about it...
thnks and Happy WIP2 day
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By mr_vidius - 7 Years Ago
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justaviking (1/26/2017)
mr_vidius (1/26/2017) I'm just wondering when they are going to fix iclone 6. 7 looks good so far. but I'm not buying till 6 is fixed.While I appreciate your passion, I am not enjoying seeing your LARGE banner plastered at the end of several threads, especially when you don't even bother to add a comment sometimes. As this point, the odds of any significant releases to iC6 being released are near zero. Like it or not, I think you know that's reality. What fixes, specifically, are you looking for? Maybe some early-access people can verify for you if the fixes you need will be in iC7.
well dear sir.. too bad if you do not enjoy my postings. although I'm impressed that they got your attention. the only reason I'm doing it. is because we who use windows 7 have not heard a peep form RL about them fixing the issues we are facing. although I have considered that RL will not fix iclone 6. because they are way too busy with 7. so after waiting over 2 months.. I decided to do a little attention getting. further more.. I do understand that you, and your fellow "forum gods" are so impressed with iclone 7 features that you are shown. that you could care less about the rest of us. and your comment, quote: "Maybe some early-access people can verify for you if the fixes you need will be in iC7" unquote. this coming from you is absurd. and quite disturbing. considering that I have respect for you. which is now being flushed down the hopper. issues with iclone 6 should be fixed! and not fixed in iclone 7! what the heck are you thinking? your not. bet your bottom dollar, that it will appear in iclone 7.
vidius
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By mtakerkart - 7 Years Ago
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interesting.....
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By Rampa - 7 Years Ago
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mtakerkart (1/27/2017)
interesting.....
I guess 3DX got a face-lift! You can also create morphs directly in CC with the bone scaling, baking, and mesh edit tools.
Hmmmm...... We may actually be able to have a character remove their coat, with morphs and physics.
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By Peter (RL) - 7 Years Ago
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mr_vidius(1/27/2017)
well dear sir.. too bad if you do not enjoy my postings. although I'm impressed that they got your attention. the only reason I'm doing it. is because we who use windows 7 have not heard a peep form RL about them fixing the issues we are facing. although I have considered that RL will not fix iclone 6. because they are way too busy with 7. so after waiting over 2 months.. I decided to do a little attention getting. further more.. I do understand that you, and your fellow "forum gods" are so impressed with iclone 7 features that you are shown. that you could care less about the rest of us. and your comment, quote: "Maybe some early-access people can verify for you if the fixes you need will be in iC7" unquote. this coming from you is absurd. and quite disturbing. considering that I have respect for you. which is now being flushed down the hopper. issues with iclone 6 should be fixed! and not fixed in iclone 7! what the heck are you thinking? your not. bet your bottom dollar, that it will appear in iclone 7.
vidius
Mr Vidius please stop bombarding the forum with those "fix iClone 6" banners. I can understand you are frustrated about the G5 mesh issues that are affecting some Windows 7 users, but spamming the forum is not the answer. This issue is with the development team, and while it is regrettable it has taken some time, we are hopeful a resolution can be found soon.
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By animagic - 7 Years Ago
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justaviking (1/26/2017)
mr_vidius (1/26/2017) I'm just wondering when they are going to fix iclone 6. 7 looks good so far. but I'm not buying till 6 is fixed.While I appreciate your passion, I am not enjoying seeing your LARGE banner plastered at the end of several threads, especially when you don't even bother to add a comment sometimes. As this point, the odds of any significant releases to iC6 being released are near zero. Like it or not, I think you know that's reality. What fixes, specifically, are you looking for? Maybe some early-access people can verify for you if the fixes you need will be in iC7. Viking, it concerns major problems with older generation characters (i.e., G5 and before) for those that run IC6 under Windows 7. This has been reported some time ago (two months or so) and seems related to the 6.53 patch.
This has been discussed extensively in this thread: https://forum.reallusion.com/302842/Character-G5-Adding-clothes-Problem.
It's also in the Feedback Tracker: https://www.reallusion.com/FeedBackTracker/Issue/problem-with-clone-cloth. You actually commented in that entry and was able to reproduce the issue. I notice it's now marked by RL as not reproducible, which can't be right. As I assume some of the code base in IC6 will be carried over to IC7, it makes sense to actually check under Windows 7.
EDIT: Peter (RL) can type quicker than I can... I'm glad to hear the issue has not been forgotten.
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By animagic - 7 Years Ago
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I'm really excited about the new features presented in WIP 2. Well done. RL!
I know Chinese New Year celebrations are coming up, so I hope the team will have time to relax and enjoy themselves!
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By davood.kharmanzar - 7 Years Ago
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finally ... faceware is come to iclone :]
i hope to see APEX export on iclone 7 too ... really needs to transfer physics attributes of characters to game engines ...
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By RobertoColombo - 7 Years Ago
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planetstardragon (1/26/2017) i agree, i personally want the stuff fixed that I can't do with video editor, you can fake god rays in a video editor, but it's not possible to fake fixing sliding feet, mechanical motions, or smiling faces in a video editor. - at least that's where my focus is at, decrease limitations and speed up workflow. Like i said in another post, they'd have to revamp the particle effects to be able to do better hair and godrays - so the choice would then be to wait another 6 months to a year for an update vs looking at what they've already done and getting a release on that much.
Ricky, the Emperor of Star Wars would have said to you: "Don't underestimate the Power of the... API" (...and after 1 sec would have blazed you off with some 1M Volt bolt) With the assumption that the Python API will be able to touch the feet positions, a smart algorithm can fix this with 1 push button...
Cheers
Roberto
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By Space 3D - 7 Years Ago
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Video iClone 7 - Episode 2 . More tool for animation . Particle system is important . Please make better . What about Curve Motion Editor Tool ( This very important and urgent )
I see -----------> iClone 7 reborn and make me happy.
--------------------------------------------------------------------------- Visit Space 3D Gallery - http://city.reallusion.com/store/space3D
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By mtakerkart - 7 Years Ago
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What about Curve Motion Editor Tool ( This very important and urgent )
Read the info page: "A comprehensive look at the forthcoming Motion Graph Curve Editor will be introduced in the next WIP video."
https://www.reallusion.com/event/iclone7-preorder/
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By yoyomaster - 7 Years Ago
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Very excited about all the new features, much more then what I anticipated!
Got a few question though, will the facial mocap plugin absolutely need Faceware Live, can it use other systems, like Facerig Studio, or can it work on its own?
And the page says that it will be available in version 7.1 of iClone, so I was wondering if we could get an idea of the timetable for iClone 7 and 7.1 release, got a big project coming, I would love to do it in iClone 7.x, I can postpone it for a while, but not for like a year.
All this said, great work, it sure made my day.
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By LarryPlane - 7 Years Ago
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Yes it's tremendously exciting to finally see the second video, and extremely satisfying to see some pf the new features. Some are particularly intriguing to me, especially the new camera stuff.
I love the idea of having cranes and dollies in the set, is this hw they will appear in the release version. It will certainly make the Pre-viz animations much easierr to visualize, and create.
Not sure about the different camera makes, that feels a bit 'me too' and a little bit gimky. Maybe there is a practical use for having an Ari on the set? Previz again?
also looking forward to hearing more about the web cam control of faces. That would be a real timesaver.
and nice to see 3dexhange getting some love too.
rock on reallusion, looking forward to video 3 and graph editors?
😎
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By RobertoColombo - 7 Years Ago
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In Italy we say that the "Appetite comes by eating": so, Peter, when is it planned the 3rd Work-in-Progress video ? Can't really wait!!!
Roberto
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By planetstardragon - 7 Years Ago
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@Roberto, if you look at the product page, they added dates under the videos, next video is slated for March.
and yes, the api will be interesting, but i'll save my excitement for after i see how much access is allowed.
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By yoyomaster - 7 Years Ago
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sw00000p, no offense but what the hell are you talking about?
30+ years experience animator here, 3D animation is my day job, I am interested in iClone 7.x for a personal project, so THINK, I do not need infos on how to setup a rig in another software, my question is related to iClone 7 and the upcoming mocap plugin, and unless you yourself have a copy of such plugin, you cannot answer my question, why is it that you always push peoples button I do not know, and frankly I do not care, but I would appreciate if from now on you could just ignore me!
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By Kevin.S - 7 Years Ago
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yoyomaster (1/27/2017) Very excited about all the new features, much more then what I anticipated!
Got a few question though, will the facial mocap plugin absolutely need Faceware Live, can it use other systems, like Facerig Studio, or can it work on its own?
And the page says that it will be available in version 7.1 of iClone, so I was wondering if we could get an idea of the timetable for iClone 7 and 7.1 release, got a big project coming, I would love to do it in iClone 7.x, I can postpone it for a while, but not for like a year.
All this said, great work, it sure made my day.
My guess would be somewhere around April May or June..
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By wungun - 7 Years Ago
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Peter (RL) (1/26/2017)
0:20 Shoot with Real Cameras & Lenses 1:25 Importing a Camera from 3D Tools 2:03 Exporting Camera with Perfect Frame Alignment 2:25 Create & Manage Morphs 3:35 Prop Morph Animation 4:48 Character Morph Animation 5:33 Enhanced Direct Puppet 6:36 Face Key Editor -Muscle 6:55 Face Key Editor - Expression 7:39 Live Facial Mocap 8:18 Advanced Facial Timeline NOTE: User interfaces and steps shown in this video are for demo purposes only. They are to give users an early look at some of our newest tools and developments. The final UI, content, and processes may be subject to change before the final product release. To find out more about the Professional Animation features of iClone 7, please click HERE. https://www.reallusion.com/event/iClone7-preorder/animation.html Sooooo where is the graph editor? It said in the second video we will get a preview of it. I watched it and there is no mention of it. I love all the other stuff. I am just saying.
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By mtakerkart - 7 Years Ago
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Sooooo where is the graph editor?
https://forum.reallusion.com/FindPost314270.aspx
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By RobertoColombo - 7 Years Ago
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planetstardragon (1/27/2017) @Roberto, if you look at the product page, they added dates under the videos, next video is slated for March.
and yes, the api will be interesting, but i'll save my excitement for after i see how much access is allowed.
Thanks Ricky, I did not notice the schedule for the next video. Nice to have you back: I haven't see you around here for a while, and sadly no more fighting with your historical opponent match player (no names... ) But now that you are back, I wait for a new match... a bit kind of like Federer vs. Nadal at Australian Open: a deja-vu match between two "Super-Big Oldies" that promises a lot of show and spectacle!
Cheers
Roberto
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By planetstardragon - 7 Years Ago
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sadly, my policies have changed. I'm just watching for ic7 and helping a few friendly faces while i wait. it's wonderful to see you too! -bro fist-
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By Snarp Farkle - 7 Years Ago
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Certainly liking what I see so far!!
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By koolman3 - 7 Years Ago
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Kool stuff i love it i just hope that facial system will not be "ONLY" with Faceware Live. depth camera "kinect" is still pretty great tool and should be used for facial mocap. plus Faceware Live Server is more than $2000 and its very complicated "i used the PLE edition and i hated it, too much tweaking and almost hand animated" i hope at least importing Mocap data "fbx or bvh" will be allowed which will be awsome thank you
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By animagic - 7 Years Ago
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planetstardragon (1/27/2017) sadly, my policies have changed. I'm just watching for ic7 and helping a few friendly faces while i wait. it's wonderful to see you too! -bro fist-
I think it's a better policy. There's something called enabling, which had to effect of turning any thread into a fight. It got old after a while.
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By Atonnis - 7 Years Ago
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Apologies, I usually read through all the post pages before I ask most questions, but today I'm rendering out a VR fight scene and looking at this on the side.
WIP 2 looks awesome. I'm really looking forward to making characters become 'more alive' close up. For VR and intro movies/trailers it's an absolute <insertdeityhere>send.
I'm still aching in the soul for information regarding softcloth being exportable physx data. Is there any chance of this in IC7, has there been any word?
Hair, clothes, heck I could go on all day...it's all so much easier if it's affectable in game engines.
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By planetstardragon - 7 Years Ago
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animagic (1/28/2017)
planetstardragon (1/27/2017) sadly, my policies have changed. I'm just watching for ic7 and helping a few friendly faces while i wait. it's wonderful to see you too! -bro fist-
I think it's a better policy. There's something called enabling, which had to effect of turning any thread into a fight. It got old after a while.
ironically, that's what you are doing now. it's called instigating. I'm commenting on a product I paid for, not on you. Please don't start. Thank You.
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By Atonnis - 7 Years Ago
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planetstardragon (1/28/2017)
animagic (1/28/2017)
planetstardragon (1/27/2017) sadly, my policies have changed. I'm just watching for ic7 and helping a few friendly faces while i wait. it's wonderful to see you too! -bro fist-
I think it's a better policy. There's something called enabling, which had to effect of turning any thread into a fight. It got old after a while. ironically, that's what you are doing now. it's called instigating. I'm commenting on a product I paid for, not on you. Please don't start. Thank You.
Isn't IC6.5 awesome? And IC7 looks like it's going to rock in all sorts of ways! I really hope the features I want out of it are in there, but even if they are specifically not (to which I will raise a fuss) I'm absolutely sure I'll be able to create some fantastic stuff with it!
And it's still January, so Happy New Year!
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By planetstardragon - 7 Years Ago
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Yes, it does look promising. It does look like it needs some simple tweaks, those expressions matter imo. - that would just be a matter of adding a few morphs in the default settings- the presets in ic6 made it very hard to make cartoonish smiles without making a big project of it. Namely the teeth breaking through the mesh.
Happy New Year to you too!
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By Magique - 7 Years Ago
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It looks very good for the most part. I'm not sure how easy it will be to work with and I definitely don't want to have to do morphs in Maya or Blender, but all-in-all a step in the right direction.
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By animagic - 7 Years Ago
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Planet, I apologize. It was not my intention to start anything. I'm in full support of meaningful, product-related discussions.
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By planetstardragon - 7 Years Ago
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-hugs- its okie Animagic / Job - this forum has been a hotspot for a long time, I admit i've had my fair share of flame wars, but it has always been in defense of new members and the company. Unfortunately my new policy is to no longer defend reallusion, there is just too much negativity that comes with it that only backfires on you. People who pay for a product have a right to ask for what they paid for. I respect that
I'm actually very friendly, just not one to take abusive behavior lightly.
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By Atonnis - 7 Years Ago
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planetstardragon (1/29/2017) -hugs- its okie Animagic / Job - this forum has been a hotspot for a long time, I admit i've had my fair share of flame wars, but it has always been in defense of new members and the company. Unfortunately my new policy is to no longer defend reallusion, there is just too much negativity that comes with it that only backfires on you. People who pay for a product have a right to ask for what they paid for. I respect that
I'm actually very friendly, just not one to take abusive behavior lightly.
And now there's cake for everyone! Pie is also on hand if you chose pie instead of cake.
You'll have to close your eyes though....as everyone knows - The cake is a pie. (I'm sure I got that quote right....ah well!)
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By GreedyPeopleSuck - 7 Years Ago
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It would probably be beneficial to hire someone professional to animate the promo content. The features are great, but in the name of Nigel, it looks awful. iClone 7 has PBR, which is a huge selling point, but the rendering shown is as bad of a sales pitch as possible.
I think it's also not nice to advertise Faceware as if it is included. I wouldn't be surprised if it cost as much as the entire Reallusion suite to use. :-) This functionality is really far less important than the extra morph features. That was the biggest positive one for me. 3dtest is doing great work.
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By mtakerkart - 7 Years Ago
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I think it's also not nice to advertise Faceware as if it is included I think you didn't understand the advertising. Yes FaceWare algorythm is integrate in the Iclone 7.1
This functionality is really far less important than the extra morph features I's your opinion. Clearly not mine. I waited for it since 4 years.All my pipeline depending of Facial mocap, not extra morphs.
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By animagic - 7 Years Ago
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Users have different ideas of what is important, so RL has to select from a broad range of desired features, many of which have been introduced due to user feedback.
Everyone is free to make positive suggestions to move to product further. Not everything will be implemented the next day, as RL has priorities to consider. I'm still waiting for a mirror , but I'll work around that.
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By mtakerkart - 7 Years Ago
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I'm happy for you mtakerkart, because RL is adding BADAZZ functionality to iClone
Thank you Swoooop and yes, I've no doubt about that !!
but I'll work around that.
Tis ist what I did since the IC 6 version. Produce and change storyline with what IC can do.
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By Atonnis - 7 Years Ago
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animagic (1/30/2017)
Users have different ideas of what is important, so RL has to select from a broad range of desired features, many of which have been introduced due to user feedback.
Everyone is free to make positive suggestions to move to product further. Not everything will be implemented the next day, as RL has priorities to consider. I'm still waiting for a mirror , but I'll work around that.
Apparently the most reliable mirror method is to have a camera sat about where the mirror is and then feed the data onto a flat surface outside of the central scene, then put a camera pointing at that and feeding it onto a flat surface for the glass, then use a glass material over the top to get the shiny effect. Two cameras, a separate surface somewhere, and a lighting capture to ensure your actors are in the right lighting.
However, apparently it's extremely resource-intensive AND many developers see it as a break in the immersive experience to see the character sliding around because they were too lazy to put in animations for proper stepping left/right/etc.
Of course, I'm talking more down the Unreal methods, but I can't see the resource use, etc becoming any less of an issue.
But then, look who I'm talking to, probably preaching to the choir
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By GreedyPeopleSuck - 7 Years Ago
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The OP is at that learning stage and doesn't fully comprehend facal mocap, yet.
The downtalk when you can't stream together two sentences without a non-sequitur is annoying.
Facial mocap is a good thing, but it's more or less useless if you are an artist trying to get the highest quality. It's a good tool if you need to do volume, or the many other things iClone seems suited for. The whole purpose of mocap is to capture complex accelerations accurately that are a nightmare to keyframe. Facial animation isn't as complex, and the markerless technology is not perfect yet. Faceshift for example got bought by Apple because the quality was not great enough for the pro market, and development cost was not wroth servicing hobbyists.
As for PBR, no, the demo did not show something created by someone who understands rendering, PBR, or how even to light a scene. This is what you get when programmers do art. Yea, I get the features, but it's a bit of a facepalm. I do commend it for coming out on time. I suppose my criticism should be appreciative of that. It's a demo.
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By justaviking - 7 Years Ago
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sw00000p (1/30/2017) Anyone with an ounce of (Advanced Pro Tool) knowledge "Respects" how Reallusion is promoting PBR. iClone will NOT render PBR (Real-Time) and it's promoted as supporting it.
Hi sw00000p,
I have an honest, non-antagonist question for you. What is your definition of "real-time?"
iClone has always been marketed as a "real-time" animation application, or words to that effect. Is it, per your definition?
With my new GTX 1080 graphics card, I can preview my project at or near 60 fps. That is very real-time. When I render it, it takes 10x time. A 1-minute video takes 10 minutes to render to a 1920x1080 MP4 video file, depending on the quality settings for shadows and what not. It takes 20 minutes to render the 1-minute video if I turn on 2x2 anti-aliasing. Clearly that is not a real-time render.
As a contrast, something like Indigo, or Blender cycles, or Iray, can easily take minutes-per frame, so it could take easily take 1 to 3 hours to render a single second of animation. Very obviously not real-time rendering, even on a robust home computer.
So when you say "iClone will NOT render PBR (Real-Time" I want to know how to interpret that statement. Will it be significantly slower than iClone 6? Are you saying it will not even preview PBR in real-time? Or are simply saying it will take more than one minute to render your 1-minute project (like in iClone 5 and iClone 6)?
Honestly, I'm not poking at you. I simply want to be sure I'm understanding you clearly. Sharing a common language helps us (everyone) have better conversations.
Lastly, how do you know this? (Your answer to my first question might answer this last question.)
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By justaviking - 7 Years Ago
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sw00000p (1/31/2017)
Did RL say IC7 will render PBR in real time??? ...don't confuse preview with final output.
(Probably not directed at me personally, since my question clearly differentiated between the two.)
"Simply do this for yourself.... one time.... and you'll see exactly what I'm talking about."
(Also probably not directed at me specifically. Obviously I do that on a regular basis, which is why I pointed out the 60 fps "preview" as compared to 3 fps "render" speed.)
On that topic... I understand there being *some* slowdown when rendering. It has to write to disk (lots and lots of writing if you're doing a sequence of PNG files), and it has to do the encoding (if you're rendering to an mpeg or mp4 file). But the magnitude of the difference, with sometimes marginal difference in quality, always made me scratch my head. Why a 20x or more slowdown? Sometimes it's tempting to just press "Play" and use a screen-capture utility to capture the real-time preview and skip the whole rendering step. Obviously that's not a viable solution, but the thought enters my little brain every once in a while.
Here is one example of real time PBR rendering.
That's a great video. Thanks for sharing.
And thank you for the reply. For now, I'm going to "anticipate" that the preview/render performance in iC7 will be *similar* to iC6, assuming you have a decent graphics card. Based on the WIP videos, that seems reasonable. It's going to be exciting, and I'm looking forward to the release.
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By justaviking - 7 Years Ago
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sw00000p (1/31/2017)
Hey JV, As IC 7 isn't finished... maybe RL has another awesome surprise for all of us. They made a motion graph editor / api / real camera and GI.... PBR real-time is possible, too.
I'll briefly circle back to the underlying reason I asked the question.
If someone reads your post - "iClone will NOT render PBR (Real-Time)" I wanted to know if you were trying to imply iClone's PBR rendering will be significantly slower than their non-PBR rendering.
Did you notice the video you showed has two things in common with the iClone 7 "PBR" WIP #1 video? 1) BOTH videos showed lots of realitime PBR "rendering" (displaying) in the viewport. 2) NEITHER video showed them "rendering" (outputting) a 1920x1080 video file suitable for uploading to YouTube.
My concern was someone (not me) reading your statement might infer Reallusion's PBR implementation would be similar to their Indigo plug-in, which is nowhere near real-time and is not suitable for animation to the iClone user base. I want to ensure existing users don't fear iClone's PBR performance.
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By GOETZIWOOD STUDIOS - 7 Years Ago
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justaviking (1/30/2017)
sw00000p (1/30/2017) Anyone with an ounce of (Advanced Pro Tool) knowledge "Respects" how Reallusion is promoting PBR. iClone will NOT render PBR (Real-Time) and it's promoted as supporting it.Hi sw00000p, I have an honest, non-antagonist question for you. What is your definition of "real-time?"iClone has always been marketed as a "real-time" animation application, or words to that effect. Is it, per your definition? With my new GTX 1080 graphics card, I can preview my project at or near 60 fps. That is very real-time. When I render it, it takes 10x time. A 1-minute video takes 10 minutes to render to a 1920x1080 MP4 video file, depending on the quality settings for shadows and what not. It takes 20 minutes to render the 1-minute video if I turn on 2x2 anti-aliasing. Clearly that is not a real-time render. As a contrast, something like Indigo, or Blender cycles, or Iray, can easily take minutes-per frame, so it could take easily take 1 to 3 hours to render a single second of animation. Very obviously not real-time rendering, even on a robust home computer. So when you say " iClone will NOT render PBR (Real-Time" I want to know how to interpret that statement. Will it be significantly slower than iClone 6? Are you saying it will not even preview PBR in real-time? Or are simply saying it will take more than one minute to render your 1-minute project (like in iClone 5 and iClone 6)? Honestly, I'm not poking at you. I simply want to be sure I'm understanding you clearly. Sharing a common language helps us (everyone) have better conversations. Lastly, how do you know this? (Your answer to my first question might answer this last question.)
@justaviking Don't let sw00000p mislead you with his declarations ; )
Of course iClone can and will "render" PBR shading in realtime, even if PBR introduces a bit more calculations than "Classic" shading, but rendering is not just doing PBR calculations under the hood. If you use VXGI then there is a overhead too (much higher than PBR shading). Ultimately, at final "render" time, what we want is a "final rendered image". Depending on your settings it means super sampling and anti-aliasing, enhanced shadows, etc.. The goal here is to have the maximum level of quality. It has always been the case, at least in my case, that final renders in iClone are always slower than "realtime previewing".
And this is a good thing actually, it means Reallusion is not focused only on the "realtime" aspect of the software but also on the final image quality, even if it means, at the end, that final images render at "interactive" speed. In your case and according to your example, it means at render time an image takes 0.16s or 160ms to render, that's still pretty fast, despite file operations. Of course, if you directly render to movie files there is the compression time to take into account.
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By Acid Rain - 7 Years Ago
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For the first time, Reallusion is flat out stating, iClone 7 (when completed) will have the animation tools to produce professional animation. "Why doesn't Reallusion flat out state that "iClone 7 "Will" render PBR in real time?" Whistling On the open iClone forum you were told, "iClone 7 "Will" render PBR in real time." Looks like you need to do your Research what PBR IS.You are mixing RT PBR rendering with Offline Rendering
Well IClone 7 is looking really good. But the skin shader for human characters, just say is very fake looking. RL definitely needs to make a good real-time skin shader for IClone 7 and CC v2.0 like cryengine and amazon lumberyard and unreal engine have.Well RL is pairing up with the industry standards with PBR Pipeline, Substance and Real-time Global Illumination.So they should definatley invest some resources in real-time human skin shading. Or since they are implementing different technologies from Nvidia like Phyx and VXGI. They can implement Nvidia FaceWorks
Cryengine/Lumberyard Skin Shader
Unreal-Engine Skin Shader
Nvidia FaceWorks
IClone 7 Shader
It Definately need Improvements
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By animagic - 7 Years Ago
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The first 3 examples all have elaborate textures and balanced lighting. The IC7 example has terrible lighting and the texture being used can be much better, which would give a better result. I can even make it look better in IC6.
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By Acid Rain - 7 Years Ago
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The first 3 examples all have elaborate textures and balanced lighting. The IC7 example has terrible lighting and the texture being used can be much better, which would give a better result. I can even make it look better in IC6.
It's not just the lighting of the scene, look at the nose and ears of the Cryengine/Unreal/Nvidia FaceWorks characters. The light is penetrating through them giving that reddish effect. And it is also penetrating through the skin and scattering inside the skin. This technique is known as Sub-Surface Scattering and Cryengine/Unreal Engine /Nvidia FaceWorks are using Sub-Surface Scattering Shaders to achieve these photoreal and beautiful results.
But, RL is NOT finished yet!
You mean that IClone 7 is not released yet. Well they are aiming for March or April to release IClone 7 and CC v2.0 which gives them about 2-3 months. Well that this stage they must have almost completed all of their major features for this release.And just they must be fixing some bugs and stabilizing their products. I am afraid that they have much time to introduce new features. But they are going to show us the last demo of the Iclone 7 in March and I am hopeful that they can do something about the shaders. It's also in their roadmap for Iclone 7 as Custom Shaders. I hope that Iclone 7 ships with a good SSS
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By Acid Rain - 7 Years Ago
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sw00000p (2/4/2017)
RL will beef up their shaders.... just look at all of the new functionality added to iC7. In time, iClone WILL have Badazz Particles, TOO!
Well, I am hoping for the shaders, It's also on their roadmap. Iclone 7 is coming with some advance technologies like PBR and VXGI they must have something planned for shaders. Though I'm very skeptical about the particle system and not hoping much.
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By justaviking - 7 Years Ago
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I don't know if it will have subsurface scattering like the FaceWorks example, but it can definitely look better than the mannequin-looking example. Look at this Adolf's post showing what he's done with the CC 2. I suspect he was focusing on the clothing, and he says he "converted them" with very little effort. It already looks pretty good and I'm sure it could be improved even more. Lighting matters! I'm not saying it competes with Daz, but it looks a lot better than the one above. His thread... https://forum.reallusion.com/FindPost312292.aspx One of his pictures:
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By Acid Rain - 7 Years Ago
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justaviking (2/4/2017)
I don't know if it will have subsurface scattering like the FaceWorks example, but it can definitely look better than the mannequin-looking example. Look at this Adolf's post showing what he's done with the CC 2. I suspect he was focusing on the clothing, and he says he "converted them" with very little effort. It already looks pretty good and I'm sure it could be improved even more. Lighting matters! I'm not saying it competes with Daz, but it looks a lot better than the one above. His thread... https://forum.reallusion.com/FindPost312292.aspx
Well, it cannot compete with DAZ Studio. DAZ Studio is using an offline rendering engine called IRAY. IRay can take anywhere from to 10 minutes to 10 hours to render a single image. That's why the results of Daz Studio are so good. Whereas IClone 7 and CC v2 are using real-time rendering engine which can render more than 60 frames/images in a second and have to compromise quality but in recent years due to advancements of real-time PBR, Global Illumination the lines have kinda blurred between Realtime Rendering and Offline Rendering. Well if Iclone and CC can have PBR and VXGI than it should have high-quality Shaders to benefit the addition of PBR and GI.
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By justaviking - 7 Years Ago
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@AcidRain,
Yup, it sounds like we are in "violent agreement."
I was being proactive, anticipating other remarks. Sometimes if a person says, "This looks a lot better," then someone else will respond with, "Daz characters look a lot better," or something like that. I think you could tell all I was doing was saying iClone 7 (and even 6) can make much better looking pictures than what I called the "mannequin example" that was given. (Daz characters also are much more high-poly.)
Lighting is something I know I need to improve on. I'm aware of it, but usually fail to give it adequate attention on my projects. It makes a huge difference, though.
It sure would be fun to have a little 4 or 5 person iClone team (or club) that could collaborate on an iClone project. I know we could do it virtually, but it would be more fun to hang out at each other's place on the weekends. One could focus on lighting, one on texturing, one on modeling.... sort of like a miniature animation studio.
I remain very excited about iClone 7. The gap between want I could achieve and what I actually do achieve will grow by leaps and bounds. My biggest limitation continues to be me.
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By GOETZIWOOD STUDIOS - 7 Years Ago
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justaviking (2/4/2017)
../..Lighting is something I know I need to improve on. I'm aware of it, but usually fail to give it adequate attention on my projects. It makes a huge difference, though../..
You are exactly right, light is the "key", a lot of peoples don't know how to properly light a scene and complain about rendering features. Having subsurface scattering would be nice, but lighting properly a face is even more important. subsurface would be the "cherry on the cake" but you can still have convincing faces with proper lighting (and of course proper shading/texturing and texels density). And when I say "how to properly light a scene" I'm not even adventuring in the artistic area here, I'm just talking about technical lighting, having proper light attenuation, shadows, intensity, areas, etc.. There is nothing wrong in not knowing that, but then peoples should refrain yelling at Reallusion for every feature found elsewhere not yet in iClone.
justaviking (2/4/2017)
../..It sure would be fun to have a little 4 or 5 person iClone team (or club) that could collaborate on an iClone project. I know we could do it virtually, but it would be more fun to hang out at each other's place on the weekends. One could focus on lighting, one on texturing, one on modeling.... sort of like a miniature animation studio../..
I'm working on something like that, I've announced it in the 2 years old thread about an alternate professional production pipeline with iClone & Co. Watch for a thread I'll soon post about "SUPERMACHINATION" ; ) If you are interested to participate then do not hesitate to tell me. More details coming soon.
justaviking (2/4/2017)
../..I remain very excited about iClone 7. The gap between want I could achieve and what I actually do achieve will grow by leaps and bounds. My biggest limitation continues to be me.
Often this can be simpler than one can imagine, it is often a question of basing the work on the right "ground" or "roots" or "basis" or "foundations". Once you are there then the apparent choices reduce in number - because all the wrong once then get excluded implicitly - and then it begins to looks like much simpler. And we are here to help each others.
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By mtakerkart - 7 Years Ago
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Curiosly they updated the WIP video 2. Look at the facial animation features. Love what I see.... at 5min20
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By RobertoColombo - 7 Years Ago
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Hello Peter/RL,
driven by the fact that I am kind of blocked on the process of converting hundreds of props form Blender to iClone (in particular, a wall divided into hundreds of pieces after applying a Cell Fracture Add-on, which requires a long manual conversion process through 3DX6), I wonder whether the upcoming IC7 API are also planned for 3DX7. Pls, evaluate also this option, because they would enable the possibility to automatize the conversion of multiple objects into props. Surely the API for 3DX7 would be a limited set compared to what we might think for IC7, so it should not be a huge effort to enable them also for 3DX7.
Looking forward for a positive answer Cheers
Roberto
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