Paint maps directly to models


https://forum.reallusion.com/Topic313825.aspx
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By Rampa - 8 Years Ago
There was a feature back in iClone 4 and 5 that let you paint directly onto the UV of a model. It was still 2D back then, but had real-time  3D update. It was also only for the head textures of older generation avatars.

https://forum.reallusion.com/uploads/images/22452c5b-9a4c-4bc2-ac36-f671.jpg

I've been thinking about how useful a tool like this would be to have updated and re-introduced into iClone. It would be very useful for creating all kinds of maps from within iClone. But I am especially interested in using such a system for props, especially terrain props in my current thinking.

A couple examples that I think would be really useful:

Painting opacity directly onto a terrain model for blending with other terrain models (like rocks jutting out of soil with a softened transition).
Painting "blend"maps, like for a darker image where the rocks are wet around a waterfall.

There are other types of maps that could also benefit, like weight maps for PhysX cloth, or bump maps.

What do people think? Is it something worth putting in as a suggestion?
By GOETZIWOOD STUDIOS - 8 Years Ago
+1
I totally agree. Not for artistic painting, but for all those technical maps that are better created directly on 3D objects. Or simply to spot an area on a texture from the UV. Would be very helpful yes.
By wires - 8 Years Ago
Excellent suggestion, +1 from me as well. :):cool:
By 3DxHome - 8 Years Ago
Would love to have that in iClone 7 at some point. Quite nifty~
By duchess110 - 8 Years Ago
rampa (1/24/2017)
There was a feature back in iClone 4 and 5 that let you paint directly onto the UV of a model. It was still 2D back then, but had real-time  3D update. It was also only for the head textures of older generation avatars.

https://forum.reallusion.com/uploads/images/22452c5b-9a4c-4bc2-ac36-f671.jpg

I've been thinking about how useful a tool like this would be to have updated and re-introduced into iClone. It would be very useful for creating all kinds of maps from within iClone. But I am especially interested in using such a system for props, especially terrain props in my current thinking.

A couple examples that I think would be really useful:

Painting opacity directly onto a terrain model for blending with other terrain models (like rocks jutting out of soil with a softened transition).
Painting "blend"maps, like for a darker image where the rocks are wet around a waterfall.

There are other types of maps that could also benefit, like weight maps for PhysX cloth, or bump maps.

What do people think? Is it something worth putting in as a suggestion?


+ 1 It is most definitely worth a suggestion anywhere and everywhere 

By mtakerkart - 8 Years Ago
+1  :D
By Rampa - 8 Years Ago
Glad to see other people like the idea! :)

I will submit it as a suggestion when iC7 is released. That way it will get into the iC7 section of the feedback tracker.

By Christy0 - 8 Years Ago
Yep!! it was a handy tool, be so useful to have again. :)
By eternityblue - 8 Years Ago
Yeah, we most definitely need this. It would be great if we could paint the terrain height map within iClone. 
By mark - 8 Years Ago
OH YEAH!!!! Miss it and would love to see the idea expanded upon!!!!
By theschemer - 8 Years Ago
+1 :cool:
By Rampa - 8 Years Ago
eternityblue (1/24/2017)
Yeah, we most definitely need this. It would be great if we could paint the terrain height map within iClone. 


Yep. That's another great use for it!
By CtrlZ - 8 Years Ago
+1
By Space 3D - 8 Years Ago
Hai friends ....
This tool for avatar ( human ), prop and terain ------> multipurpose .
I hope  -------> inside iClone 7  Not Plugin