iClone to Marmoset Toolbag (Request/Tip)


https://forum.reallusion.com/Topic313178.aspx
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By Mythcons - 7 Years Ago
First, for those with the appropriate licenses, you must set 'Alembic Export' to Ogawa for it to work in Marmoset.

Second, to Reallusion, please implement an iClone to Marmoset Toolbag pipeline option. I would pay a zillion dollars (or maybe $200) for this feature. Character Creator 2.0 already exports to Sketchfab, which is basically a watered down online version of Marmoset. It seems like a natural progression/conclusion. BigGrin

https://forum.reallusion.com/uploads/images/fead0b78-89ba-4c38-aaa6-3524.png
By vidi - 7 Years Ago
Second, to Reallusion, please implement an iClone to Marmoset Toolbag pipeline option

What would the reaon for that ? Iclone 7 has PBR and more animation options like marmoset . I have marmorset and with the upcomming Iclone it is over. I see no a special feature to have a Marmoset Toolbag.Pipeline
By vidi - 7 Years Ago
Second, to Reallusion, please implement an iClone to Marmoset Toolbag pipeline option

What would the reaon for that ? Iclone 7 has PBR and more animation options like marmoset . I have marmorset and with the upcomming Iclone it is over. I see no a special feature to have a Marmoset Toolbag.Pipeline
By GOETZIWOOD STUDIOS - 7 Years Ago
@Mythcons
I agree with you, plus their web viewer is top notch.
@vidi
There are reasons that can't be discussed here for now..
By Mythcons - 7 Years Ago
What would the reaon for that ? Iclone 7 has PBR and more animation options like marmoset . I have marmorset and with the upcomming Iclone it is over. I see no a special feature to have a Marmoset Toolbag.Pipeline


Not all PBR is created equal. Substance Painter has PBR rendering, but it pales in comparison to Marmoset's features. I would have to see iClone 7 to gauge how it compares to Marmoset, but since Marmoset has numerous shading options (e.g. DOTA2 Shader), I would bet good money on Marmoset having better capabilities in these areas.

iClone is obviously FAR superior when it comes to animation and other tools. It is a matter of different products having different specializations. Daz3D is better than iClone at morphing, for example.
By vidi - 7 Years Ago
There are reasons that can not be discussed here today.
Why ? Hehe
By animagic - 7 Years Ago
vidi (1/18/2017)
There are reasons that can not be discussed here today.
Why ? Hehe

Related to IC7 I guess...Unsure
By vidi - 7 Years Ago
RL has postet a iClone 7 Video  with a sequences in  compare  with Marmoset , Substance and 3D coat .
PBR in iClone  is not a secret more. Since i saw the video , for me  no reason to have a pipeline to a another PBR engine,  why can tell me not grabiller , what I would miss in iClone compare to Marmoset ?
By Mythcons - 7 Years Ago
vidi (1/18/2017)
RL has postet a iClone 7 Video  with a sequences in  compare  with Marmoset , Substance and 3D coat .
PBR in iClone  is not a secret more. Since i saw the video , for me  no reason to have a pipeline to a another PBR engine,  why can tell me not grabiller , what I would miss in iClone compare to Marmoset ?


PBR is only part of the equation. Marmoset has a varity of shader settings that may or may not be included with iClone 7. I'm not skeptical of Reallusion, I'm just saying that Marmoset is geared specifically towards real-time PBR rendering, whereas iClone is not (it is an animation suite with PBR coming). I would be absolutely thrilled if iClone was equal or superior to Marmoset. Until iClone has DOTA shaders, subsurface scattering, voxel decimination, etc., I would still like a pipeline to Marmoset.

https://forum.reallusion.com/uploads/images/34845c1a-a8ff-4eef-84a2-7a9d.jpg
By GOETZIWOOD STUDIOS - 7 Years Ago
vidi (1/18/2017)
RL has postet a iClone 7 Video  with a sequences in  compare  with Marmoset , Substance and 3D coat .
PBR in iClone  is not a secret more. Since i saw the video , for me  no reason to have a pipeline to a another PBR engine,  why can tell me not grabiller , what I would miss in iClone compare to Marmoset ?

Lets say Marmoset can be considered as the "reference" realtime/interactive PBR renderer, while iClone ones still require some improvements, especially in the lighting area (the shading is fine except we have no SSS but the lighting is more important at this point).
You can see that on the video. We need realistic light attenuation, area lights, superior anti-aliasing, better shadow.. Note that the video is a "WIP", so we should still be careful.
Don't get me wrong, I love the improvements and Reallusion is definitely making the right move, but we are not there yet, compare to Marmoset and from what we can see in that iClone7 video.
But wait until iClone7 is released, so we can be sure of what's still missing or inferior.
By animagic - 7 Years Ago
For me the improvements in iClone itself are the most relevant, as I see an export pipeline for animation just for render purposes as not very practical. There's also the cost: I would need to purchase export licenses for all my DRM content, which would add up.

EDIT: That said, if it can easily be done and would make people happy, I would not be opposed.
By eternityblue - 7 Years Ago
I thought 7 was supposed to support 3rd party shaders via the api. 

Yep,  under open architecture. Whether or not subsurface scattering etc is possible I guess is yet to be revealed. 

https://www.reallusion.com/event/iClone7-preorder/