rampa (1/1/2017)
I think you could do it while keeping your character CC compatible if you make an "accessory" eye. Basically you could duplicate the eye mesh in Blender or wherever and use it as "clothing" weighted to the existing eye bones. Then you just hide the original eye mesh in CC.
Interesting ideal. You'd have to be sure to attach it properly, so the eyes move together. Unless you want a Marty Feldman look.