Color Adjustments
Texture maps adjustments now come in the form of a dockable panel for more convenient access.
In the past, Color Section was placed at the bottom of the Modify Panel which forced the user to scroll up and down to control color adjustment.
The previous method was both time-consuming and cumbersome.
The new Adjust Color interface unified all color adjustment parameters so one can simply click on the desired texture channel and modify it immediately.
InterfaceIClone6 Adjust Color settings require a displeasing lengthy user experience.
This user interface is available under the Material Section for the following assets:
Avatar, Accessory, Cloth, Hair, Sky and IBL
This user interface will appear directly on top of the 3D View and there is no need to close it.
Usage and Introduction
[A] The texture channel that is currently focused upon. Any modification will be applied to this specific texture channel.
[B] Horizontal and Vertical flipping.
[C] Softness applies a blur effect.
[D] You can modify the brightness of the auto-generated Roughness map to effect its glossiness.