By 3funnyg - 8 Years Ago
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I have a scene where one character has his back turned to the audience. That character will then engage in a conversation with another character who is facing the audience. I am at a loss as to how to set up a camera shot on the character's (facing away from the audience) face, so that he can be seen speaking. Any suggestions on how I can accomplish this? Below is a screenshot of my scene for reference.
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By jlittle - 8 Years Ago
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You have to create another set with everything flipped so that the view is from the direction /angle of the camera shot you wish to create. Or at least create that which will be in the shot. I'd suggest a closeup over the shoulder of the cashier.
Jeff
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By 3funnyg - 8 Years Ago
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Thanks Jeff. An excellent idea. Just this morning I came across the 3D Camera Simulation in the Project Template->Demo folder under Content Manager and it shows the camera filming the back of one character and then seemingly panning around to show the face of the one whose back was being shown previously. This all happens in the same scene, but I am having trouble figuring out how it was done when I go into the timeline. Oh did I mention that I am brand spanking new to using this software. Your suggestion is definitely a good work around, which I will definitely be using at some point in other projects, but I also want to learn the panning trick from the demo.
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