animagic (8/18/2016)
First thing that comes to mind is that there has been a change in vertex count or order. Also, what do you mean by fixing the UVs? If the UVs are different from the original, CC will most likely not accept that.
I think you should start simple and eliminate the Maya stage so that you have a clean OBJ file to work with in ZBrush.
Thanks for the reply! The vertex count is the same since it is the exact same mesh, but yeah proportions have been fleshed out a bit and tweaks here and there. As far as the UVs go, the only thing I did was take the existing UVs and lay them out in one UV space, instead of each part having its' own UV space.
That being said.. Let's say I do something as simple as take an OBJ made with Character Creator, take it into ZBrush, and change it from being a T-posed mesh to an A-posed mesh. Would that freak Character Creator out when I try to bring that model back in?