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By AdventDestiny - 9 Years Ago
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I'm working on a character in for the 3D Character Design Contest, and I plan on taking this model...
 ... into ZBrush. My question is, once in ZBrush, if I begin sculpting and modifying the mesh, can I do anything to preserve the current texture maps around the new mesh?
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By Peter (RL) - 9 Years Ago
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When you modify your character in ZBrush DO NOT change the total number and structure of the vertex in the avatar by means of any features such as sub-division, slice, add/delete vertices... and so on. If you follow this rule you won't have any problems with the textures.
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By AdventDestiny - 9 Years Ago
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Ah, too bad, I have to chance the subdivision levels to modify the appearance of the character. Thanks for the info!
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