Is there a way to output the animated frames from CrazyTalk 8 to a single file jpeg/png with images in a verticle/horizontal fashion?


https://forum.reallusion.com/Topic294052.aspx
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By JJStarBug - 9 Years Ago
Currently, for CrazyTalk 8 there's only one way to output the all/selected frames into a series of individual PNG/JPEG files;
But it's not merged its frames into a single file (PNG/JPEG).

Is there a way, that can output a merged frames in a single file (PNG/JPEG) fashion, either in a horizontal or vertical row? Thanks~ 
By Snarp Farkle - 9 Years Ago
jlim123 (8/14/2016)
Currently, for CrazyTalk 8 there's only one way to output the all/selected frames into a series of individual PNG/JPEG files;
But it's not merged its frames into a single file (PNG/JPEG).

Is there a way, that can output a merged frames in a single file (PNG/JPEG) fashion, either in a horizontal or vertical row? Thanks~ 


Not in CT8 no, you'd have to use a paint program or a Photo Shop type program for that.  I suppose you could make something up in iClone using image planes or billboards but it would be a resource hog I'm sure if you're talking about using a lot of images.
By vidi - 9 Years Ago
Sounds like you are looking for a Texture Atlas (Spritesheet)
I use this one https://www.codeandweb.com/texturepacker
By vidi - 9 Years Ago
Sounds like you are looking for a Texture Atlas (Spritesheet)
I use this one https://www.codeandweb.com/texturepacker
By JJStarBug - 9 Years Ago
Too bad. I thought this output feature would be the most FUNDAMENTAL & USEFUL sprites output wanted for any animators/game programmers. 

Wish the future updates from CrazyTalk 8 could provides this basic function!

Thanks for your answer.
By JJStarBug - 9 Years Ago
vidi (8/14/2016)
Sounds like you are looking for a Texture Atlas (Spritesheet)
I use this one https://www.codeandweb.com/texturepacker





Thanks. Nice to know of this product~
By vidi - 9 Years Ago
Which animation program has this "basic funktion?
Fo me, Nicer than sprite sheet would be fbx export like moho for more dynamic  and save resources.