Reallusion Character Design - Wungun
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3D Character Design Contest (2016.07)
https://forum.reallusion.com/Topic293497.aspx
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By wungun
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9 Years Ago
Gone please delete!
By Kevin.S
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9 Years Ago
Nice work...
By Mythcons
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9 Years Ago
Awesome so far.
By AdventDestiny
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9 Years Ago
Very impressive, nice to see someone else using ZBrush for this challenge. Good luck!
By AdventDestiny
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9 Years Ago
Wait, do you realize you need to post this on the Polycount forum to be eligible for the challenge? I don't remember seeing your work there.
By Rampa
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9 Years Ago
It is good to have a thread here as well. It makes a good place to upload pictures, as the Polycount forum does not host pictures.
So post them in your thread here, and embed them in your Polycount form thread.;)
By wungun
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9 Years Ago
AdventDestiny (8/7/2016)
Wait, do you realize you need to post this on the Polycount forum to be eligible for the challenge? I don't remember seeing your work there.
Here is another fun fact - I forgot to submit my entry form """DOH""
By wungun
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9 Years Ago
Just a video I made about the contest and all. If you like it subscribe to the channel! Also check out all the videos there!
By wungun
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9 Years Ago
Here are some more images of my project for the design contest--->>
By wungun
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9 Years Ago
Here is another up date with a little color!
By wungun
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9 Years Ago
My video volg of two weeks of progress on my contest entry---enjoy------
By wungun
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9 Years Ago
Well here are some up dates- I have taken my character and decimated him down from 3.9 million polys to 31,000 polys in Zbrush. I Then exported him into 3d max and started using the freefrom tools to fix some of the bad topology in the boots i made for him. I am now uv mapping him in max and will be working on the textures with substance designer. Never did this much work in my life for 3d but it is a learning thing.
I had also redid the helmet also..
I like the job i did on the boots but still i have to topology them when i get them into 3dmax.
High poly suit before decimation and z-remesh-
Suit after decimation and z-remesh-
I did a lot of work on this in Zbrush and now i am in 3d max for re-topology, Texturing,and rigging.
By wungun
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9 Years Ago
kevin.S (8/6/2016)
Nice work...
Thanks!
By wungun
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9 Years Ago
Mythcons (8/6/2016)
Awesome so far.
Yea i am getting use to z-brush.
By wungun
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9 Years Ago
Lost a lot of work the other day my computer crashed on me while i was working on my project. I had lost the helmet i was working on so i had to start over. Here is what i got now-->>>> Man i was mad as hell but i think this is way cooler.What ya think.
By wungun
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9 Years Ago
I was planning on putting claws on him but i am running behind so i took em off.
I am starting to add textures and materials .
This is just about done finally done all the textures and see the difference------