3ds Max Workflow


https://forum.reallusion.com/Topic291516.aspx
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By Miranda (RL) - 8 Years Ago
Character Creator works with most 3rd party application. Please post your methods and findings here for the community as a whole. Thank you all for your contribution! Smile

Workflowhttps://forum.reallusion.com/FindPost291517.aspx

By Miranda (RL) - 8 Years Ago
This is the workflow of CC and 3ds Max (for reference only)

1. Export your base shape to FBX from CC.
https://forum.reallusion.com/uploads/images/252acddc-e15d-40e9-894b-18df.png

2. Import into 3dx Max and create cloth, you can use the "Skin Wrap" function to quickly bind the cloth to the skeleton.
https://forum.reallusion.com/uploads/images/b20d2567-5550-45e0-999f-e31c.png

3. Export FBX, FBX 2012 is recommend. You could choose both Binary and ASCII. The axis conversion choose Z-Up.
https://forum.reallusion.com/uploads/images/4452a3fe-949c-4f37-9daa-fd0c.png

4. Import into CC
https://forum.reallusion.com/uploads/images/26989f6d-da36-48c2-ad1d-cb19.png

5. Set cloth layer and type
https://forum.reallusion.com/uploads/images/fc7312b3-47e3-4b50-892b-ebe7.png

6. Enable the appearance editor to modify texture or using Texture setting in Material tab to choose your image.
https://forum.reallusion.com/uploads/images/33afb0d5-ca1c-46f0-9280-556e.png

7. Save it.
By Skuzzlebutt - 8 Years Ago
this works very fast and good,
with a little extra prep work
most conversions are nearly effortless. i might add a tutorial with all the tips i
came up with trying this out.
By Miranda (RL) - 8 Years Ago
budbundy (7/21/2016)
this works very fast and good,
with a little extra prep work
most conversions are nearly effortless. i might add a tutorial with all the tips i
came up with trying this out.


Hi budbundy, thanks and look forward to your sharing. Smile