3ds Max Workflow
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By Miranda (RL)
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8 Years Ago
Character Creator works with most 3rd party application. Please post your methods and findings here for the community as a whole. Thank you all for your contribution!
Workflow
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https://forum.reallusion.com/FindPost291517.aspx
By Miranda (RL)
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8 Years Ago
This is the workflow of CC and 3ds Max (for reference only)
1. Export your base shape to FBX from CC.
2. Import into 3dx Max and create cloth, you can use the "Skin Wrap" function to quickly bind the cloth to the skeleton.
3. Export FBX, FBX 2012 is recommend. You could choose both Binary and ASCII. The axis conversion choose Z-Up.
4. Import into CC
5. Set cloth layer and type
6. Enable the appearance editor to modify texture or using Texture setting in Material tab to choose your image.
7. Save it.
By Skuzzlebutt
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8 Years Ago
this works very fast and good,
with a little extra prep work
most conversions are nearly effortless. i might add a tutorial with all the tips i
came up with trying this out.
By Miranda (RL)
-
8 Years Ago
budbundy (7/21/2016)
this works very fast and good,
with a little extra prep work
most conversions are nearly effortless. i might add a tutorial with all the tips i
came up with trying this out.
Hi budbundy, thanks and look forward to your sharing.