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By Luden UK - 9 Years Ago
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So apparently DAZ have updated their fbx export feature in the latest version and now the face avatar key sequence animation files for Genesis and Genesis 2 no longer work with 3DXChange. We're expected to manually map every single character manually or something which is just ridiculous. I really don't have time for that.
I still don't have an official reply from DAZ yet despite submitting a support request over a week ago but I learned this today on their forums.
Does Reallusion plan on giving us a new face key file we can use with this latest change because until this is fixed I can't get new characters into iClone or Unity with facial animation. I really hope this can be resolved soon, I've lost a week of development here which I actually booked a week off from work to work on my video game and I couldn't do a damn thing on it because of this now broken pipeline and no way to roll back to a previous version of DAZ)
Anybody have any idea how to get my characters face mapped in 3DXChange with the latest version of DAZ so I can make some progress in Unity please??
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By Sepiasiren2021 - 9 Years Ago
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Having the same issue -- the only thing I think we can do is roll back to the previous version which I have asked from DAZ -- they don't have links to it, so we have to contact support to get it. Pain in the tookus I tell yah...
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By michael7 - 9 Years Ago
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I'm completely new to iclone6 but one of the reasons I bought it was to make use of it's better lip sync characteristics. Most of my work is/has been done in Daz. I just brought one of my Daz characters into iclone6 to do the lip syncing and it worked fine. I'm trying to understand what you mean, are you refering to more than just lip syncing, like facial expressions etc.?
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By animagic - 9 Years Ago
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You can't really blame Reallusion for DAZ messing up, which they are very good at.
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By wendyluvscatz - 9 Years Ago
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Lesson sadly is always keep backups of older versions of software in case they bork something. I learnt that after a few updates years ago. iClone too, I keep iClone 5 and 3DX5 pipeline so I can import CC avatars as animated props and use the drop shadow for compositing. DAZ studio I use DS4.7 as my release build with the 4.9 beta only.
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By Luden UK - 9 Years Ago
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Can anybody please provide a link for a previous version of DAZ so we can get up and running again? I've requested this from DAZ but it's been 9 days since I opened a ticket which they have yet to respond to so I may be waiting a while... Thanks
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By Rockitscience - 9 Years Ago
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Awesome, Thank heavens I thought it was my stupidity, I have been messing with this for almost 2 days before finding this out.Fortunately I have versions of Daz on my laptops, that since i havent been on the internet in a while should be loaded with earlier versions. so hopefully that will work, I'll let you guys know after a much needed nap. lol
I am not happy with their customer support for sure I am having another issue getting, my account to connect, so smart content shows as not installed. Ticket submitted a month ago, followed up with phone call no response.
THANK-YOU for posting this, Much appreciated.
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By wires - 9 Years Ago
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With Reallusion working on improving their own Character Creator I suspect that they won't really be placing too much importance on supporting DAZ stuff. Since RL didn't break the workflow from DAZ to iClone maybe you should all just ask the folks at DAZ to provide you with a method of converting "their" assets for games.
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By wendyluvscatz - 9 Years Ago
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As I have. I am actually very impressed with CC and becoming less enthused about the latest DAZ offerings but ironically Genesis 3 still works if you use bone presets in expression editor. I made some as did Crikey and maybe ithers inc Reallusion could, its not morph dependent just rigging.
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By Rockitscience - 9 Years Ago
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The real problem is the Reallusion clothing is of a modern flair so I am limited.. considering my project is a scifi epic. now if I could get my fantasy and scifi clothing to work with the CC. then we'd have something
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By wendyluvscatz - 9 Years Ago
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Well I have been modded yet again on the DAZ 3D forum for discussing a bug in their software update because of the sinful act of speculation.
DAZ Forum Moderators 7:29 AM (7 hours ago) to me A post you made to the "Will FBX export ever be improved?" thread has been removed as your speculative comment that Daz wanted its content used only in Daz Studio was unsubstantiated and unlikely. I simply said its becoming more difficult to export content to other software and cannot help thinking its their intention to get users to only use DAZ studio. For that I was modded. I added up I have spent no less than 12K there!!! So yes I do have legitimate concerns I should be able to expess on a forum. Anyway if you do wish to go that path, Genesis 3 works if you do bone based expressions and the saved preset can be loaded with different vertex counts in expression editor no duf animation needed, mine only used morphs for drop jaw and side to side and you can still access the sliders if you bake them at frame 1. I am not sure what Crikey's preset does as not tried it.
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By Luden UK - 9 Years Ago
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Thanks Wendy, I'd like to check out Genesis 3 but I've spent so much money on Genesis that I literally can't afford to start again with a new generation of DAZ content - haha. Plus for Unity I usually have to decimate anyway to keep frame rates high.
I believe DAZ are going to provide us with a link so we can roll back to a previous version. They replied to me last night... when I get it I'll place it here :)
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By michael7 - 9 Years Ago
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Ducknet bear with me if I'm not on the right track, I'm new to iclone. I run Daz 4.9. I have a Daz Genesis character I've imported into iclone using the 3DXchange pipeline and the Genesis2male iclone facekey supplied by iclone and it all works fine. Is this the same thing your talking about and it's not working for you? I think the 4.9 version of Daz is the current one. I saved my Daz character under both the 2012 and the 2014 FBX methods and both work.
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By Sepiasiren2021 - 9 Years Ago
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Yes--if you are using old DAZ in your pipeline do not upgrade till they have this fix, if they ever do try to fix it. DAZ has a history of ignoring and being belligerent with people who have complaints or requests. Sometimes I think they actually dig their heels in the mud out of spite. Bad way to run a business.
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By Sepiasiren2021 - 9 Years Ago
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They upgraded the platform to 4.9.2 and the .duf expression stuff in particular, no longer work BUT we don't have access to the previous version (4.9.1) so it is best to wait it out till they get the FBX bug fixed....
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By Sepiasiren2021 - 9 Years Ago
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Not sure if I am replying to the right person but yeah--DAZ customer service sucks and whats' worse is they have people who will actually attack you for asking simple questions or having requests...it's like the place is run by a bunch of petulant, vengeful adolescents. Reallusion's is far superior--I have been happy with it...
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By Sepiasiren2021 - 9 Years Ago
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That's the issue though--DAZ users were ecstatic when we saw the IClone pipeline because DAZ refuses address user concerns or wants regarding things like physics or game integration--in fact ,they ridicule, mod, or erase comments and even have people in the forums shame anyone who has a complaint. They will never in a million years give us what we want--which is why many of us spent a to of money to get the Reallusion pipeline. I don't think anyone is blaming Reallusion here--we're just frustrated by DAZ's usual apathy and blocking.
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By Sepiasiren2021 - 9 Years Ago
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Wendy girl I am not at all surprised by how DAZ is dealing with this -- is there a way to get the old link, or the executable?
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By wendyluvscatz - 9 Years Ago
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No legal way I am afraid and I will not risk my account doing anything dodgey under any circumstances I have too much money invested in it but I will try and do what I can to help people legally because thats how I roll, am working on a few alternative ways of achieving it using other software and other ways if injecting the info.
One thing you can try is to roll back the FBX dll itself in plugins. If you have a Windows restore point this is easy. (I sadly have it on another drive to C but did keep my backup installer and the previous FBX dll as said.) You click on properties and ask fir a previious version, you can even try it on the whole DAZ folder, make a back up then cherry pick out the file before returning the backed up folder. That is actually the only file that needs replacing I have the latest beta and replacing it worked. I have asked DAZ customer support to just provide iClone users with that file but only they can legally supply it my hands are tied.
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By Sepiasiren2021 - 9 Years Ago
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I understand--thanks anyway...
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By Rampa - 9 Years Ago
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It seems to be a look-up table issue in 3DX. DAZ 4.9 is exporting all the morphs properly. Check names of the morphs for a previously converted Dazzie vs a new one. It's assigning blanks. Note that it thinks it has assigned the morph slots (there all blue), but it has not. This is a G2 female.


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By wendyluvscatz - 9 Years Ago
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OK I tried PoserPro12 dae converted to FBX and Carrara FBX and neither will populate the expression editor so am hitting a brick wall. Yes iClone does at least see the morphs just not in sequence along the timeline.
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By Sepiasiren2021 - 9 Years Ago
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Sorry misread your post...
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By Sepiasiren2021 - 9 Years Ago
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wait I think I am confused...if you check the boxes is visime will it work???
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By Rampa - 9 Years Ago
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The DUF works on the DAZ side, and looks the same as it ever was. The problem is either the export rules from DAZ need changing, or the look-up table for the conversion is wrong in 3DX.
I don't have any old Dazzies to check with. If you could load an older one that works, and post a screenshot of the morph list in 3DX, I might be able to diagnose it.
Also, with your one that works, save the profile from within the Expression Editor, and try loading that on a new one that is not working.
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By Sepiasiren2021 - 9 Years Ago
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I think DAZ screwed the pooch some kind of way--Their latest upgrading included mods to the FBX export--I think this is what probably breaks to importing into IClone...I almost wish it was an IClone error issue because I know ppl will actually care and work on it...*sad face*
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By Rampa - 9 Years Ago
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Yeah. It's a drag. I wonder if DAZ just changed the first part of the morph name. That's why a picture might help. Hopefully, we can figure this out. :)
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By Sepiasiren2021 - 9 Years Ago
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picture of the DAZ export or what I see when I import to 3dX
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By Sepiasiren2021 - 9 Years Ago
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hold on let me get some screenshots compiled...:- )
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By wendyluvscatz - 9 Years Ago
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well old ones do work and so it does using the old dzexporter.dll in plugins I have the latest DS4.9 beta I just replaced the plugin dll file. I have asked DAZ customer service to make it available for download, its all I can legally do I am afraid. Sadly it is encrypted or I could at least share what to edit in notepad, I tried every extraction method I know.
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By Rampa - 9 Years Ago
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What you see in 3DX.
I just realized my animation is not exporting from DAZ. Bug? I have it set up right for 1 frame a second, and checked for FBX export. But it is only exporting frame 1 over and over 58 times.
Do you have an animation from one that works? Try importing the animation, and throw out the non-working animation. I'm starting to think the names don't matter. It's may rely completely on the animation for the proper assignment.
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By Sepiasiren2021 - 9 Years Ago
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I am having the same deal...trying something else as the new FBX exports....
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By Sepiasiren2021 - 9 Years Ago
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It's cool--I am gonna hunt for the previous version in my downloads...
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By Sepiasiren2021 - 9 Years Ago
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I am now getting an error that says I exceeded available space to upload the pics...lol doh!
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By Sepiasiren2021 - 9 Years Ago
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Hey guys--I found my old 4.9.1 in my downloads--just gonna roll back till they fix the FBX bug...I can always upgrade later...
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By Rampa - 9 Years Ago
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I think loading an old dazzie that works, and saving it's morph mapping from the expression panel, and then loading that mapping file to a newer one is your best bet.
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By wendyluvscatz - 9 Years Ago
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I am sorry everyone
DAZ Forum Moderators 9:22 PM (42 minutes ago)
to me A post you made to the " Daz Studio Pro BETA - version 4.9.2.70! - Released - (*UPDATED*)" thread has been removed - editing a dll file is not supported and is against the EULA. In any event your solution is not addressing the underlying issue, which was a bug that needed fixing. If you look at the change log for DS you will see that work is being done on the exporter.
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By Sepiasiren2021 - 9 Years Ago
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You--as per usual RAWK! Will they let you post this in the DAZ forums???
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By Sepiasiren2021 - 9 Years Ago
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I can test that and see if it works--if it does I'll report back...
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By wendyluvscatz - 9 Years Ago
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LuvLee (6/10/2016) You--as per usual RAWK! Will they let you post this in the DAZ forums??? that I am going to learn and mentioned to DAZ customer support I wish for F's sake they would stop killing me with friendly fire it's getting old fast,I am not the enemy here
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By Sepiasiren2021 - 9 Years Ago
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Well holy hallelujah it works--so if anyone has saved any facial expression files they should work on any of the characters created in in DAZ 4.9.2
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By Sepiasiren2021 - 9 Years Ago
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You are so far from the enemy it isn't even funny--you are perhaps s the most even mannered person there...even moreso than me...I have a big mouth and a hot head...I could learn from you...lol
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By Bellatrix - 9 Years Ago
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ducknet (6/7/2016)
We're expected to manually map every single character manually or something which is just ridiculous. I really don't have time for that.
because until this is fixed I can't get new characters into iClone or Unity with facial animationI've lost a week of development here which I actually booked a week off from work to work on my video game and I couldn't do a damn thing
Anybody have any idea how to get my characters face mapped in 3DXChange with the latest version of DAZ?
I use Genesis3 in my pipeline; all my DazStudio 4.9 G3F exports worked with my 3DX6 G3F profiles but I tested Genesis 1 to 3DX to check your issue (For reference: my 3DX6.4.1, my Daz Studio = latest 4.9.2.70)
I can confirm: - RL supplied Genesis facekey still works as expected in DS4.9.2.7 - Genesis 4.9 - 3DX auto-characterization continues to work - Morph lists morph targets also ported over fine, didn't break except, Expression editors no longer auto-assign morph groups Visemes & Muscles
Although I always rework all visemes AND muscles, Genesis 1/2/3 imports or CC I agree that custom assignment of morphs in "professional" 3DXchange "Pipeline" is indeed a MAJOR pain no basic Reset per Morph, no custom hotkey to mitigate morph tuning in 3DX is one huge time-wasting clicky madness That said... Even an well-intended FBX update could break pipeline (which happen even between Autodesk's own apps) It's understatement to say FBX is an industry-wide WIP, even between commercial wares
If you're pressed for time/deadline (sounds like you are) A simple solution (for those with 3DXchange5 Character Resource Pack)...
the "iCloned Genesis" path 1. Load one of the Genesis character from iClone to 3DXchange 2. Save a copy of 3dxAnimProfile in Expression Editor 3. Save your new copy of Genesis Character Profile You can now load that profile to your future imported 4.9 Genesis Done. 3 minutes job, you get your Genesis pipeline back. :)
No need to worry about Daz 4.8 or when RL will fix this glitch.
EDIT: added: Wendy's fabulous dll edit finding. (subject to the right 3DXchange ad/or DS version combo)
Cheers..
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By Rampa - 9 Years Ago
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What an awesome fix! Wendy, you rock! :)
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By Sepiasiren2021 - 9 Years Ago
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I just tried to do the face map thing and it does indeed work....if we can share them I have no problem giving mine to someone can't revert back to old daz...frickin A Reallusion forums rawk *fist bump*
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By wendyluvscatz - 9 Years Ago
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the only issue with saved profiles is that the vertex order has to match. Hide body parts change subdivision or decimate and it fails, I have tried it before and found this. if you use the same base mesh only morphed its OK
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By Rampa - 9 Years Ago
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LuvLee (6/10/2016) I just tried to do the face map thing and it does indeed work....if we can share them I have no problem giving mine to someone can't revert back to old daz...frickin A Reallusion forums rawk *fist bump*
Sharing the face map is totally fine!
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By Sepiasiren2021 - 9 Years Ago
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Awesome...! Thanks again guys for the help :-) People can PM me if they need the Face Map...
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By Sepiasiren2021 - 9 Years Ago
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True, true...but I think it's still customizable...?
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By animagic - 9 Years Ago
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I'm glad this was resolved or at least worked-around. It's another example of bad interface management on DAZ's part.
I don't use DAZ that much and I'm still on 4.6... So I could have provided a legacy conversion for analysis if needed. I also saved a profile for the G2 female if anyone still wants it (attached).
EDIT: LuvLee provides profiles for both male and female, so I'm removing the attachment. See this post: https://forum.reallusion.com/FindPost287517.aspx.
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By Sepiasiren2021 - 9 Years Ago
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I know right--this is an issue that consistently comes up with DAZ., esp with their upgrades...I would attach my profile but it keeps saying I don't have enough space for uploading files...doh!
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By animagic - 9 Years Ago
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LuvLee (6/10/2016) I would attach my profile but it keeps saying I don't have enough space for uploading files...doh!
There is a total limit of 5MB for attachments. You can check in your forum profile how much you have used. Click the gear icon next to your user name (top right) to open your profile. Then in the lower left click "Edit Attachments". This will show you how much you have used and also allows you to delete ones no longer needed. If that's not it then I don't know...:unsure:
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By Sepiasiren2021 - 9 Years Ago
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Ohhh... thank you :-)
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By Sepiasiren2021 - 9 Years Ago
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Here's the g2m and g2f facial profiles for those who are stuck with DAZ 4.9.2--you can mod them as needed...:-) Contact me if you have any questions...
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By wendyluvscatz - 9 Years Ago
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I had to remove my fix as apparently it breaches the DAZ3D EULA
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By Sepiasiren2021 - 9 Years Ago
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wow...
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By michael7 - 9 Years Ago
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LuvLee when did Daz update the program? I've installed what I thought was the latest Daz on May 5th, this is the reason why I ask.
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By Sepiasiren2021 - 9 Years Ago
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Hummm maybe approximately 2 weeks ago or so...?
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By michael7 - 9 Years Ago
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Thanks good to know. Thanks. I won't update then. What a pain that would have been for me I bought iclone to speed up certain processes with some Daz characters I'm animating, I'm already frustrated enough with what I have to get done under the time frame I have to work under.
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By Sepiasiren2021 - 9 Years Ago
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I know right--I just got an email today from them regarding -- quote:
The FBX bugs have been fixed in a forthcoming version of DS according to the change log, but the fixes will of course need checking and there may well be other changes that need to be added before an update can be issued as a Public Beta or Release build.
***
In other words--we have no idea how long it will take before we get this out to you guys...;-/
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By Bellatrix - 9 Years Ago
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michael7 (6/10/2016) I've installed what I thought was the latest Daz on May 5th, this is the reason why I ask.
Mostly likely you have 4.9.2.7. In any case you are safe: as I detailed earlier in this topic: even if you're stuck with DS4.9 latest - there are MULTIPLE fixes to the relatively minor issue All fixes given are ONE TIME and relatively independent from what bad stuff Daz Studio did or will one day do on their side! ;)
Anyway, to keep the clarity
Thread Summary: the various fixes to "Daz FBX update breaking auto-assignment of imported Gen1/2 morphs)
1. The 30 minutes to 1 hour fix Assign the imported viseme/ muscles to their respective 3DX slots Save the face anim profile Save the character profile Done. No more worrying about evil DS until you choose to update DS. You can do this yourself one time (I would because I ALWAYS redo morphs)
2. the even faster one time EXTRACTION solution, which I've already offered earlier
the "iCloned Genesis" path- Load one of the Genesis character from iClone to 3DXchange - Save a copy of 3dxAnimProfile in Expression Editor - Save your new copy of Genesis Character Profile You can now load that profile to your future imported 4.9 Genesis Done. 3 minutes job, you get your Genesis pipeline back. 
3. OR if you don't have 3 minutes or no Character Resource Pack with iCloned Genesis you can download the EXTRACTED profiles from LuvLee
4. OR you can try Catlady's fab FBX dll edit (not legal to share; also may affect DS export FBX to other apps)
I hate I/O breakage too but I also appreciate the challenge of dev teams, RL or Daz3D making a format they do not own to work and they will make their FBX work - not just with iClone, but with even higher traffic Daz Genesises to Lightwave C4D Max Blender It is in both companies interest to have Genesis 1/2/3 FREE to use and spread as widely as possible not for charity but for healthy mutually-supporting economy so let's do out part and keep the symbiosis happening know iClone 3DX pipeline inside out know Daz Studio and Genesis technology inside out try to understand what catlady means when she said 1. Genesis 3 is the best match with Daz -iClone pipeline 2. Genesis 1/2 vertex order change relevance to your Daz Genesis exporting pipeline, and planning against that pitfall
Cheers :)
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By Sepiasiren2021 - 9 Years Ago
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I would agree with you on all you said with the exception that there is no such thing as a minor issue when stuff will not work the way it should--especially if money or time frames are on the line. I've lost clients based on so called minor DAZ screw ups.
That means I lost a paycheck--it's one of the reasons I can't stand their let them eat cake attitude and feel they have the worst customer service in this business.
Another thing--he won't be safe if he hasn't exported pervious characters or saved profiles. The reason why this was an issue is that the FBX broke the data stream--so once pulled in you couldn't...could not...create a face profile...
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By Sepiasiren2021 - 9 Years Ago
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All fixes given are ONE TIME and relatively independent from what bad stuff Daz Studio did or will one day do on their side! ;)
******** That made me smile lol
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By Bellatrix - 9 Years Ago
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LuvLee (6/11/2016)
Another thing--he won't be safe if he hasn't exported pervious characters or saved profiles.
None of the fixes mentioned involved previously exported characters and saved profiles? Read again?
As to my 'relatively minor', ref = minor fix (cheap and quick only costs 3 minutes) hope that's clearer? cheers :)
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By Sepiasiren2021 - 9 Years Ago
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You're not getting me--if he didn't have any FBX's from 4.9.1 already on hand, he'd be screwed--that's what I mean. Of course if he had FBX characters from the previous DAZ versions he'd be okay--it's exporting something new that is the issue. In other words, if he was just starting with 4.9.2, and that is all he had on hand, without those work arounds, he'd be screwed without Vaseline in the woods with dueling banjos playin' and in some cases, losing money and clients.
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By RagingKylo - 9 Years Ago
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I need this version Daz 4.9.1 too
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By michael7 - 9 Years Ago
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Thanks Bellatrix!
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By Sepiasiren2021 - 9 Years Ago
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I wish I could give it to you--I found it in my downloads and reinstalled it. That was how I was able to create the face profiles. You'll have to write DAZ to get the link, but don't hold your breath. No one who has asked so far has been assisted by DAZ. Indeed, Reallusion was the one that helped us find solutions--Not DAZ--PM me if you want to know what I think is going on behind the scenes...
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