Why the eyes are not aligned ?


https://forum.reallusion.com/Topic283947.aspx
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By magnoliaPower - 9 Years Ago
Hi,
For all the CC characters I use or create, when I render the scene with Indigo, I get blurry/glossy eyes and the pupils are not aligned the same way they are in iClone, which is quite disappointing (by maybe it is a side effect of the bad rendering?).

Here's a picture with the eyes not aligned and with this blurry / glossy / washed eyes.
https://forum.reallusion.com/uploads/images/e591bbe5-0694-4a2a-a07a-05bd.png

and here's the iClone Camera rendering:
https://forum.reallusion.com/uploads/images/9febbaf8-46db-4acb-90da-3628.png

Do you know what I can do to solve these two issues ?

Thanks in advance,

Fred.

By justaviking - 9 Years Ago
I'm not entirely sure from the pictures (maybe due to the budget monitor I'm on at the moment), but are the eyes actually misaligned, or are the pupils simply not rendering correctly?  It sort of looks to me like the "material" for the eyes is messed up, but might be positioned correctly.

That doesn't solve your problem, but maybe you have only one problem rather than two.
By magnoliaPower - 9 Years Ago
Yes, thanks, in this case 1 is better than 2.

But it occurs on many characters.
I am still searching...
By animagic - 9 Years Ago
The eyes in CC have reflection maps, which may not render correctly. Even in iClone I found them too reflective sometimes and had to tone their value down. Same with specularity.
By justaviking - 9 Years Ago
animagic (5/12/2016)
The eyes in CC have reflection maps, which may not render correctly. Even in iClone I found them too reflective sometimes and had to tone their value down. Same with specularity.


Good point.  I noticed that on the CC avatar I've been using lately, and was "this close" to toning it down for my iClone project.  I can easily imagine that excess reflectivity causing the eyeball to get "washed out" looking in Indigo.

So...  In iClone...  Select the "Base Eye" sub-prop (under the Avatar), and in the Material Setting turn Specular down and Glossiness up.  The one that's probably "wrong" is the Cornea material.
I recommend trying an "extreme" change first, just to see what happens, then you can try to fine-tune it.  See if that helps, and let us know.
By magnoliaPower - 9 Years Ago
Thanks for the advice.
I've done that, but not much success.
It seems that the best way is to set down both the IOR of eye and cornea in the indigo settings. It is set to 2.0, but 1.4 seems to vanish this "rendering bug".
This page says 1,4 to 1,3, depending the part of the eye you are talking about. http://hyperphysics.phy-astr.gsu.edu/hbase/vision/eyescal.html

Here's a test with GPU rendering.
https://forum.reallusion.com/uploads/images/31f4c56a-76d4-4468-9512-2aa0.png

By justaviking - 9 Years Ago
Cool.  :)

I'm glad you're achieving success.
It sounds like an issue that should be reported in the Issue Tracker.
We should not have to fiddle with the eyes to get a reasonable result in Indigo.
By magnoliaPower - 9 Years Ago
I believe Reallusion is reading the forum.
I am not a master of bug tracking forms ;-)

By justaviking - 9 Years Ago
Reallusion has clearly instructed us to us "Feedback Tracker" to report bugs and issues.
It's not hard to use.

On a very positive note, I've already had several of my reports "accepted" in one way or another.  I even had a response of "Not Reproducible" get changed when I provided additional detail.  (I did the same for an issue someone else posted, too.)

I'd do it myself, but I'm not at home right now and would want to verify that I get the same behavior.
Maybe (no promise) I could do it, but I think this evening is already booked and I won't get to see my computer until tomorrow.
If you report it, please add a link here.
By magnoliaPower - 9 Years Ago
Ok, if possible, i will do it, but I am not fluent in english, so maybe my explanation won't be clear.

F
By justaviking - 9 Years Ago
@Magnolia,

I got a few minutes to experiment is a CC avatar.  My results were not great, but not as bad as yours.
It might have to do with how much the eyes reflect the environment, such as the sky, and I am sure the exact lighting conditions also have an effect.

I would have to experiment more before I could make a quality "Tracker" entry.

If you can create good instructions to duplicate the "bad eyes" you had, you can share them here first.  Then I (or someone else) can verify that the instructions are good.  That way you do not need to be concerned about any difficulties with the English language.

I have to go now.  Good luck.
By andrew.genaille - 9 Years Ago
I was getting the reflection as well, here's how I fixed it. I made a Character and brought him into iclone, In iclone I replaced his eyes with CC eyes from content manager. This created a seperate objectI opened the indigo plug in settings on the seperate eyes, and used the material settings to render them as "plastic" As plastic they don't reflect light so the eyes come through. Unrelated I tried them as steel and it looked cool.