By R.Man - 9 Years Ago
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Hello Guys I was searching on the web that it doesn't seem to exist. Anyone can point me to a tutorial how to create cloths for CC characters? Without buying the essential bundlei cannot afford it for the moment , i just need o know how create long hand shi and a military trowser. Thanks
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By Snarp Farkle - 9 Years Ago
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As I understand it this feature is coming in CC1.5 along with creating custom hair. See this THREAD
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By Peter (RL) - 9 Years Ago
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Snarp is correct. The ability to create custom outfits and styles will begin with the 1.5 update.
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By Lord Ashes - 9 Years Ago
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There is a very limited way to create some CC Clothing bases while we wait for CC1.5
See the following post which describes the steps:
https://forum.reallusion.com/277061/Can-i-create-my-own-clothes-from-scratch-in-Character-Creator-or-can-i-import-the-clothes-from-other-places
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By Emerald Animation (formerly reelcheapfilms) - 9 Years Ago
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Every few days I open CC, just to see if the 1.5 update has hit yet. Anyone else have this addiction?
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By mtakerkart - 9 Years Ago
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Every few days I open CC, just to see if the 1.5 update has hit yet. Anyone else have this addiction?
Every day I look to the Reallusion Youtube channel if they posted some Work in progress video... :(
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By Space 3D - 9 Years Ago
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You can use the base cloth cc models. Then you edit in an external 3D software.
For example: Sculptris, Blender, ZBrush or Mudbox
This is a way of modification, not to make clothes.
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By Lord Ashes - 9 Years Ago
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The problem is that you can change CC meshes all that you want but there is no support for bringing them back into CC. The only way, that I know of, is the Replace Mesh option which requires the vertices count and face count to be the same as the original mesh. This means you cannot add or remove vertices and/or faces. That means if you are making a significantly different piece of clothing, it is a pain in the butt.
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By Lord Ashes - 9 Years Ago
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sw00000p (5/9/2016) Being that iClone is a program for creativity.. It's really sad that Reallusion didn't add the (Rest of the Code) to edit a simple mesh. This STOPS your creativity! Replace Mesh is a Joke! :crazy:
Sometime I can't tell is you are being serious or just being sarcastic. In my opinion adding code to edit a mesh would not be good. Why re-invent the wheel when there are many programs that can already edit meshes and edit them well? What is missing (and hopefully coming in CC 1.5) is the ability to (properly) bring new meshes into CC and uses them as CC bases (i.e. be able to use the to make custom clothing bases, etc).
sw00000p (5/9/2016) Replace Mesh is a Joke! :crazy:
I fully agree but right now (correct me if I am wrong) there are only 3 options: 1) Use the default bases that come with CC, 2) buy CC Essentials and use those bases or use 3) Replace Mesh.
Even with opacity maps, option 1 is too limiting. Option 2 is not in my budget and option 3 is a pain in the butt due to the exact vertices and faces count...So I really hope CC 1.5 is coming soon.
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By Lord Ashes - 9 Years Ago
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sw00000p (5/10/2016): That ERROR.... BUG, as you call it) "It's simply lack of code!" I am not sure that is correct because when you Replace Mesh it does give the option of keeping the old UV or applying the new ones (there is a checkbox for it on the dialog)...but it does not seem to work correctly...hence "ERROR" or "BUG" but not really "It's simply lack of code!". But in any case...Yeah...they need to fix that.
sw00000p (5/10/2016): Question is.... "Will the NEW 3dxch (Custom Cloth Update) be FREE!" Yes...that is the million dollar question. So far, RL has been generous in giving us patches which included new functionality for free...I hope that continues with CC1.5
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By Rampa - 9 Years Ago
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I believe Peter mentioned CC 1.5 being available somewhere from late June through July. At that point you will be able to build your clothing from scratch in Blender.
Keep being patient a little longer. Original designs will be better then the slight modifications with "replace mesh".
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By martok2112 - 9 Years Ago
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Cool.. Sounds like CC 1.5 is just what I've been waiting for. (Apologies for my very polite rant in a more recent topic.)
If it works the way I hope, then that will open up worlds of possibilities for everyone. :)
So for now, I'll patiently wait, and in the meantime, continue to work on ships and props for my projects. :)
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By animagic - 9 Years Ago
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Unless there is a complete change in policy, 1.5 will be a free update, similar to what's been customary for other RL products. The iClone 5.x release cycle provided numerous improvements, all for free... :cool:
I know there's people who make fun of those who buy content packs, but they do provide the cash flow to keep the company afloat between major releases...:P
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By GrannyJ - 9 Years Ago
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@ LordAshes when CC1.5 is released you will be able to create your own cloth meshes in an external program and bring them in for use with CC & iC6 - you will still need to have the basic modelling skills for making cloth and the ability to properly assign weights to the vertices for your cloth to "behave" correctly when added to your rigged character. It is a bit more involved than just building the mesh. There are many tutorials available on you tube re: cloth creation (including weighting of the vertices) for almost all the programs currently being used (3ds max, maya, blender, etc). The best way to hone your skills is to practice and then to practice some more. Even the most skilled developers often have to edit their weight tables. The verbiage/vernacular (as swoooop stated) varies between programs. Some folks prefer the Autodesk products (max & maya) while others prefer Blender (blender is free BTW). You can design/build mesh in a ton of programs, though not all of them provide the ability to to add that mesh (with properly weighted vertices) to a rigged character. The best advice I could impart would be to select your mesh building/editing program & start practicing. You don't need to wait for CC 1.5 to build cloth mesh & practice adding it to a rigged character... the basic skills required remain the same. So grab good old Gwynn or Chuck, build them some new clothes & practice adding your clothes to the characters & properly weighting those vertices....
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By animagic - 9 Years Ago
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If you are rich (which I'm not) would using something like Marvelous Designer makes things easier?
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By Rampa - 9 Years Ago
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Marvelous Designer can help you create the mesh. It is especially useful if your taking a traditional pattern approach. That is what the whole idea of it is based on. So if you have a hankering for some tailoring, it is great. But you will still need to attach and weight that mesh to a skeleton in something else that has that feature.
Max and Blender can both do basic MD type "sewing" of cloth panels, but in a much more basic level than MD.
I strongly suggest Blender. It really is a lot easier than it's made out to be. Especially if you clean up some UI features in the preferences, or install "Sensei Format". https://blendersensei.com/
The nice thing about MD is that there is not the setup to make cloth sewing work, as it is made to work that way from the get go. Max and Blender both require a few more steps to get working.
Here's a crude example of the method that I did in Blender.
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By blackhawk - 9 Years Ago
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GrannyJ (5/25/2016) @ LordAshes when CC1.5 is released you will be able to create your own cloth meshes in an external program and bring them in for use with CC & iC6 - you will still need to have the basic modelling skills for making cloth and the ability to properly assign weights to the vertices for your cloth to "behave" correctly when added to your rigged character. It is a bit more involved than just building the mesh. There are many tutorials available on you tube re: cloth creation (including weighting of the vertices) for almost all the programs currently being used (3ds max, maya, blender, etc). The best way to hone your skills is to practice and then to practice some more. Even the most skilled developers often have to edit their weight tables. The verbiage/vernacular (as swoooop stated) varies between programs. Some folks prefer the Autodesk products (max & maya) while others prefer Blender (blender is free BTW). You can design/build mesh in a ton of programs, though not all of them provide the ability to to add that mesh (with properly weighted vertices) to a rigged character. The best advice I could impart would be to select your mesh building/editing program & start practicing. You don't need to wait for CC 1.5 to build cloth mesh & practice adding it to a rigged character... the basic skills required remain the same. So grab good old Gwynn or Chuck, build them some new clothes & practice adding your clothes to the characters & properly weighting those vertices....
You mentioned 3ds max, maya and blender for creating clothing and properly weighting those vertices. Is this something you can do in zBrush?
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By Lord Ashes - 9 Years Ago
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GrannyJ (5/25/2016) @ LordAshes when CC1.5 is released you will be able to create your own cloth meshes in an external program and bring them in for use with CC & iC6 - you will still need to have the basic modelling skills for making cloth and the ability to properly assign weights to the vertices for your cloth to "behave" correctly when added to your rigged character. It is a bit more involved than just building the mesh. There are many tutorials available on you tube re: cloth creation (including weighting of the vertices) for almost all the programs currently being used (3ds max, maya, blender, etc). The best way to hone your skills is to practice and then to practice some more. Even the most skilled developers often have to edit their weight tables. The verbiage/vernacular (as swoooop stated) varies between programs. Some folks prefer the Autodesk products (max & maya) while others prefer Blender (blender is free BTW). You can design/build mesh in a ton of programs, though not all of them provide the ability to to add that mesh (with properly weighted vertices) to a rigged character. The best advice I could impart would be to select your mesh building/editing program & start practicing. You don't need to wait for CC 1.5 to build cloth mesh & practice adding it to a rigged character... the basic skills required remain the same. So grab good old Gwynn or Chuck, build them some new clothes & practice adding your clothes to the characters & properly weighting those vertices.... Thanks for the info but I am not sure why it was directed at me. I was only commenting on the fact that at the moment you can't bring CC edited meshes back into CC. Yes, I understand that you will be able to do that with CC1.5. Hopefully the CC1.5 import will be available to 3DXChange PRO users also (contrary to what it says in the Beta which indicates that you need PIPELINE). As to the weighting, I hope RL takes a clue from DAZ and implements some basic automatic weighing with options to do more advanced work. The current softcloth weightmaps implementation is not all that bad so a combo of DAZ's auto fit and RL's weight maps would be great.
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By Lord Ashes - 9 Years Ago
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sw00000p (5/25/2016)
I've never seen a 3d animated software company finish a major development and give it away for FREE!. This is would be awesome to see.:w00t:
What about DAZ Studio? Yes, they have non-free versions of the software (as far as I know) and content that isn't free but the base software (which isn't really limited in any way) is free and has been for multiple versions now (at least 4.6, 4.7, 4.8 and 4.9). I guess it depends on what you call "a major development" but between version 4.6 and 4.9 they spanned at least 2 generations of characters (G2 and G3) and added serious power to the rendering engine. So I'd call it a major development.
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By redrubyslippers - 9 Years Ago
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stuff i made from daz studio model meshes converted for use with iclone
this will work with cc models as long as you have export option.needs 3dsmax to mesh the models though or blender ,takes about a half hour process to get the mesh on.i have a detailed tutorial on how to achieve this

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By kieranrafter01 - 9 Years Ago
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Could you provide a link to the tutorial please.
Regards
Kieran
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By animagic - 9 Years Ago
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kieranrafter01 (6/19/2016) Could you provide a link to the tutorial please.
It's probably this one: https://forum.reallusion.com/288147/ANY-OBJ-MESH-TO-G6-AVATAR-TUTORIAL.
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By redrubyslippers - 9 Years Ago
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Thanks animagic ....indeed it is..
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