nadia.lighting (3/23/2016)
I think the facial movement and viseme didn't work is because I am trying to export a Genesis 3 character out of Daz into iClone . I think Iclone only has a .duf file for Genesis 2 characters.
See... this is the file that iClone says to drag to the face of the Daz character: Genesis2_Female_iCloneFaceKey.duf
I am reading on the internet that the Genesis 3 characters are somehow very different than the Genesis 2 characters because they don't use morphs for facial movement, they have bones instead.
So either I will have to stick to Genesis 2 Daz characters or just make my own characters in iClone using the Character creator. Itr's a shame because I really like the skin of the Genesis 3 characters.
I have brought several DAZ Genesis 3 avatars into iClone via 3DX.
I also tried the Genesis and Genesis 2 iClone .duf files just to see if they would take to the Genesis 3 but neither do. Unfortunately you'll have to set each facial movement and viseme by hand one frame at a time, it's time consuming but the only way to get them to work in 3DX, I assume you already know how to do this. Once exported to fbx and imported into 3DX then select "convert to non-standard", this is how I do things; I first select the right toe bone in the chart, then click on the bone's name in the list, then the right foot and it's name in the list and so on for both legs, hip, chest, etc. Some of the bones names are not as clearly labeled such as the thigh, it's named "rThigh Bend" and the right leg is "rShin" for example. If you need more detail I could do a video while setting one up if you'd like. :)