Problems with exporting to Unity


https://forum.reallusion.com/Topic274242.aspx
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By Morgann - 9 Years Ago
Hello guys,

I've been all over Google and Youtube trying to find a solution for this but nothing seems to be working and I'm starting to get frustrated with Unity (which I don't really want to happen)
I'm trying to export my iClone model to Unity but it never looks the same, no matter how many times I try to play around with the materials in Unity.
Here's something to help you guys understand my problem.

On the left, there's the amazing 3DXchange (iclone), and on the right, there's ...... well there's Unity...
(Obviously they look completely different, which is really sad :S )

https://forum.reallusion.com/uploads/images/83e00380-3142-4974-8b7b-0abc.png

And this is my export config for FBX, just in case...

https://forum.reallusion.com/uploads/images/8bb2ab69-05b1-4eb9-9bb7-e6b7.png

Thanks in advanc
By hirospot - 9 Years Ago

@Morgann

Did you use Material Editor in your Unity?  I used to test the 3dx to Unity pipeline with the different models,
I hope my past report  might help a little. here 

Thank you,
Hiro

By Morgann - 9 Years Ago
That report is awesome!
The only problem is I'm using Unity not UE so there are some differences of course, I'm gonna try to keep messing around with stuff in Unity following the path you took in UE, I'm also getting UE just in case Unity decided to stay weak graphic-wise...

Thanks for the big help!


By lkelemen - 9 Years Ago
..
By Morgann - 9 Years Ago
@sw00000p
Think I'm gonna have to start learning that about Unity.
But the question is... do you think Unity can get the model to look exactly/almost the same as the one on the left or is that impossible?
I mean, is Unity powerful enough for that?
By Morgann - 9 Years Ago
@sw00000p

I was thinking switching to UE4 because it's doing most of the shaders for me and I only have to fix some stuff manually (hair, lashes)
It's doing a very good job (compared to our Unity fella) however, it's still not giving me 100% perfect results, plus it looks like the guys at Epic games dun really love C#.

I will give Unity one more shot just because I still like it and I dun wanna switch from C# to C++ so let's keep our fingers crossed that Unity mans up to the job :D

I'll also look up some articles, reports, and tuts on how to really control the shaders in Unity.

Thank you so much for the great help!

By hirospot - 9 Years Ago

@Morgan

I was very sorry for my post which was for UE,

I'm sorry again that this post is not exactly addressed to your question, but just for your information,
I used [MotionBuilder] as the [Target Tool Preset] for Unity at the 3DX [Export FBX] stage.

My other pipeline test report and video at that time, Exported model image is observed at the last part in the video.
(report)  (video)

Thank you,
Hiro 

By Morgann - 9 Years Ago
See that's the difference, I like coding and I don't have a problem switching from C# to C++ if that's what I will have to do at the end of the day.
But I don't like modelling, nor am I a modeller, so I just wanna kinda "skip/go quickly over" the modelling process because I can't really be a coder and a modeller at the same time you know :D

And Hiro I'm looking at these now as well maybe I'll learn a thing or two!

Will keep trying, and again, thank you so much guys for the great help!