How to Correct CC Character's T Pose


https://forum.reallusion.com/Topic271829.aspx
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By Snarp Farkle - 8 Years Ago
( I wasn't sure where to post this so feel free to move it if it's in the wrong place.)

I have a CC character that I created before the 1.4 update which some how has the relaxed pose for a TPose but haven't had any problems animating him or posing him in iClone6 or 3DX6, and I can change clothes, hair, etc. in CC1.4 without a hitch.   I created a morph slider from him using the default avatar as a base and it morphs just fine.  The problem I ran into was after creating a new character using this slider in the mix and exporting the character then opening it in iClone, it had acquired the relaxed TPose from the original and the arms get all distorted when changing the pose or adding an animation.  I tried to set the correct TPose using "Edit Motion Layer" and thought I had it, but after collecting the TPose, saving the character in iClone again, opening it brings it right back to the relaxed TPose, so I reset it with the saved TPose again, but when changing the pose, the arms still get distorted, it's like they change from left to right!  Reset the TPose using the one I saved again, removed all animations, try to pose an idle pose or animation and the arms go bonkers again!  This is probably a simple fix but I'd be bald pulling my hair out, if I had any, trying to figure this out. Crying

This is the original character with the relaxed TPose in CC, next is him in iClone where I can use the default TPose or any other pose or animation just fine.  But sending him back to CC he resorts back to the relaxed TPose.
 https://forum.reallusion.com/uploads/images/636c7b41-29c4-497e-af46-7f4f.jpg

The new character created with morph sliders in CC and exported then opened in iClone.  Then the arm distortion when applying a pose.  Correcting the TPose and applying a simple pose again results in the same way.
https://forum.reallusion.com/uploads/images/4fcc1bba-930a-4ef7-b485-5d0f.jpg   https://forum.reallusion.com/uploads/images/34d917c7-07dd-45ef-9063-a018.jpg  https://forum.reallusion.com/uploads/images/341919f3-de67-44a0-aa44-bd02.jpg

Saving either character with a Tpose has no effect, when reloaded in the scene they both return to the relaxed TPose.  He is okay with it, she's the one with a issues! Angry

By Snarp Farkle - 8 Years Ago
Grandma's getting real cranky and glaring at me, she keeps complaining that her arms are getting sore and she's about to spit in my eye! Crazy
By daeotten - 8 Years Ago
I have the same problem, have you gotten any answers yet?
By justaviking - 8 Years Ago
I, too, encountered a situation like this, and would be interested in an elegant solution.

My brute-force solution was to manually fix the arms in two locations.  The motion has a "blend-in" period, as indicated by a "hollow" bar on the timeline at the beginning of that motion.  I adjusted the arms at the beginning and end of the blend-in section.

Since it was a "standard" Reallusion character, not one I rigged, it was irritating to have to do that extra work.  It's on my list of things to report in Feedback Tracker (with detailed instructions using out-of-the-box items).
By Peter (RL) - 8 Years Ago
Snarp Farkle (2/9/2016)
( I wasn't sure where to post this so feel free to move it if it's in the wrong place.)

I have a CC character that I created before the 1.4 update which some how has the relaxed pose for a TPose but haven't had any problems animating him or posing him in iClone6 or 3DX6, and I can change clothes, hair, etc. in CC1.4 without a hitch.   I created a morph slider from him using the default avatar as a base and it morphs just fine.  The problem I ran into was after creating a new character using this slider in the mix and exporting the character then opening it in iClone, it had acquired the relaxed TPose from the original and the arms get all distorted when changing the pose or adding an animation.  I tried to set the correct TPose using "Edit Motion Layer" and thought I had it, but after collecting the TPose, saving the character in iClone again, opening it brings it right back to the relaxed TPose, so I reset it with the saved TPose again, but when changing the pose, the arms still get distorted, it's like they change from left to right!  Reset the TPose using the one I saved again, removed all animations, try to pose an idle pose or animation and the arms go bonkers again!  This is probably a simple fix but I'd be bald pulling my hair out, if I had any, trying to figure this out. Crying

This is the original character with the relaxed TPose in CC, next is him in iClone where I can use the default TPose or any other pose or animation just fine.  But sending him back to CC he resorts back to the relaxed TPose.


Please remember to post any issues in the Feedback Tracker. This is the best way to get this looked at and get feedback.

Alternatively you can send your character to Technical Support and we will take a look at the issue.

Thanks.

By justaviking - 8 Years Ago
Right now I'm not reproducing it.
I was too busy at the time to do any debugging, I just worked my way around it.
If I come up with a way to duplicate the problem, I'll certainly post it here and will also open a case in Feedback Tracker.
By Snarp Farkle - 8 Years Ago
justaviking (5/11/2016)
Right now I'm not reproducing it.
I was too busy at the time to do any debugging, I just worked my way around it.
If I come up with a way to duplicate the problem, I'll certainly post it here and will also open a case in Feedback Tracker.


Yeah same here, I haven't been able to recreate it exactly like it was, I had already sent the files to support when this all began but they couldn't recreate it either.  I spent the better part of a day creating her, it was originally just a learning project but I like the Old Rady and wanted to use her but I have no clue what all the steps were to do it, I think there were some baking the sliders in the mix, and I think the source file was an avatar that I sent to and from iClone, that's where the T-Pose gets screwed up and you can't reset the T-Pose in CC.  I think I finally found the source slider, if I get any better results I'll post them here.
By Snarp Farkle - 8 Years Ago
daeotten (5/10/2016)
I have the same problem, have you gotten any answers yet?


Post some pics of your TPose issue here too please and thank you, so others can see Smile
By justaviking - 8 Years Ago
@Snarp,

I'm 99% sure I was working with a CC avatar.  It may have been edited in CC, or it may have been "Natalie" in iClone before even being exported, but I'm pretty sure she had gone through CC at least once.
Then I applied a "Pose" I think, and I know I definitely applied a "Walk" motion.  For sure the "Walk" had the arms twisted.  I tried a "Catwalk_Start" motion, but I'm currently running with some sort of "normal" walk.  (I have a render running, or I'd check right now.)

Anyway, I spent some time trying to use those vague recollections, but was not able to stumble across the combination of events that lead me to the "horribly twisted arms" scenario.  But obviously it has happened to at least a few of us, so either we're applying old motions that are incompatible with G6/CC avatars, or something is somewhat broken in either iClone or the avatar.

I'll keep my eyes open, and maybe I'll try a couple more times to reproduce it.

If anyone else encounters this, please pause immediately and take note of your most recent steps.  If we can produce this behavior at will, then we'll either figure out what we're doing wrong or we'll get Reallusion 80% of the way toward a fix.
By TheOldBuffer - 8 Years Ago
Just a thought !!! If the characters with sloppy tpose gets opened in 3dx does it then assume the correct tpose and could it then be saved into Iclone??
By Snarp Farkle - 8 Years Ago
It also may have something to do with removing all animation from a CC avatar in iClone and freezing it with an 'other than standard pose' before sending it to CC and then saving it in CC as a custom avatar, to be used the as a morph slider, look at this example:



By Snarp Farkle - 8 Years Ago
It is my best guess that this may have something to do with removing all animation from a CC avatar in iClone thus freezing the pose with an 'other than standard pose' before sending it to CC and then saving it in CC as a custom avatar, then used as a morph slider.

My fix was just to save the head in iClone, then try to make another body as close to what I had done.                                                                     



https://forum.reallusion.com/uploads/images/85f012f0-3933-4932-a453-0872.jpg
By Snarp Farkle - 8 Years Ago
TheOldBuffer (5/11/2016)
Just a thought !!! If the characters with sloppy tpose gets opened in 3dx does it then assume the correct tpose and could it then be saved into Iclone??


For me the twisted Tpose showed in 3DX as well. Ermm
By VirtualMedia - 8 Years Ago
Just had the very same issue, It happened every time I applied a morph slider and tried to send it to IC. After the morph was removed and sent to IC it no longer had the arms pinned behind the back.

Snarp Farkle, how did you save only the head in IC?
By Rampa - 8 Years Ago
Seeing that the arms are not actually distorted, but rotated wrong, I'd say it's a bone rotation morph that is being applied. CC does do bone morphs. That's how the arms change length, for instance. I would guess that something is "zeroing" the joints in the new rotation, thus offsetting the expected rotations during animation.

You'll see a very similar thing happen if you characterize an animal, like a horse. The joints for the legs are initially in a different rotation so that when a biped T-pose is applied, they rotate in a way that is incorrect for a biped.
By VirtualMedia - 8 Years Ago
rampa (7/11/2016)
Seeing that the arms are not actually distorted, but rotated wrong, I'd say it's a bone rotation morph that is being applied. CC does do bone morphs. That's how the arms change length, for instance. I would guess that something is "zeroing" the joints in the new rotation, thus offsetting the expected rotations during animation.

You'll see a very similar thing happen if you characterize an animal, like a horse. The joints for the legs are initially in a different rotation so that when a biped T-pose is applied, they rotate in a way that is incorrect for a biped.


Any thoughts on how to resolve this?

By Rampa - 8 Years Ago
I tried to replicate it using CC 1.4.3, but could not. I'll try a few more ideas as I think of them. I can set a calibration pose and bake it, but it does not end up making that happen.

I would encourage everyone to review their work-flow for maximum efficiency. Smile

One thing I've noticed is that occasionally people are sending CC characters back and forth between CC and iClone needlessly. If the character is already in CC, it makes more sense to just continue adjusting it in CC and send it to iClone again. Sending a character back to CC that just came from there is not only an extra step, but bakes the textures so they will be "reset" if edited in CC.

There are couple reasons someone might need to though. If they added accessories in iClone that they want in CC, or they only have the iClone version of a character.

I don't think you can adjust CC bones in 3DX, so you may not be able to reset to a proper T-pose.
By Rampa - 8 Years Ago
I would try re-saving the morph slider. I think you should apply it to the default source morph in the box that pops up.

https://forum.reallusion.com/uploads/images/481b368b-c1b6-46db-881e-308a.png
By Snarp Farkle - 8 Years Ago
VirtualMedia (7/11/2016)
Just had the very same issue, It happened every time I applied a morph slider and tried to send it to IC. After the morph was removed and sent to IC it no longer had the arms pinned behind the back.

Snarp Farkle, how did you save only the head in IC?


I saved the head in iClone, then applied it to a different body.  Then I could send it to CC and make some changes.





Also ToKoMotion gave a tip on separating the head and body morphs sliders HERE which I haven't tried to figure out yet. 

By VirtualMedia - 8 Years Ago
Snarp Farkle, can't believe I didn't realize this Blush
By doubledutch - 8 Years Ago
Also ToKoMotion gave a tip on separating the head and body morphs sliders HERE which I haven't tried to figure out yet. 



I think i got it Smile

1: Export your created character in CC to Iclone.
2: Save head.
3: Export a CC-standard male or female character to Iclone.
4: replace the head with your saved one.
5: Export character to CC.
6: In CC, export character as object with this settings:
https://forum.reallusion.com/uploads/images/2119ba8f-56d3-4fc3-a3ab-9105.png
7; Create slider from obj-file and choose head with this settings;
https://forum.reallusion.com/uploads/images/9d2af352-42ba-4543-9b01-d60e.png

________________________________________________________________________________

That did the trick for me.
For bodyslider save head from Standard body and put it on your CC-created character in Iclone.
Export to CC and repeat the same steps with set category  to body.

This how it works for me Wink
With a little imagination you know how to create body or head remove sliders.