sw00000p (1/11/2016)
Are you aware that this video is for converting (iProps) to (iAvatar) = iProp to Non Standard Characters??(Not Non Human)In your explanation.... nowhere do you mention bones, nor skin. The video clearly shows bone mapping to create a non standard character.
At the (4 minute mark)... the Convert button is used to convert the iProp into a Non Standard Character.
Thanks sw0000p, I may of been asleep at the wheel somewhat. I forgot that this process is for Bipeds only it seems.
I have been working on a custom dragon made out of several sub-props. I haven't yet grasped the character creating concept with iClone 6. When you said the video clearly shows "bone mapping" I wouldn't argue that but I need to get to the part where the bones are actually created from the mesh/sub-props first and it doesn't seem like this method would work with quadrupeds. I've also bought Reallusion's Dragon clone bone system but I need to do more research on bone manipulation and removal if possible just to make them fit and work with my character.