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By wendyluvscatz - 11 Years Ago
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updated had the wrong link not very good I will admit but since they seem to work regardless of vertex count as bone based I shall share them my no mapped jaw retarget and t-pose profile https://app.box.com/s/puhy1y86npdenlg47akvydxtqo0q4evs my corresponding expression editor profile https://app.box.com/s/7vgffesrxfi68enppuz57ai50xqp1b4t the latter can be improved if you at at frame one in DAZ studio add jaw side to side and mouth open wide and manually dial them in in expression editor for the jaw as they are vertex morphs they are not in my profile, if they were you would get a face count error loading it.
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By Kelleytoons - 11 Years Ago
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It's very generous of you to share, but I can't download either of those files (with a signup of that "Box" service I get an "Item not available to you" on both of them -- I'm guessing I'd have to have a paid account to get them).
Any chance you could use a more common service like Dropbox to share?
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By wendyluvscatz - 11 Years Ago
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I did not have the correct links it seems for sharing with others sorry try now
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By Kelleytoons - 11 Years Ago
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Thanks, those work (at least they download -- I'll have to get some time to play with them).
Again, very generous of you to share.
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By JimmyB7 - 11 Years Ago
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wendyluvscatz: "the latter can be improved if you at frame one in DAZ studio add jaw side to side and mouth open wide and manually dial them in expression editor for the jaw as they are vertex morphs they are not in my profile, if they were you would get a face count error loading it."
Once I figured out the process in DAZ3D to dial back the jaw and mouth, the whole process worked perfectly. It appears to me that your process opens up a whole new world for importing DAZ3D Genesis 3 characters into iClone, that move correctly, and talk correctly.
Thank you so much for sharing these profiles. There is no way I could have done this by myself. It must be just heavenly to be so talented, and generous.
Thank you again.
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By asterx5 - 11 Years Ago
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i cant use the expression editor any help what to do ?
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By iclone_user - 11 Years Ago
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Hi thanks doing such a great job, Can you make a step by step guide on how this works?
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By sboyd2kus - 10 Years Ago
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Wendy - This is titled for Gen 3 females. Does it also work for Gen 3 males or would that be different files? Thanks!
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By wendyluvscatz - 10 Years Ago
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it will not autoload in expression editor as not a duf key just settings you have to load the preset under open is a tad iffy with some clothes with extra handles
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By GunHo56 - 10 Years Ago
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Thank you Wendy. I am all new to iClone but finally figured out how to import G3F into iclone. Works perfect.
However I do have constant crashes in 3DX when I try to export animations of the converted G3F character back from iclone to DAZ.
Here is my process 1. Add the animation in iClone6 2. Collect Clip > Add MotionPlus to 3DXchange 3. In 3DXchange > Animation > Add to Perform 4. Export BVH > root set to hip > Export > 3DXchange > CRASH
Any suggestions?
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By pruiz - 9 Years Ago
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I am also new to iClone so forgive the naive question. I can get through the import Daz G3 to iClone and export BVH/import to Daz - but I cannot get the BVH importer options right - ie which bones in BVH map to which bones in G3. Main problems are - getting the arms to fully drop from T pose. Has anyone figured out the mapping, please? Also, the figure feet are not fixed to floor and motion slide. Is there something I am not applying in iClone?
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By wendyluvscatz - 9 Years Ago
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it will not work, Genesis 3 will not accept any BVH import even one exported from DAZ studio. You are better off using genesis 2 and Zazz's free script to convert it. My profiles are rather dated too, I made them before Reallusion released a genesis 3 one but I leave them up as they use facial bones not morphs/blendshapes so are useful for other things like using as facially as well as bodily animated props re-exported and imported.
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By pruiz - 9 Years Ago
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Thanks for the info re G3F. Where can I find the free script please?
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By wendyluvscatz - 9 Years Ago
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https://www.daz3d.com/forums/discussion/109961/pose-and-animation-conversion-for-multiple-generations-of-daz-figures/p1
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