By Bellatrix - 9 Years Ago
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To be clear... just for practice... I've made 3DX EE profiles for different face rigs so far G5 G6 CC Genesis1/2 even marked around with 'Dishonored' freebie My finding... Lipsync is still a huge issue because of these inter-related factors:
1. Character Creator produced avatars with mismatched mouth weight
I have kept my 100% made-in-CC female very very GENERIC in shape. Referenced to Natalie for good practice Pic shows WOO turned to 100% on the same viseme key in timeline.
That's why I said we should not design character faces BLIND without facial poses/ anim. This is why I said WE NEED AUDITION MOUTH POSES within CC. CC's "Mouth Open" audition is insufficient; it's just eee to show teeth To get CC viseme to match default profile and mouth weight We need Ah, Woo, TLD, BMP inside CC Even some facial animation presets Parametric character creation basics.
Every Genesis I create in Daz Studio I run them through vowels and expressions before Iexport for further morphing
The whole point of new "improved" CC lip tongue accuracy will be MOOT - if non-extreme CC avatars pronounce Ooo as Ahhh!
Next If users wish to morph non-generic, as in EXTREME face morphs... Which, is in HUGE demand
We will need custom CC viseme profile But there remains the unsolved puzzle Problem No.2 : How to access CC's traditional style viseme morph? It seems to exist but hidden somewhere, according to Timeline Viseme Lip Editor? Or Is editing the Explosive/ Africates etc enough to do corrective CC mouth morphs?
Questions, questions...
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By animagic - 9 Years Ago
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And good questions/suggestions they are indeed. In that context, it would also be great if we had a direct connection between CC and 3DXchange, without have to go through iClone.
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