Flipping Sprites?


https://forum.reallusion.com/Topic250841.aspx
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By pfontaine2 - 11 Years Ago
I've been working with a character made up of stock CTA2 elements.  I need to modify or flip the sprite of the open hand so that it looks properly oriented when it moves from the down position (with the thumb towards the body) to the up position (the thumb now faces away from the body which looks unnatural).  I can't seem to find a way to flip the sprite.  I was hoping that I could just scale it so that it "flips" but that didn't work.  I looked in the Sprite Editor and the Character Composer but with no luck.

Can this be easily done?  If not, can I load in a sprite that would normally be used for the other hand?

Similarly, I have an animation but my client would like the animation flipped.  Flipping an entire character is easy enough but the part in the character's hair has flipped as well.  I would like to take the hair sprite in front of the head and just flip it so that the part matches other animations I've done with the same character.

Once again, can this be easily done?  Thanks in advance for any help!
Pierre
By jlittle - 11 Years Ago
Use the 3D Motion Key Editor.
Select the hand bone, select the rotate tool, then rotate as needed.

Jeff
By pfontaine2 - 11 Years Ago
Hi Geoff.  Your suggestion worked great to flip the hand sprite.  Thank you very much!  I'm still trying to figure out how to flip a character's hair sprite so that the part appears correct when I flip the entire character because of a change in a client's request (plus the fact that I prefer not to have to reanimate the entire scene).

Thanks again,
Pierre
By jlittle - 11 Years Ago
Unfortunately you can not flip the hair sprite.
Since the hair that you are using it is probably a symmetrical implementation the left and right are just mirrored images of each other.
To get what you want you need an asymmetrical hair implementation which does not mirror but uses different drawings for left and right.
You can replace the hair sprites, as needed, with new drawings to get what you want.
Set it up on a copy of the actor, then save the hair object, then you can add the new hair object to your animated character without changing any animation.

Jeff