G6 nude base models


https://forum.reallusion.com/Topic246027.aspx
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By fatbirdy - 11 Years Ago
Hi cloners,
I am looking for the original G6 nude base models to purchase can anyone direct me to where I can find them.
I Thank You...
By Walt_R - 11 Years Ago
In the Reallusion Market Place a content developer called Bigboss sells G6 Natural Human Base Males for 2987 points, which is $29.87 US dollars. I hope this helps you out. :)
By fatbirdy - 11 Years Ago
Thanks for your help IImagazine, I know Bigboss models are very good quality and I have purchased some of his models in the past however I'm looking for the original new G6 nude models directly from Reallusion with out private parts.
Thanks again....
By Rampa - 11 Years Ago
Use the existing ones that came with the software. Hide the clothing material, and delete the mask in the opacity channel on the skin.
https://forum.reallusion.com/uploads/images/cf215317-e555-439b-b66c-062e.jpg
By fatbirdy - 11 Years Ago
Hi Rampa,
That would be a great idea however as a developer I would want to export the G6 model out to blender to edit the model but all of the clothing content would export as well and that is not what I want. I just want to be able to export the nude model so it can be reimported back to Iclone with out any problems.
By fatbirdy - 11 Years Ago
LOL! If I was to design John Bobbitt I would consider it.
By Rampa - 11 Years Ago
Do you need the boned/weighted model, or just a static mesh? It'll make a big difference in which version of 3DXchange is needed.
By fatbirdy - 11 Years Ago
Well Rampa,
I'm looking for nude boned/weighted model needed for development.
I do plan on purchasing the new iClone 3DXchange v6.00 but with out a copy of the nude models I feel the software would not help me
when it comes to modifying and/or developing completely new clothing with accessories for the new G6 models.
I would appreciate it if someone would confirm that a copy will come with the purchase of  3DXchange v6.00 or even a G6 Character Template.
Thank You...
By Rampa - 11 Years Ago
Your DOA without 3DXchange to do any of this, starting from an iAvatar. If you can get a model in FBX, you'll be good to go. They might have one available in the developer center. We can assume that the base models in the soon-to-be-released character creator will be similar to Heidi and Mason, but it's a bit of a wild card. To import Boned/skinned models you need 3DX6 Pro. To also Export them as FBX, you need 3DX6 Pipeline. The clothing is easily removed in Blender, as it's a separate mesh. And, like I mentioned before, the only reason the nude bodies look incomplete is because of a mask loaded in the opacity channel of the texture. You can delete that right in iClone.

Perhaps someone who has 3DX6 Pipeline would be generous and export Mason and Heidi as FBX to be made available for all users. :) :)

A later version of 3DXchange 6 is supposed to support the importing of clothes and have tools for setting them up. I know there a few developers generating "G6" clothing now, but it is actually kind of "pre G6", as the RL G6 spec is not been released yet. This shouldn't really stop you from pursuing your ideas, just be aware that the new CC will be released sometime this month.

CC clothing will probably sell the best, but there are certainly other tools that can make great clothed avatars! I've made a few using Makehuman and Blender. None I'm terribly proud of though. ;)
By fatbirdy - 11 Years Ago
My experience using 3DXchange 5+ Pipeline in the past, when you go to export a character for instance a G5 Oliver character to another application for editing, the model has to have the same count to be able to re-import it back into IClone, is that not correct???
So there for if you go and export a G6 model out with clothing on and delete the clothing in another application like Blender and try to re-import the character with deleted clothing back into iClone it will not work due to the poly count being off, at least that is the way it works in 3DXchange 5+ Pipeline .
I'm wanting to keep everything intact bones morphs etc...
I know I can re-paint new clothing textures in a painting program but I prefer to model my own in Blender and weight it to the bones of the new G6 character.
Importing a copy of an FBX G6 model is also not a solution for me as-well because then you with need to also add your own bones to the FBX model before you import it into IClone, it's best to start with a nude G6 character in 3DXchange Pipeline and export parts of the poly model out so then it can be reimported back smoothly.

My Question, Once you purchase 3DXchange 6+ Pipeline will the nude G6 model be available to the developer, is this the way it works??? Is there an Reallusion IClone personnel that could possibly answer my question???

I Thank You and rampa in advance for your help I very much appreciate it...

By Rampa - 11 Years Ago
Yes. If you are exporting the mesh to do a "replace" then it must stay the same polycount. You can do that with 3DX6 Pro. "Export Mesh" and "Replace Mesh" as OBJ in the right hand panel. You can reshape any mesh this way, body or clothing. You need to not get to extreme doing this, or you'll get distorted movement.

If your exporting a boned/skinned FBX for skinning/weighting new clothing in Blender, then you would be importing it as an FBX and characterizing it. It would be a wholly unique avatar at that point. I think the RL skeleton uses the "Maya/HumanIK" bone layout preset. If you don't alter the body polycount, you should be able to use the existing morphs.

AFAIK, there is no simple FBX replace, but I don't mind being wrong on that one. :)

These are two different processes.

Posing a question directly to Peter is probably your best bet to get definitive answers.
By vidi - 11 Years Ago
I think we get a neat Solution in the future :D
Peter wrote
And then later in the year we will have 3DXchange 6.33DXchange 6.3 featuring silent import and export, GoZ support, a new G6 Developer Pipeline for character creation plus iCloth and more.
By fatbirdy - 11 Years Ago
Thank You all for your help and time on this forum.
By urbanlamb - 11 Years Ago
vidi (8/8/2015)
I think we get a neat Solution in the future :D
Peter wrote
And then later in the year we will have 3DXchange 6.33DXchange 6.3 featuring silent import and export, GoZ support, a new G6 Developer Pipeline for character creation plus iCloth and more.


Yeah the work for making g6 stuff is "not done yet" but I got the impression all the previous systems wont apply to this set of characters and they are just revamping the entire thing to be a bit more interface friendly and less fiddly stuff when it comes to exporting/importing and making new bits for the G6 character.   It would probably be a good idea to wait until they release this stuff because I have a feeling anything we did previously probably wont apply to this generation of characters.   

By fatbirdy - 11 Years Ago
Yeah, I definitely will wait.
I enjoy using IClone and being able to modify the character it's a lot of fun. 
Well, all I have left to do right now is to purchase 3DXchange v6 sit pretty and wait....

Thanks again Cloners...:)

By Peter (RL) - 11 Years Ago
fatbirdy (8/6/2015)
Hi cloners,
I am looking for the original G6 nude base models to purchase can anyone direct me to where I can find them.
I Thank You...


Character Creator will be your friend. Coming FREE to your copy of iClone 6 soon. ;)

Underwear is optional. :Whistling:

https://forum.reallusion.com/uploads/images/75bbbda9-9f7c-4bb9-9a28-a044.png

https://forum.reallusion.com/uploads/images/03a796f9-79bc-4f7a-a02f-a7eb.png

By Walt_R - 11 Years Ago
Reallusion should call the new characters, commandos, because of that option.:hehe:
By fatbirdy - 11 Years Ago
Hi Yawl Cloners!
I looked for the G6 nude models but with out any success, so I have decided to clone my own.
I would like to share my version of G6 Mason and Heidi with the community absolutely free.
I call it Mason and Heidi Unimaginable version. (There is no hidden cloth) (Fully Rigged Animated with Facial Morphs)
I hope you all will enjoy..
The models are child safe no private parts...
All I need left to do is add it to the market. I will do that tomorrow after work.. 
https://forum.reallusion.com/uploads/images/90416278-8a3a-4097-82d0-199c.jpghttps://forum.reallusion.com/uploads/images/48c51100-5bfc-474c-8ed4-cfc4.jpg
By W.VEEKE - 11 Years Ago
I see this post just now, i wil upload the G6 characters to my store in an hour i guess , i will pull them to 3dmax ,i will delete clothes and shoes, put feett in normal stand, will cconvert them to Iclone with facial expressions  

I will ask 199 points 
By fatbirdy - 11 Years Ago
Hi W.VEEKE,
If only you where a day sooner I would have purchase your models.
as I have In the past, you do great work and I enjoy using your models. 

Thanks.....
By Lord Ashes - 11 Years Ago
Peter (RL) (8/11/2015)
fatbirdy (8/6/2015)
Hi cloners,
I am looking for the original G6 nude base models to purchase can anyone direct me to where I can find them.
I Thank You...


Character Creator will be your friend. Coming FREE to your copy of iClone 6 soon. ;)

Underwear is optional. :Whistling:



I don't doubt it but I am sure that some developer somewhere (;-) could be me) is going to want something that Character Creator will not have (unless there is a plan to finally support custom body morphs).

As such I was asking:

1. Q: if there is a easy way to export a G6 character using 3DXChange PRO
    A: Yes there is. Just use the Export OBJ. (I know FBX would be better but PRO users only have the OBJ option)
2. Q: if the G6 character mesh is modified in a 3rd party program (not Character Creator) can it be re-imported into iClone as a iClone character.
        Reimporting the G6 OBJ into 3DXChange PRO causes it to (as expected) come in without a bone structure. Is there an easy way to re-bone the modified OBJ file for iClone?

There is a tutorial floating around, which I have used, to create morphing props using the Dummy Bone bone structure. Is there a similar file for iClone Bone Structure which can be used to easily re-bone the G6 OBJ once it is inside 3DXChange PRO?