CrazyTalk Unity 5 , "RL Camera" required ?


https://forum.reallusion.com/Topic245315.aspx
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By rebitmusic - 9 Years Ago
Hi, im using CrazyTalk with Unity 5, my character loads ok , very nice.

Im trying to use my own Camera on the scene, but when i delete the default "RL Camera" and create a new one the character stop to be animated and not follow the mouse anymore. 

Any ideas how to use a custom camera Outside of hieraquy of crazy talk character ?

My Scene is like the scene demo:  Support pls, can you provide a complete tutorial how to do this with details (forget the part of crazytalk creation, we need only the correct setup inside the Unity!) ?

https://forum.reallusion.com/Uploads/Images/1f47c775-a6d8-4851-ac37-0a63.jpg


By vidi - 9 Years Ago
Im trying to use my own Camera on the scene, but when i delete the default "RL Camera" and create a new one the character stop to be animated and not follow the mouse anymore.


I read this in the manual
You may either remove the camera or simply deactivate it from the Inspector panel.
Advantage: Keep a minimal number of objects in the scene to ease the use of the system resources and to increase the system performance, especially when adding many CrazyTalk actors to the same scene.
Disadvantage: The actor's Look-at behavior will be eliminated.


By rebitmusic - 9 Years Ago
Thank you.

This is a big problem, loose eyes moviment ! 

Hey CrazyTalk Support, dont believe in this, i brought the software based on the videos of official channel, and nothing tell about this... Very disappointed.

Can you guide us to how to use any game camera, with multiple actors and dont loose the eyes moviment ? 

Another important feature is lookt at objetcts, not only to mouse. Pls help us.
By vidi - 9 Years Ago
Actually  with Unity   you can make your own script(programming) Wink

In the scenmanager you have access to all Nodes

e.g head ,eyeball:white_L and R  are the right GO Nodes to   manipulate it with your own look at mouse script.