What happen with the camera in iC 6


https://forum.reallusion.com/Topic240239.aspx
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By vidi - 10 Years Ago
if I link a new Camera to a prop or Character for a fast positioning and unlink it again , I can not more move the camera . The camera rotate always very strange . Also general I can not rotate the camera in the y axes .
All that work in iClone 5 but not in iClone 6, so seems to me like a bug
I have extra updated iC , but the same strange behavior.
By Peter (RL) - 10 Years Ago
Hi Vidi,

Are you using iClone 6.11?

I can't reproduce the problem in 6.11. Unlinked cameras are moving fine for me. Can you supply the exact steps you are taking when the problem occurs so we can try and find the problem. Also is it happening in all projects or just one custom project you are working on? Thanks.
By vidi - 10 Years Ago
A video say more as my bad googlish :D




By vidi - 10 Years Ago
Am I the only one with this problem? :D
No matter what I try I can not move a linked or unlinked more a camera, if It was once linked.
By Postfrosch - 10 Years Ago
Hello Vidi,
No You're not alone with this problem I have your clip understood and came to the same Ergbnis like you. One can no longer move after releasing a Linked camera properly. Thus, there is a fault that needs attention.
Greeting Werner
By vidi - 10 Years Ago
Danke Posti:) ich war schon an mir  Selbst zweifeln :D
By vidi - 10 Years Ago
bumping is not my kind ,  but if I spend my time to documented  a  bug, I do not want it was for nothing
This bug is annoying

By hattori kun - 10 Years Ago
Definitely a bug.

By wires - 10 Years Ago
I'm seeing the same problem on my system.
By vidi - 10 Years Ago
Thank you for the feedbacks ! :)
hopefully we get a fix soon
By RobertoColombo - 10 Years Ago
Hallo Vidi,

ich kann das Problem bestaetigen.
Ich werde RL ein Ticket schicken.

Liebe Gruessen

  Roberto
By vidi - 10 Years Ago
Thank you Roberto !  :)
By Peter (RL) - 10 Years Ago
Hi Vidi,

Apologies for not updating sooner. The issue has already been reported to the iClone team and I will let you know when I have any news on when this will be fixed.

Thank you for the feedback. :)
By Peter (RL) - 10 Years Ago
Just a further update on this issue. The development team have confirmed this will be fixed in the 6.2 update coming later this 3rd quarter.

Thank you again Vidi for the notification. :)