How to make Hair Tutorial!


https://forum.reallusion.com/Topic23451.aspx
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By Apparition - 16 Years Ago
There are some problems when hair is created in MAX and exported to iClone.

Here you will find the unveiled secrets on Violet, Try and Trinity's hair and why it fits OK while hair created by developers comes offset and scales wrongly!

Watch this tutorial and you will be an instant expert in making hair styles for all kind of iClone avatars. Of course you need 3Dstudio MAX and the proper Reallusion templates to do it!

Here it is:









http://medialab.galileo.edu/Apparition/Hair/Hair1.html
By Peter (RL) - 16 Years Ago
Not working at the moment Mike. It will be very helpful to many so hopefully you can fix it. :)
By Apparition - 16 Years Ago
Yea Peter!

I wonder what I am doing wrong.  I placed a link to a provisional web page where the tutorial can be watched.   If you don't mind the bother I will keep checking whiy the embed link does not work!

You are right MANY of my next to come tutorials are going o unveil most "secret" secrets!.....

Mike

By Peter (RL) - 16 Years Ago
It's a generous gesture and one that will help many budding developers out there I'm sure. I look forward to seeing what you have coming. Thanks Mike. :)
By sumthinwong - 16 Years Ago
Thanks Mike, you provide a much needed service.
By shygirl - 16 Years Ago
Thanks Mike, very generous of you, but we already knew that ;).....and btw, the link is working now :)

Shy

By Bigboss - 16 Years Ago
BTW, the Box is not needed at all ... You just need an object called "Hair" with a Material called "Hair". That's it. :cool:
By shygirl - 16 Years Ago
I've just watched your tutorial Mike.  Excellent.  This is something that has been constantly asked for on the forums since the days of iClone vers 1.0

I created hair using Max a while back but it never looked quite right...you certainly showed me a few things I wasn't aware of so many many thanks for that. 

Your professional skills as a teacher were also very apparent from the video, as well as informative, you made it all very interesting indeed.  Your students must love you to bits :P

Thank you again Mike, a very generous contribution.

Shy:)

By Sen - 16 Years Ago
Thanks Mike , very interesting complement of the guide.
Nothing replaces an excellent video for a tutorial .

I did not understand the utility of box .



By duchess110 - 16 Years Ago
Thanks very much Mike for doing this it is so much easier to follow a video than to try and read the instructions as we all read them differently. Look forward to more video from you enjoyable to listen to as you put in some humor also with regards the box.:)

duchess110

By Apparition - 16 Years Ago
Thanks dear friends.

Let me explain the box.

I did NOT invent that.  It is a direct recommendation from my good friends at engineering department at Reallusion.

Certainly you can create hair as it is in the guides, skipping the box part, but....   It will look OK upon loading, while it is on the imported character.   If you save it or if you load a Violet or Trinity head on it, you will see then the hair goes offset up.  If you scale it it travels very fast upwards and it has positively a problem with it's internal pivot point.

Reallusion eng. verified the problem exists, and also found the Reset Xform utility would not fix it.

By attaching the hair mesh to a box it gets it's data structure organized in a way the export plugin understands and creates a correctly placed pivot for the hair.   So the action of attaching to the box seems silly, specially coming from me :crazy:, right BB?, but it is not!

But you all can try both situations.  Do one without the box stage and another as I said.  Compare behavior by saving the hair and applying to G3 heads.

Next tutorial will be very enlightening!

By Apparition - 16 Years Ago
Dear Shy!

Feel free to place links to my tutorials at your tutorial pages!

Mike

By Sen - 16 Years Ago
Mike , thanks for explain the box utility ;) .
I wait most important ;) . You are a good teacher , me , a poor french , I understand your workflow on creating hair for Iclone .:P

By Paumanok West - 16 Years Ago
I agree with the comments so far. This is very generous of you, Mike, to share your knowledge with others who wish to create iClone items. And the tutorial was very well-executed and pleasant to watch.

One thing I might add is that for some of us who wondered what it is like to use 3D Max to create iClone items--this is the first time we've ever seen it in action, so it's really eye-opening.

Again, ANOTHER great job. :w00t:
By Cricky - 16 Years Ago
Congratulations on an excellent hair tutorial.

It may not appeal to some, but it is quite informative. I personally found it very well done and informal, which made it more appealing. Keep up the good work and know that you are always a welcome member of the forum and iClone community.
By shygirl - 16 Years Ago
It works a treat Mike.  This took only five minutes to create.  I'm sure with a bit of thought, patience and artisitic flare some pretty ornate styles could be achieved.

Thanks Mike :)

Shy :)

By Apparition - 16 Years Ago
Wow!

You are a quick learner Shy!

I would like to see someone making the same using the "Magic"Egg freebie!

Today I will do a tutorial on the magic egg for those not 3D MAX involved many!

I would say I enjoy this, better tha struggling for sales!    :P

Mike

By Paumanok West - 16 Years Ago
Hey shygirl, I've been looking for a radical do-over ever since I got bald.

I think I finally found someone to help. PM me immediately. I have a social function tonight.

:P
By shygirl - 16 Years Ago
LOL Do you have a preference for colour?? :D
By Popeye - 16 Years Ago
Just back from vacation Mike. Very impressed with your tutorial. As Shygirl has said there has been a great demand for new hairstyles since the early days of 1.5. I Understand what you are saying about the box. Pivots can be a nightmare LOL. This should help a lot of developers.

Once again great job. Look forward to seeing more. :D

By aknzrdude - 16 Years Ago
Mike thanks for sharing this - really innovative concept

popeye welcome back home you didn't leave too much in Vegas :)
By karenwood - 16 Years Ago
thank you for the great tutorial and thank you for the link to save it in my favorites!
By SeanMac - 16 Years Ago
Thanks very much Mike. An interesting tutorial. I have to say it is interesting especially to me because I want to make some 17th and 18th century European wigs. They should have been easier than hair but they weren't.

Look forward to your commercializing your productions - I'll be happy to buy them to make sure you get a good start.
By JanT - 15 Years Ago
Excellent tutorial.  Even I can follow it.

Thank you :)

By action_2009 - 14 Years Ago
Hello

I have a question.
What is the avatars/Character G3_Fermale 07?
I can find it nowhere at Reallusion.
Thank you for answers.

action_2009
By action_2009 - 14 Years Ago
Hello

Is there a different figure than the figure in the link:
http://developer.reallusion.com/docs_ic.aspx
can load?
G3_Fermal und G3_Male

Thank you for your Answer:)
action_2009
By Apparition - 14 Years Ago
Hey Action 2009!

Folks are right!

You need to become an authorized developer to get your hands on G3 templates, which are MAX files containing the complete RL bone structure plus body skin.

For a start you can get into G2 characters without too much fuzz! You can download those templates no problem. If you want the G3's then as said, make some nice textures for instance use Jane Casual or any of the free clothing templates provided with your iClone and do some texturing. Be artistic and submit your textures.

It seems complicated and fuzzy, but it really isn't!

Once approved you can ask for the rest of the files. RL people are really good folks. They won't say... No!

Mike
By action_2009 - 14 Years Ago
Hello

English is not my native language and I write with a translation program.
I have tried the tutorial hair and it does not work for me.
1. I took a G3 template.
2. A sphere. I have called them hair
3. Then pivot and alignment for the head selected.
4. Because I wanted to understand the first time I've Prinzib
5. Skin -> Head and neck selected.
6. Exported as 3G character.

In the scene selection list 'is hair' listed.
In iClone is the Sphere (Hair) on avatars and moves with but it's not a hair and can be edited non.
If I go to hair is in the properties window select anything.
What am I doing wrong?

With friendly greetings
action_2009
By action_2009 - 14 Years Ago
Hey

In the new plug-ins, there is no standard character, only G2 and G3 character.
I even loaded an older plugin Reallusin to export standard character.
But the result is the same.
By Sen - 14 Years Ago
Hi ,

For hair :

- select hair mesh and place it
- affect pivot only and align with head bone x/y/z in world , pivot to pivot
- create a material name Hair
- add a skin modifier to the hair mesh and select bone(s) ( head , head and neck , head /neck/collar , depends on the hair mesh .
- don't touch G3 template
- rendering scene
- save scene in .max
- export > plugin iclone 4 for iclone 4 , G3 character
- import in iclone save hair

hope this help

edit: hair mesh name , no importance
By Apparition - 14 Years Ago
Hey folks! All this is funny!

I think the tutorial is MORE than explicit.

I had gone through long exchange with Reallusion Dev. Team regarding hair offset when imported. The box weird method was RECOMMENDED by them as to reset the hair axis properly.

Of course you can make "hair" avoiding the box phase, but you will get unpredictable results when importing and applying the hair to G3 and G4 heads.

Best thing to do is follow the tutorial step-by-step EXACTLY.

There might be an English problem, with my poor pronunciation and worst with some lack of English understanding here and there.

What is basic about this is:
- We are talking about iClone 4 export plugin for 3DSMAX
- We are using Female07.max template
- We are working with either MAX 2008 up to 2011

¡Tutorial works and explains CLEARLY how to proceed!

I hope a little greater effor will overcome the language limitations.

Mike