Iclone 6 dx 11 - hair and fur, NVIDIA HairWorks


https://forum.reallusion.com/Topic220301.aspx
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By hattori kun - 10 Years Ago
I'm guessing the move from bullet opensource to phsyx engine is some sort of partnership with nvidia :)
It would be great to have real time hair and fur in Iclone 6 dx 11.


Hair styling tools already in the works? :D

By LookingGlassGraphics - 8 Years Ago
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  
By LookingGlassGraphics - 8 Years Ago
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.