Iclone 6 dx 11 - hair and fur, NVIDIA HairWorks


https://forum.reallusion.com/Topic220301.aspx
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By hattori kun - 9 Years Ago
I'm guessing the move from bullet opensource to phsyx engine is some sort of partnership with nvidia Smile
It would be great to have real time hair and fur in Iclone 6 dx 11.


Hair styling tools already in the works? BigGrin

By LookingGlassGraphics - 7 Years Ago
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.  
By LookingGlassGraphics - 7 Years Ago
I would definitely like to see this plug-in for Iclone 6 or 7. I've been tinkering with Garibaldi Hair Systems in Daz, which isn't bad as a part of still image rendering, but exporting it to Iclone an OBJ isn't so great considering the polygon count is super high. I even tried using the lowest hair follicle settings and the decimator plug-in for Daz and still wasn't satisfied with the results.