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By Munthe - 12 Years Ago
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I'm trying out the trial. Would have done a straight upgrade if the Kinect Mocap was still there. Now I can't find Clonebone rigging or a way to install. An absolute deal-breaker for me. Is it gone?
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By Munthe - 12 Years Ago
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No one?
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By justaviking - 12 Years Ago
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That's odd to go that long without input from one of the gurus. Bone rigging is one of a thousand things I haven't done much in iClone, so I have nothing to offer. Sorry. Someone? A little help here, please.
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By vidi - 12 Years Ago
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Clone Bone is still here . You only need go through 3Dxchange or saved in iC 5 and drag it into IC 6
CloneBone is not skinning rigging , actually it is a Avatar in Bone shapes and you can attach props on it, to create robotor. For a real rigging with bend joints aka mesh deformation you need a 3D programm.
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By justaviking - 12 Years Ago
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Thank you, Vidi. :)
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By Munthe - 12 Years Ago
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Thanks vidi! So no Clonebone in iClone 6. I'm not upgrading and that means I'm looking around for other solutions. The elegant solution of Clonebone and the prospect of Kinect Mocap in a slick RT package was the two biggest advantages of iClone. It was what separated it from the rest of the crop. Unfortunately it is now gone. What's left is a low poly animation package that lacks a unique edge. As an example Poser Pro is a high poly/rigging software with Kinect support and RT support. It's also got great support for import/export formats like BVH, FBX, Collada or OBJ sequences built in. No need for bridging software.
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By vidi - 12 Years Ago
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So no Clone Bone in iClone
Clone Bone is a extra Bonus Content for iC4 Pro or iC 5 pro User If you have iC4 or IC5 Pro you find it in your account (patch/Bonus) All what you need install it to iC 6, or drag and drop, like as I describe above
Now extra tested for you. I have it download from my member account The installer ask me where I want to install . I choose iC6 . I find it in the Avatar Library and can use it in iC 6 ... so No problem here !:cool:
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By Munthe - 12 Years Ago
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Thanks! I'll try that. :)
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By mark - 12 Years Ago
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Yep! I had no trouble bringing him over from iClone 5 into 6. Looks like he's working just fine.
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By j-wag - 10 Years Ago
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Tried to bring in clone bone into iC6 - installs ok but crashes whenever I try to use it.
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By Rampa - 10 Years Ago
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You can use any avatar as your Clone Bone base. The stick figure one is sometimes easier to use, but not necessary.
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By j-wag - 10 Years Ago
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What's the best way to do that? Never come across that suggestion before...
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By Rampa - 10 Years Ago
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The way that CB works is that you attach rigid objects to the various bones of the avatar, and then hide the underlying avatar so that only the attached objects are visible.
Another way to think of those attached objects is "accessories", or even "avatar sub-props". So.... Any time your attaching anything to any bone of an avatar, your really doing the same thing you would do with CB.
Granted, there are a few more bits to hide with a standard avatar. like eyes and mouth.
An example that would bridge the idea of avatar and CB perfectly would be knight in full plate armor. The pieces of armor are all rigid, and the underlying avatar needn't be visible.
EDIT: You could even make a really, really skinny CC, if you want a stick figure. :)
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By Cricky - 10 Years Ago
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Why not view this Tutorial by Reallusion and use any set of props to create a Clone Bone Style Character without the unnecessary underlying boneset that needs to be hidden.
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By j-wag - 10 Years Ago
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I saw that tutorial. I'm using ic6 and 3dx5 - maybe it's this combination but I don't get the button to send something to 3dx5 from ic6, and the option to make my prop a "non standard character" is greyed out in 3dx5. I arranged everything as per the tutorial but then I can't get the model from ic6 to 3dx5 - 3dx5 gives me an error when I try to load the iclone prop that I've arranged in ic6. Any idea what coukd be going on?
I will try your suggestion about attaching the different prop parts to a character.
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By j-wag - 10 Years Ago
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To clarify, I don't get the option to turn it into a non-standard character in 3dx5 - greyed out. Then, when I do anything to the prop in ic6, I can't get the prop back into 3dx5 - error every time. I wonder if I need to buy 3dx6 or if there's something I'm totally missing.
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By j-wag - 10 Years Ago
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.
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By Cricky - 10 Years Ago
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Older Versions of 3dxChange will not accept props from iClone6. The process in the video tutorial still works in iClone6, but you have to have 3dxChange6 to send the items from iClone6.
If you have iClone5, you can always build what you need, convert to an Avatar, and then use it inside iClone6. Once changed inside iClone6, you won't be able to edit it in 3dxChange5 again.
j-wag (9/30/2016) I saw that tutorial. I'm using ic6 and 3dx5 - maybe it's this combination but I don't get the button to send something to 3dx5 from ic6, and the option to make my prop a "non standard character" is greyed out in 3dx5. I arranged everything as per the tutorial but then I can't get the model from ic6 to 3dx5 - 3dx5 gives me an error when I try to load the iclone prop that I've arranged in ic6. Any idea what coukd be going on?
I will try your suggestion about attaching the different prop parts to a character.
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By j-wag - 10 Years Ago
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I've been doing the hierarchy according to http://www.reallusion.com/iclone/help/3DXchange5/Pipeline/03_Pipelines/From_iClone.htm
I didn't realize you could do sub-hierarchies in 3dx. I'm trying that now but what a pain in the butt compared to doing it in ic6.
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By j-wag - 10 Years Ago
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At what point does the "Convert to non-standard" option become available?
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By Cricky - 10 Years Ago
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You get the option to convert to non-standard inside 3dxChange under the shortcut (N) or Character option. Once you have the structure aligned inside iClone, you merge the hierarchy to create a one-piece prop with subnodes attached and merged. The option to send to 3dXchange directly from iClone is only available in iClone6, but you can "Find" the file and drag it directly in directly to 3dxChange from either corresponding version.
Then you assign the bone profile as you would any other import, test and convert, done.
Send back to iclone as an Avatar.
j-wag (9/30/2016) At what point does the "Convert to non-standard" option become available?
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By j-wag - 10 Years Ago
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For whatever reason, 3dx5 wasn't letting me import any file modified in ic6. I got 3dx6 and it's working. Now I'm just tying to get the bones aligned with the prop.
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