Need help creating particles/effects for import and use in iclone video


https://forum.reallusion.com/Topic203522.aspx
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By rampart - 11 Years Ago
Recently, I bought the hitfilm2 ultimate video editor and effects package.

I need to build some particles/special effects for import into iclone 5.

I would appreciate to read some hints and tricks on how to do this.

The particles/effects I need are not available or possible using iclone presets.

Also, the particles effects files appear to have iclone unique file types, which probably means I need to use my 3DXChange pro as well.



By mark - 11 Years Ago
I could be wrong but I'm thinking the effects you'll get from that package will be 2D in nature not 3D. Like an animation with an alpha channel that will be brought into iClone. It will need to be positioned correctly for the camera because it will be "flat" not 3D. At least I think that's what you will get.

The Hitfilm effects may be more effective in Post.
By prabhatM - 11 Years Ago
Why not the other way ?
Render the ICLONE scene and compose the particle effects in HitFilm !

If your ICLONE object is a static one, then take the 3d Model to Hit Film and use the particle effects there.

I typically compose the gun fire and other effects in HitFilm / After effects.
By rampart - 11 Years Ago
I usually finish all iclone projects in Sony Vegas Pro, sound effects, titles and music always.

I guess your suggestion may be an easier solution, except I must have my characters and props that will be affected by the particle effects just right. I can probably take some iclone particle effect and work with it to get things set right in iclone. Then apply the effect I desire to use in HitFilm.

Actually, it may be alot faster this way. I seem to be doing almost as much work outside the iclone as I do inside iclone.

It is definitely worth giving it a go.

Thanks for the suggestion
By prabhatM - 11 Years Ago
Stick to your favourite NLE.

Everything else must be your Feeder Programme(s), even if they are NLE's , 2D / 3D , Special Effect Programmes.

Generate the Image Sequence from HIT FILM / After Effects.

Also Look at the Video Copilot stand alone / After Effects,
By mark - 11 Years Ago
Like I said Hitfilm will probably be better in Post!

I did with limited success get a "gunshot effect on a wall" to work in iClone by rendering the effect with an alpha channel and placing it in the iClone scene. A bit too subtle but I think with a bit more work on my part it could have worked OK....




By prabhatM - 11 Years Ago
I think a 3D Rendition of OBJ Animation from DAZ or a sculpting software can help create an interesting Bullet on the Wall effect - a sort of slight Procedural destruction effect.

Like wall opening up and dust flying......then the bullet head flying off.....

This could be treated as a Morphed Prop.
By mtakerkart - 11 Years Ago
I don't understand why tracking in a 3d environment , usually we track 2d footage to bring 3d stuff in a 2d footage.... but may I have not see all ....
By mtakerkart - 11 Years Ago
Thanks for the link Swoooop , but it is not new ;-)
This is my job to track 2D footage to import 3D stuff (logo or text ) .
But I think I missunderstand what you said. Are you talking about the ability of Iclone tracking 2d footage to put 3d props or characters anim ?
By prabhatM - 11 Years Ago
Either one Prog can EXPORT the camera data or another Prog can SIMULATE / IMPORT the camera data from the video footage.

In the 2nd case, it's easier.

If one has to follow the 1st case, then perhaps RL must come up with few Plug-ins :

1) ICLONE2AE
2 ICLONE2HITFILM
3) ICLONE2AP
4) ICLONE2.....
5) ......
6) ......
By prabhatM - 11 Years Ago
I don't think Camera tracking data is "universal" and standard based.
Hence ICLONE may need to create separate plugins for different composite softwares.

Camera tracking in the composing softwares is becoming a standard feature. So allow the compositing software to handle that. Let ICLONE focus on the animation.
By mtakerkart - 11 Years Ago
The 3d camera tracker is new to AE, not to CG.


I used the Foundry tracker plugin for AE since 2010... It's not new for me.

The example link you show is 3d objects inside 2d footage...
I'm seriously confused the need to export 3d camera data in a compositing software.
Do you have an exemple ?
By mtakerkart - 11 Years Ago
Ah ok , now I understand better. I wanted to start 3d in 2000 with Lightwave and I remember the layer feature but I forgive 3d cause tooo long to render :D

May be an Iclone integration "a la" Cinema 4d in after effect? ;)
By animagic - 11 Years Ago
It's NOT EYE CANDY!!!  :angry:
By mtakerkart - 11 Years Ago
Swooop , it looks like you want IC usable like maya or 3ds to export in compositing pipeline right ? The compositing software with 3D stuff have long render time too.
But for me there is a new way of thinking movie production : Realtime !
(That's why I dive in Iclone). Realtime today is possible for Indie and low budget using "game engine". Allegorithmic developed dynamic texture only for one major feature : speed of render!!!! (low weight of textures with good result) I played dynamic texture in Fuse and seriously it is so cool to have good result so fast . I prefer buying a 2$ rust dynamic texture and tweak-Anime it rather spend hours with photoshop. But it is my producer opinion of course... :D