giarbi (10/25/2014)
Hmm... nobody wants to bite on this one huh? :P
Forget the sinking into the floor issue, I have a workaround for that for now, but this 'talking feet' issue has really got me stumped!
Don't be confused by me calling it 'talking feet', it was the only way to describe it as the feet move along with the lips! Every viseme, even the 'None', make the feet wiggle, not the high heels just the feet inside the heels! Really distracting and I don't want to just hide the feet in this instance, so if anyone has a clue as to why this is happening and point me in the right direction I would really appreciate it. :)
I'll bite.
I would venture a guess that during the facial editing process in DAZ, the feet were also selected, as in the entire model. When doing facial morphs inside DAZ, choose only the head, and it will likely solve your problem with the talking feet. Make sure everything related to poses is set to ZERO in frame one before doing morphs in subsequent frames...
If the model is wearing footwear in DAZ, then make sure they are firmly on the ground in a default pose (usually a T-Pose) and their feet are properly positioned for the shoes they wear. You can further adjust height and foot poses inside 3dXchange along with foot contact height when creating the character profile.
Also remember that just because it is a Model that is similar, as in Genesis, that because you did a profile for one similar model, it does not mean the same profile is a fit for like models; This includes face animation profiles.