Basic Cartoon Physics.


https://forum.reallusion.com/Topic201230.aspx
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By Ibis Fernandez - 10 Years Ago
it would be nice to be able to assign certain attributes to certain items so that they can react to other items based on speed, gravity, weight.

An example of this is a chracter on a horse. As the horse trots up and down, the riders upper torso, neck and head will react at different speeds based on how the master item is pulling or pushing against it.

Another simple is that of a chain, where each link reacts based on the movements of the parent item. In the case of chain, you could also assign gravity and weight, maybe even collision detection so that it can be animated in a more natural movement.

Here's a rough example.

By prabhatM - 10 Years Ago
That's really nice.

Now that it's becoming Multidimensional, how about creating a sense of grip rather than just attaching a prop to the character ?
By Peter (RL) - 10 Years Ago
Thanks for the feedback. This will be passed to CTA team for consideration. Smile
By prabhatM - 10 Years Ago
Ibis Fernandez (10/15/2014)
it would be nice to be able to assign certain attributes to certain items so that they can react to other items based on speed, gravity, weight.


Actually I am surprised that the RL team still hasn't discovered what they could do with the BOX2D Physics Engine integrated into their 2D animation tool CTA.

The capability of BOX2D is obvious in Newton2 for After Effects.
By prabhatM - 10 Years Ago
Peter (RL) (10/21/2014)
Thanks for the feedback. This will be passed to CTA team for consideration. Smile


Please take a look at the BOX2D Physics engine for integration with CTA.
By davidktimperley - 10 Years Ago
I've been using this tool in After Effects for a while now.
It's latest iteration has some functions that would work well in CA...

[url=http://duduf.net/?page_id=151][/url]